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    [GRUEDORF] Grue's Sully Updates Thread

    Scheduled Pinned Locked Moved Gruedorf
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    • bengrueB Offline
      bengrue @bengrue
      last edited by

      What have I been doing lately?

      Making a custom C++ UI system for the current game project!

      Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

      It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

      bengrueB 1 Reply Last reply Reply Quote 0
      • bengrueB Offline
        bengrue @bengrue
        last edited by

        Today’s update!

        In the last two weeks I’ve:

        • Fixed some bugs in Breaditor
        • Been working on a event-driven C++ UI system
        • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
        • Lost 5 lbs (idk does that count?)

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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        • bengrueB Offline
          bengrue @bengrue
          last edited by

          Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

          b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

          I mean, October was a little light but LOOK at all those COMMITS!

          Anyways, can’t talk about all that. Let’s see, what have I done?

          Since the last update I’ve:

          • Worked with Ustor to debug some pipeline issues building the Sully Demo
          • Recruited Demo Beta Testers
          • Set up infrastructure for testing feedback
          • Done a bunch of legal stuff for the company
          • Recruited an illustrator to work on the marketing assets for Sully

          Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

          Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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          • bengrueB Offline
            bengrue
            last edited by

            What have I been doing this week?

            I’ve been turning my beefy windows machine into an automated build machine!

            And boy is it frustrating!

            https://github.com/ilammy/msvc-dev-cmd/issues/63

            Whee.

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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            • bengrueB Offline
              bengrue
              last edited by

              Build automation tasks continue!

              Did you know that github no longer provides free branch protection for private repos? It’s true!

              Just $44/year for everyone who’s a collaborator if you want this useful feature!

              …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

              bengrueB 1 Reply Last reply Reply Quote 0
              • bengrueB Offline
                bengrue @bengrue
                last edited by

                @bengrue Update: I think I fixed the website in the hackiest way possible.

                I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

                Internet.
                Of.
                Shit.

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                bengrueB 1 Reply Last reply Reply Quote 1
                • bengrueB Offline
                  bengrue @bengrue
                  last edited by

                  https://www.youtube.com/shorts/D31SGqZV-9o

                  Breaditor UI Progress!

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                  • bengrueB Offline
                    bengrue
                    last edited by

                    Today’s gruedorf: I spent like 10 damned hours figuring out what was wrong with the nodebb install ;_;

                    (an upgrade made it so it was no longer upgrading to HTTP2 to stream in the js/css. The web was a mistake.)

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                    • bengrueB Offline
                      bengrue @bengrue
                      last edited by

                      And I added some buttons to the bottom of the main page!

                      ea9169b5-cef9-4cbc-afc6-593538054c26-image.png

                      Of note: the “V” is a link to the (very barebones) VERGE Repo.

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                      bengrueB 1 Reply Last reply Reply Quote 0
                      • bengrueB Offline
                        bengrue @bengrue
                        last edited by bengrue

                        It’s been an annoying few weeks for me, but here’s some stuff I’ve done:

                        • Spent way too much time learning about the horrible state of sending email in these hellish after-times
                        • Set up a new mailing list and ported all the mails over from the old service
                        • Updated https://breadbros.com/ with links to wishlist Sully and to join the mailing list
                        • Updated the site with more videos and put the videos higher up and added calls to action for wishlisting
                        • Collected all of the pre-orders into a list finally (This… was a 10-year outsatnding task)
                        • Collecting new screenshots and videos to start actually making some noise

                        So. That’s… me.

                        Edit: oh, I also almost fixed the account verification/recovery stuff but that’s all tied into “wow it sucks these days.” So that’s… still in progress

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                        bengrueB 1 Reply Last reply Reply Quote 0
                        • bengrueB Offline
                          bengrue @bengrue
                          last edited by

                          • Almost done with the transaction email work for vrpg
                          • Captured video fo Sully’s Attract Mode and Second Trailer

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                          bengrueB 1 Reply Last reply Reply Quote 0
                          • bengrueB Offline
                            bengrue @bengrue
                            last edited by

                            Started posting videos on video sites…

                            https://www.tiktok.com/@breadbros_games/video/7310402346960440619

                            https://www.instagram.com/p/C0o2ZBhNWtg/

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                            • bengrueB Offline
                              bengrue @bengrue
                              last edited by

                              Wrote the first draft of the first-ever Breadbros newsletter post!

