VERGE-RPG

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. bengrue
    • Profile
    • Following 3
    • Followers 4
    • Topics 16
    • Posts 103
    • Best 48
    • Controversial 0
    • Groups 1

    bengrue

    @bengrue

    122
    Reputation
    3426
    Profile views
    103
    Posts
    4
    Followers
    3
    Following
    Joined Last Online
    Website egometry.com Location Los Angeles, CA

    bengrue Unfollow Follow
    administrators

    Best posts made by bengrue

    • RE: Sully: A Very Serious RPG

      @bengrue said in Sully: A Very Serious RPG:

      0_1545872189895_SullyRPG-OpeningTitle

      It didn’t! How about this screenshot of Mt Jujube’s exterior, art by Hyptosis!

      Brunchpointment

      posted in Blogs
      bengrue
      bengrue
    • [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done in the last week for [SullyRpg.com](link url)

      • several Breaditor UX fixes
      • finished the second-to-last zone of the Dungeon of Love up until it’s last encounter…
      • wiped and setup an old laptop to send a build of Sully to my PR person (who only had a mac and we dont have a mac build yet)

      Oh, and Gruedorf’s back. 2021 Forum Lyfe!!!1
      alt text

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      This week’s update is a little less spectacular. I’ve done a bit, but I’m going to try and keep my GRUEDORFING to Sully-only for the time being.

      Anyways:

      • Added auto-generated version numbers to builds and display them on the title screen so testers can assign bugs to SPECIFIC VERSIONS! (hanks Emi!)

      build-id.png

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done:

      • Sent out a fully equipped laptop to my PR person to start playing Sully and making posts for a PR push.
      • started fucking around with the AWS we stack to learn how to make a scalable system in a commodity stack. This by itself is Gruedorf worthy regardless, but I’m also learning this for Breadbros reasons, so I can replace MailChimp, so I can have alpha/beta/r lease level crashlog reporting, and so I can do general online connectivity stuff with my games without being beholden to a platform. (Other than amazon.)
      • Started reworking the Breaditor UI to have dockable palettes!
      • Almost to the Big Daddy Bubba scene in Sully. Almost.

      ❤️💕❤️

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      So, you ask, what delightful things did YOU work on in the last seven days, “McGRUE”. If that IS your real name.

      1. It’s mostly my real name
      2. Let me show you!

      gru-1.png
      gru-2many-guards.png
      bubba.png

      Can you feel… the love?

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!

      It’s true. Every valid entry just resets the counter to seven days from itself!

      …anyways, here’s today’s valid entry!

      • I’ve worked on the Dungeon of Love’s Dance Studio setting up a lot of polish before the penultimate encounter.
        ** Probably more polish than is needed but whatever

      • I’ve also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they’re just going to the console.)
        ** Also I named this Logger “CaptainsLog()”. Because of the whole marine theme.

      …see you within the next seven days!

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night…)

      1. The post-Big-Daddy-Bubba-Fight scene has it’s first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
        A peak:
        fa4a9963-1f2c-4f89-9f49-5dc8508fd4e8-image.png
        (Weird formatting note: Bubba’s text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

      2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

        • This allows me to iterate on scenes quicker if I need new portraits!
        • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

      And that’s it for Sully Stuff that I can talk about! :D

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      A week late and a weak post, but I got SOME work done:
      Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that’ll just, you know, work with generic gamepads?

      Otherwise I’ve got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can’t ever unbind the last keyboard binding for something, and… do the gamepad unbinding, and binding for both (have the if/else’s set up for it all, but it’s a lot of edge cases I… need to add more if/elses for!)

      Oh and then I need to add loading and saving of all of this.

      Wheeeeeee

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      28 Days later…

      1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!

      1. I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we’re close!2bacd4d4-f9be-4a83-b1ba-3f6c0d68a1c6-image.png
        dab0882a-5fee-4a93-83bc-aaeed595b02d-image.png
        ceb457c7-fbf0-45c7-9d6c-f17a02f5bf98-image.png
      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today was my last day at the day job!

      In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things™.

      posted in Blogs
      bengrue
      bengrue

    Latest posts made by bengrue

    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today on “What’s Grue Done This Week He Can Talk About?”

      So, one of my side projects is autobard.org, which is a fun word-based art project I work on with xn--Brianne Tank Hughes-ie6kza on monday evenings.

      Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

      Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

      Also Bri is very fond of saying “Parts of speech are all made up.”

      Anyways: Why are we doing this?

      …We’ll tell you later!

      (This is what the form looks like:)

      0ae92107-4074-48a6-b905-3bfc8c6761e5-image.png

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      9b5aced1-0d45-4894-a1f2-184a18341fd3-image.png @bengrue

      MYSTERIOUS

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I been doing this week?

      Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.

      Who knew this one line of esbuild config could be so critical?

      2473ca34-c638-400e-93dd-0db2f25a5b72-image.png

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] mgambrell's making other people's games

      Wonderboy has such delightfully candy-like tiles. It’s always been so nice just to look at!

      posted in Blogs
      bengrue
      bengrue
    • RE: Robin's Devlog

      @Robin I eagerly await your next post. Also… are you on the discord? 🤔

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      0d38396a-8007-43a7-acee-45fdccf7df53-image.png

      Sigh. Yes, I know, vrpg.com. I know.

      So, what have I been doing that I can talk about?

      Let’s go to the github!

      f470c9e1-8c96-4c28-a3e8-0d4024938bec-image.png

      Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.

      980f879c-1611-412f-98d4-af441c06bf3e-image.png

      I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!

      https://mobile.twitter.com/todays_starter

      (Also I did 38 private commits)

      d4c429e1-ed16-4869-a138-464173df81ca-image.png

      In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!

      That was fun.

      (Also I did 106 mysteeeeeerious commits…)

      c799f89f-7612-4490-9a7a-f1b785cbe4c6-image.png

      In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!

      And I did 107 MORE private commits. DUN DUN DUN.

      (No you may not see them.)

      5e7193bb-b6a3-498a-91ba-4cf95972ce86-image.png

      And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)

      So there!

      I’m no longer losing for a week.

      How about you?

      posted in Blogs
      bengrue
      bengrue
    • RE: Hang out on our Discord?

      Join the discord!

      https://discord.gg/5EVb3w7

      posted in Announcements
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      I made this!

      https://github.com/mcgrue/scripts/blob/main/bash/killport.sh

      killport() {
          if [ $# -eq 0 ]
          then
              echo "Missing port argument"
              return
          fi;
      
          output=$(lsof -t -i :$1)
      
          echo "found the following processes on port $1 : $output"
      
          for i in $output
          do
              echo "attempting to kill $i"
              kill $i
          done
      
          echo "done murdering ports"
      }
      

      …because I was killing things a lot. Surely in about 2 years the time investment will pay off.

      Why?

      Because I spawned THIS MANY windows trying to make this:

      8111c4d9-6c32-42e9-aefa-cc2d46bbcdad-image.png

      …Why is bash so hard?

      posted in Blogs
      bengrue
      bengrue
    • RE: A snapshot of Jan 2000's verge-rpg.com front page D:

      (I don’t think this theme was ever public, but the content is real!)

      posted in General Discussion
      bengrue
      bengrue
    • A snapshot of Jan 2000's verge-rpg.com front page D:

      dbca9a7c-416b-4f76-98ee-6a3ce38e6edc-image.png

      posted in General Discussion
      bengrue
      bengrue