@bengrue said in Sully: A Very Serious RPG:
0_1545872189895_SullyRPG-OpeningTitle
It didn’t! How about this screenshot of Mt Jujube’s exterior, art by Hyptosis!
@bengrue said in Sully: A Very Serious RPG:
0_1545872189895_SullyRPG-OpeningTitle
It didn’t! How about this screenshot of Mt Jujube’s exterior, art by Hyptosis!
Things I’ve done in the last week for [SullyRpg.com](link url)
Oh, and Gruedorf’s back. 2021 Forum Lyfe!!!1
This week’s update is a little less spectacular. I’ve done a bit, but I’m going to try and keep my GRUEDORFING to Sully-only for the time being.
Anyways:
Things I’ve done:
❤️💕❤️
So, you ask, what delightful things did YOU work on in the last seven days, “McGRUE”. If that IS your real name.
Can you feel… the love?
Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!
It’s true. Every valid entry just resets the counter to seven days from itself!
…anyways, here’s today’s valid entry!
I’ve worked on the Dungeon of Love’s Dance Studio setting up a lot of polish before the penultimate encounter.
** Probably more polish than is needed but whatever
I’ve also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they’re just going to the console.)
** Also I named this Logger “CaptainsLog()”. Because of the whole marine theme.
…see you within the next seven days!
Today’s update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night…)
The post-Big-Daddy-Bubba-Fight scene has it’s first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
A peak:
(Weird formatting note: Bubba’s text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)
I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!
And that’s it for Sully Stuff that I can talk about! :D
A week late and a weak post, but I got SOME work done:
Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that’ll just, you know, work with generic gamepads?
Otherwise I’ve got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can’t ever unbind the last keyboard binding for something, and… do the gamepad unbinding, and binding for both (have the if/else’s set up for it all, but it’s a lot of edge cases I… need to add more if/elses for!)
Oh and then I need to add loading and saving of all of this.
Wheeeeeee
28 Days later…
1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!
Today was my last day at the day job!
In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things™.
Today on “What’s Grue Done This Week He Can Talk About?”
So, one of my side projects is autobard.org, which is a fun word-based art project I work on with xn--Brianne Tank Hughes-ie6kza on monday evenings.
Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!
Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!
Also Bri is very fond of saying “Parts of speech are all made up.”
Anyways: Why are we doing this?
…We’ll tell you later!
(This is what the form looks like:)
What have I been doing this week?
Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.
Who knew this one line of esbuild config could be so critical?
Wonderboy has such delightfully candy-like tiles. It’s always been so nice just to look at!
@Robin I eagerly await your next post. Also… are you on the discord? 🤔
Sigh. Yes, I know, vrpg.com. I know.
So, what have I been doing that I can talk about?
Let’s go to the github!
Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.
I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!
https://mobile.twitter.com/todays_starter
(Also I did 38 private commits)
In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!
That was fun.
(Also I did 106 mysteeeeeerious commits…)
In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!
And I did 107 MORE private commits. DUN DUN DUN.
(No you may not see them.)
And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)
So there!
I’m no longer losing for a week.
How about you?
I made this!
https://github.com/mcgrue/scripts/blob/main/bash/killport.sh
killport() {
if [ $# -eq 0 ]
then
echo "Missing port argument"
return
fi;
output=$(lsof -t -i :$1)
echo "found the following processes on port $1 : $output"
for i in $output
do
echo "attempting to kill $i"
kill $i
done
echo "done murdering ports"
}
…because I was killing things a lot. Surely in about 2 years the time investment will pay off.
Why?
Because I spawned THIS MANY windows trying to make this:
…Why is bash so hard?
(I don’t think this theme was ever public, but the content is real!)