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    [GRUEDORF] Grue's Sully Updates Thread

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    • bengrue
      bengrue last edited by bengrue

      Today on “What’s Grue Done This Week He Can Talk About?”

      So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.

      Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

      Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

      Also Bri is very fond of saying “Parts of speech are all made up.”

      Anyways: Why are we doing this?

      …We’ll tell you later!

      (This is what the form looks like:)

      0ae92107-4074-48a6-b905-3bfc8c6761e5-image.png

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

      1 Reply Last reply Reply Quote 1
      • bengrue
        bengrue last edited by

        Today’s update: I uploaded the verge repo to s3 and made a little accessor page!

        0b600af7-7615-4c50-a472-1c4c71338ed3-image.png

        …I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url! ❤

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

        1 Reply Last reply Reply Quote 1
        • bengrue
          bengrue last edited by

          Aaaaaaand… we’re back!

          What did I do this week?

          1. I had verge-rpg.com hacked by Chinese spammers! (how do I know? because /root was owned by www-data and several websites were serving like a gig of Chinese spam.)
          2. I… have been resurrecting the box since. And now verge-rpg.com is back! But I’m nowhere near done.

          At least I have nightly backups this time -_-

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

          bengrue 1 Reply Last reply Reply Quote 3
          • bengrue
            bengrue @bengrue last edited by

            @bengrue (A week later, and I’m still repairing things with the new server -_-)

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

            bengrue 1 Reply Last reply Reply Quote 1
            • bengrue
              bengrue @bengrue last edited by

              Aaaaand I’ve restored everything.

              I think.

              Jesus.

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

              bengrue 1 Reply Last reply Reply Quote 0
              • bengrue
                bengrue @bengrue last edited by

                Also I fixed a css issue with the site theme that’s been bugging me!

                ad10e991-891a-47cb-8814-8a4a7cbdcc8b-image.png 7e065b21-4abe-4fe6-8d18-3c58fe4a5bc2-image.png

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                bengrue 1 Reply Last reply Reply Quote 0
                • bengrue
                  bengrue @bengrue last edited by

                  OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                  bengrue 1 Reply Last reply Reply Quote 0
                  • bengrue
                    bengrue @bengrue last edited by

                    This week in Things I Can Talk About:

                    …I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

                    5d1431bb-52b9-442c-a362-1da09657992f-image.png

                    Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

                    AND MOST OF THAT IS SECRET STILL 😠

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                    bengrue 1 Reply Last reply Reply Quote 1
                    • bengrue
                      bengrue @bengrue last edited by

                      Also, although I can be a good graphic designer, there’s a difference between can and will.

                      I chose to stay “no”.

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                      bengrue 1 Reply Last reply Reply Quote 0
                      • bengrue
                        bengrue @bengrue last edited by

                        What have I been doing lately?

                        Making a custom C++ UI system for the current game project!

                        Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

                        It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                        bengrue 1 Reply Last reply Reply Quote 1
                        • bengrue
                          bengrue @bengrue last edited by

                          Today’s update!

                          In the last two weeks I’ve:

                          • Fixed some bugs in Breaditor
                          • Been working on a event-driven C++ UI system
                          • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
                          • Lost 5 lbs (idk does that count?)

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                          bengrue 1 Reply Last reply Reply Quote 0
                          • bengrue
                            bengrue @bengrue last edited by

                            Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

                            b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

                            I mean, October was a little light but LOOK at all those COMMITS!

                            Anyways, can’t talk about all that. Let’s see, what have I done?

                            Since the last update I’ve:

                            • Worked with Ustor to debug some pipeline issues building the Sully Demo
                            • Recruited Demo Beta Testers
                            • Set up infrastructure for testing feedback
                            • Done a bunch of legal stuff for the company
                            • Recruited an illustrator to work on the marketing assets for Sully

                            Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

                            Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                            1 Reply Last reply Reply Quote 0
                            • bengrue
                              bengrue last edited by

                              What have I been doing this week?

                              I’ve been turning my beefy windows machine into an automated build machine!

                              And boy is it frustrating!

                              https://github.com/ilammy/msvc-dev-cmd/issues/63

                              Whee.

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                              • bengrue
                                bengrue last edited by

                                Build automation tasks continue!

                                Did you know that github no longer provides free branch protection for private repos? It’s true!

                                Just $44/year for everyone who’s a collaborator if you want this useful feature!

                                …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

                                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                bengrue 1 Reply Last reply Reply Quote 0
                                • bengrue
                                  bengrue @bengrue last edited by

                                  @bengrue Update: I think I fixed the website in the hackiest way possible.

                                  I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

                                  Internet.
                                  Of.
                                  Shit.

                                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                  bengrue 1 Reply Last reply Reply Quote 1
                                  • bengrue
                                    bengrue @bengrue last edited by

                                    https://www.youtube.com/shorts/D31SGqZV-9o

                                    Breaditor UI Progress!

                                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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