                              (Should be coming out early next week after Ustor gives notes/feedback)

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                              • bengrueB Offline
                                bengrue
                                last edited by

                                …wtf how did a new thread get made I am bad at internet

                                New post here:
                                https://verge-rpg.com/topic/259/the-gruedorfing-must-continue

                                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                • bengrueB Offline
                                  bengrue @bengrue
                                  last edited by bengrue

                                  Did y’all know running a business is work?

                                  This past week I’ve:

                                  • finalized the Breadbros Logo
                                  • done a lot of project management/triaging from internal testers
                                  • done some hiring of new art contractors
                                  • done a LOT of removing business-related services from my personal cards to the company card
                                  • designed/ordered some stickers for conventions
                                  • set up my laptop for development again
                                  • set up a new ubuntu build machine (ongoing)
                                  • posted some social media
                                    (please follow us on https://www.tiktok.com/@breadbros_games )

                                  and… I’m sure I’m missing so many other things!

                                  And wow I need to start listening to my monday calendar even to post here

                                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                  bengrueB 1 Reply Last reply Reply Quote 0
                                  • bengrueB Offline
                                    bengrue @bengrue
                                    last edited by

                                    @bengrue Today’s gruedorf…

                                    …getting vrpg back up, once again

                                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                    bengrueB 1 Reply Last reply Reply Quote 1
                                    • bengrueB Offline
                                      bengrue @bengrue
                                      last edited by

                                      Of minor import:
                                      Got vrpg back up again. What a precious little baby this site is (if I upgrade mongodb it gets sad. sigh)

                                      Of way cooler import: we’re getting more animations into the game! Woo. Check it out:
                                      https://www.tiktok.com/@breadbros_games/video/7395356916173638955
                                      https://www.tiktok.com/@breadbros_games/video/7406824522042641706

                                      Of major import:
                                      I’m on two panels at PAX this coming weekend:
                                      https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864566&panel-name=Great-Developers-Steal-The-Influence-of-Multimedia-on-Video-Games-13-andhttps://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864824&panel-name=Eating-Wall-Turkeys-A-Retrospective-on-Food-in-Games-

                                      …and as such I’m working VERY hard to get the Linux Demo for Sully up before then so I can do a public demo release

                                      Let’s see if it happens

                                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                      bengrueB 1 Reply Last reply Reply Quote 0
                                      • bengrueB Offline
                                        bengrue @bengrue
                                        last edited by

                                        An actual Sully Update: been plugging away on getting public windows, linux, and OSX demos out for Sully!

                                        https://x.com/breadbros/status/1828902157984379004

                                        Also… I was on two panels at PAX over the weekend!

                                        https://www.twitch.tv/pax/v/2240811227?sr=a&t=7364s

                                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                        bengrueB 1 Reply Last reply Reply Quote 0
                                        • bengrueB Offline
                                          bengrue @bengrue
                                          last edited by

                                          (•_•)
                                          <) )╯  we are finishing up
                                          / \
                                          (•_•)
                                          \( (> a public
                                          / \
                                          (•_•)
                                          <) )╯ Sully Demo
                                          / \
                                          

                                          Aiming at end of month, let’s see how this goes

                                          (might just be an open beta demo to collect crash reports from people, but that’s still good)

                                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                          • bengrueB Offline
                                            bengrue @bengrue
                                            last edited by

                                            Sully’s beta is now fully playable on the steamdeck as a native linux app 💪

                                            Working right now on getting the Demo builds building and setting up a deployer to Steam as a private beta

                                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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