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    bengrue

    @bengrue

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    Website egometry.com Location Los Angeles, CA

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    Best posts made by bengrue

    • RE: Sully: A Very Serious RPG

      @bengrue said in Sully: A Very Serious RPG:

      0_1545872189895_SullyRPG-OpeningTitle

      It didn’t! How about this screenshot of Mt Jujube’s exterior, art by Hyptosis!

      Brunchpointment

      posted in Blogs
      bengrue
      bengrue
    • [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done in the last week for [SullyRpg.com](link url)

      • several Breaditor UX fixes
      • finished the second-to-last zone of the Dungeon of Love up until it’s last encounter…
      • wiped and setup an old laptop to send a build of Sully to my PR person (who only had a mac and we dont have a mac build yet)

      Oh, and Gruedorf’s back. 2021 Forum Lyfe!!!1
      alt text

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      This week’s update is a little less spectacular. I’ve done a bit, but I’m going to try and keep my GRUEDORFING to Sully-only for the time being.

      Anyways:

      • Added auto-generated version numbers to builds and display them on the title screen so testers can assign bugs to SPECIFIC VERSIONS! (hanks Emi!)

      build-id.png

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done:

      • Sent out a fully equipped laptop to my PR person to start playing Sully and making posts for a PR push.
      • started fucking around with the AWS we stack to learn how to make a scalable system in a commodity stack. This by itself is Gruedorf worthy regardless, but I’m also learning this for Breadbros reasons, so I can replace MailChimp, so I can have alpha/beta/r lease level crashlog reporting, and so I can do general online connectivity stuff with my games without being beholden to a platform. (Other than amazon.)
      • Started reworking the Breaditor UI to have dockable palettes!
      • Almost to the Big Daddy Bubba scene in Sully. Almost.

      ❤️💕❤️

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      So, you ask, what delightful things did YOU work on in the last seven days, “McGRUE”. If that IS your real name.

      1. It’s mostly my real name
      2. Let me show you!

      gru-1.png
      gru-2many-guards.png
      bubba.png

      Can you feel… the love?

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      28 Days later…

      1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!

      1. I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we’re close!2bacd4d4-f9be-4a83-b1ba-3f6c0d68a1c6-image.png
        dab0882a-5fee-4a93-83bc-aaeed595b02d-image.png
        ceb457c7-fbf0-45c7-9d6c-f17a02f5bf98-image.png
      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!

      It’s true. Every valid entry just resets the counter to seven days from itself!

      …anyways, here’s today’s valid entry!

      • I’ve worked on the Dungeon of Love’s Dance Studio setting up a lot of polish before the penultimate encounter.
        ** Probably more polish than is needed but whatever

      • I’ve also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they’re just going to the console.)
        ** Also I named this Logger “CaptainsLog()”. Because of the whole marine theme.

      …see you within the next seven days!

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night…)

      1. The post-Big-Daddy-Bubba-Fight scene has it’s first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
        A peak:
        fa4a9963-1f2c-4f89-9f49-5dc8508fd4e8-image.png
        (Weird formatting note: Bubba’s text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

      2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

        • This allows me to iterate on scenes quicker if I need new portraits!
        • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

      And that’s it for Sully Stuff that I can talk about! 😄

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      A week late and a weak post, but I got SOME work done:
      Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that’ll just, you know, work with generic gamepads?

      Otherwise I’ve got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can’t ever unbind the last keyboard binding for something, and… do the gamepad unbinding, and binding for both (have the if/else’s set up for it all, but it’s a lot of edge cases I… need to add more if/elses for!)

      Oh and then I need to add loading and saving of all of this.

      Wheeeeeee

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today was my last day at the day job!

      In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things™.

      posted in Blogs
      bengrue
      bengrue

    Latest posts made by bengrue

    • RE: [GRUEDORF] Grue's Sully Updates Thread

      https://www.youtube.com/shorts/D31SGqZV-9o

      Breaditor UI Progress!

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      @bengrue Update: I think I fixed the website in the hackiest way possible.

      I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

      Internet.
      Of.
      Shit.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Build automation tasks continue!

      Did you know that github no longer provides free branch protection for private repos? It’s true!

      Just $44/year for everyone who’s a collaborator if you want this useful feature!

      …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I been doing this week?

      I’ve been turning my beefy windows machine into an automated build machine!

      And boy is it frustrating!

      https://github.com/ilammy/msvc-dev-cmd/issues/63

      Whee.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

      b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

      I mean, October was a little light but LOOK at all those COMMITS!

      Anyways, can’t talk about all that. Let’s see, what have I done?

      Since the last update I’ve:

      • Worked with Ustor to debug some pipeline issues building the Sully Demo
      • Recruited Demo Beta Testers
      • Set up infrastructure for testing feedback
      • Done a bunch of legal stuff for the company
      • Recruited an illustrator to work on the marketing assets for Sully

      Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

      Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update!

      In the last two weeks I’ve:

      • Fixed some bugs in Breaditor
      • Been working on a event-driven C++ UI system
      • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
      • Lost 5 lbs (idk does that count?)
      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I been doing lately?

      Making a custom C++ UI system for the current game project!

      Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

      It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Also, although I can be a good graphic designer, there’s a difference between can and will.

      I chose to stay “no”.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      This week in Things I Can Talk About:

      …I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

      5d1431bb-52b9-442c-a362-1da09657992f-image.png

      Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

      AND MOST OF THAT IS SECRET STILL 😠

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!

      posted in Blogs
      bengrue
      bengrue