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    [GRUEDORF] Grue's Sully Updates Thread

    Scheduled Pinned Locked Moved Gruedorf
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    • bengrueB Offline
      bengrue @bengrue
      last edited by

      Well, what have I done this week that I can talk about?

      1. Upgraded verge-rpg and breadbros.com in various ways, including the boards

      2. I updated so many server certificates!

      3. I’ve started removing breaditor’s jquery-ui stuff in favor of reactified componentry

      4. I’ve been struggling with a full goddamned upgrade of the electron internals!

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

      bengrueB 1 Reply Last reply Reply Quote 1
      • bengrueB Offline
        bengrue @bengrue
        last edited by

        I made this!

        https://github.com/mcgrue/scripts/blob/main/bash/killport.sh

        killport() {
            if [ $# -eq 0 ]
            then
                echo "Missing port argument"
                return
            fi;
        
            output=$(lsof -t -i :$1)
        
            echo "found the following processes on port $1 : $output"
        
            for i in $output
            do
                echo "attempting to kill $i"
                kill $i
            done
        
            echo "done murdering ports"
        }
        

        …because I was killing things a lot. Surely in about 2 years the time investment will pay off.

        Why?

        Because I spawned THIS MANY windows trying to make this:

        8111c4d9-6c32-42e9-aefa-cc2d46bbcdad-image.png

        …Why is bash so hard?

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

        1 Reply Last reply Reply Quote 2
        • bengrueB Offline
          bengrue
          last edited by

          0d38396a-8007-43a7-acee-45fdccf7df53-image.png

          Sigh. Yes, I know, vrpg.com. I know.

          So, what have I been doing that I can talk about?

          Let’s go to the github!

          f470c9e1-8c96-4c28-a3e8-0d4024938bec-image.png

          Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.

          980f879c-1611-412f-98d4-af441c06bf3e-image.png

          I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!

          https://mobile.twitter.com/todays_starter

          (Also I did 38 private commits)

          d4c429e1-ed16-4869-a138-464173df81ca-image.png

          In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!

          That was fun.

          (Also I did 106 mysteeeeeerious commits…)

          c799f89f-7612-4490-9a7a-f1b785cbe4c6-image.png

          In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!

          And I did 107 MORE private commits. DUN DUN DUN.

          (No you may not see them.)

          5e7193bb-b6a3-498a-91ba-4cf95972ce86-image.png

          And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)

          So there!

          I’m no longer losing for a week.

          How about you?

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

          bengrueB 1 Reply Last reply Reply Quote 0
          • bengrueB Offline
            bengrue @bengrue
            last edited by

            What have I been doing this week?

            Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.

            Who knew this one line of esbuild config could be so critical?

            2473ca34-c638-400e-93dd-0db2f25a5b72-image.png

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

            bengrueB 1 Reply Last reply Reply Quote 0
            • bengrueB Offline
              bengrue @bengrue
              last edited by

              9b5aced1-0d45-4894-a1f2-184a18341fd3-image.png @bengrue

              MYSTERIOUS

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

              1 Reply Last reply Reply Quote 0
              • bengrueB Offline
                bengrue
                last edited by bengrue

                Today on “What’s Grue Done This Week He Can Talk About?”

                So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.

                Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

                Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

                Also Bri is very fond of saying “Parts of speech are all made up.”

                Anyways: Why are we doing this?

                …We’ll tell you later!

                (This is what the form looks like:)

                0ae92107-4074-48a6-b905-3bfc8c6761e5-image.png

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                1 Reply Last reply Reply Quote 1
                • bengrueB Offline
                  bengrue
                  last edited by

                  Today’s update: I uploaded the verge repo to s3 and made a little accessor page!

                  0b600af7-7615-4c50-a472-1c4c71338ed3-image.png

                  …I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url! ❤

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                  1 Reply Last reply Reply Quote 1
                  • bengrueB Offline
                    bengrue
                    last edited by

                    Aaaaaaand… we’re back!

                    What did I do this week?

                    1. I had verge-rpg.com hacked by Chinese spammers! (how do I know? because /root was owned by www-data and several websites were serving like a gig of Chinese spam.)
                    2. I… have been resurrecting the box since. And now verge-rpg.com is back! But I’m nowhere near done.

                    At least I have nightly backups this time -_-

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                    bengrueB 1 Reply Last reply Reply Quote 2
                    • bengrueB Offline
                      bengrue @bengrue
                      last edited by

                      @bengrue (A week later, and I’m still repairing things with the new server -_-)

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                      bengrueB 1 Reply Last reply Reply Quote 1
                      • bengrueB Offline
                        bengrue @bengrue
                        last edited by

                        Aaaaand I’ve restored everything.

                        I think.

                        Jesus.

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                        bengrueB 1 Reply Last reply Reply Quote 0
                        • bengrueB Offline
                          bengrue @bengrue
                          last edited by

                          Also I fixed a css issue with the site theme that’s been bugging me!

                          ad10e991-891a-47cb-8814-8a4a7cbdcc8b-image.png 7e065b21-4abe-4fe6-8d18-3c58fe4a5bc2-image.png

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                          bengrueB 1 Reply Last reply Reply Quote 0
                          • bengrueB Offline
                            bengrue @bengrue
                            last edited by

                            OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                            bengrueB 1 Reply Last reply Reply Quote 0
                            • bengrueB Offline
                              bengrue @bengrue
                              last edited by

                              This week in Things I Can Talk About:

                              …I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

                              5d1431bb-52b9-442c-a362-1da09657992f-image.png

                              Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

                              AND MOST OF THAT IS SECRET STILL 😠

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                              bengrueB 1 Reply Last reply Reply Quote 1
                              • bengrueB Offline
                                bengrue @bengrue
                                last edited by

                                Also, although I can be a good graphic designer, there’s a difference between can and will.

                                I chose to stay “no”.

                                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                bengrueB 1 Reply Last reply Reply Quote 0
                                • bengrueB Offline
                                  bengrue @bengrue
                                  last edited by

                                  What have I been doing lately?

                                  Making a custom C++ UI system for the current game project!

                                  Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

                                  It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

                                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                  bengrueB 1 Reply Last reply Reply Quote 0
                                  • bengrueB Offline
                                    bengrue @bengrue
                                    last edited by

                                    Today’s update!

                                    In the last two weeks I’ve:

                                    • Fixed some bugs in Breaditor
                                    • Been working on a event-driven C++ UI system
                                    • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
                                    • Lost 5 lbs (idk does that count?)

                                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                    bengrueB 1 Reply Last reply Reply Quote 0
                                    • bengrueB Offline
                                      bengrue @bengrue
                                      last edited by

                                      Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

                                      b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

                                      I mean, October was a little light but LOOK at all those COMMITS!

                                      Anyways, can’t talk about all that. Let’s see, what have I done?

                                      Since the last update I’ve:

                                      • Worked with Ustor to debug some pipeline issues building the Sully Demo
                                      • Recruited Demo Beta Testers
                                      • Set up infrastructure for testing feedback
                                      • Done a bunch of legal stuff for the company
                                      • Recruited an illustrator to work on the marketing assets for Sully

                                      Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

                                      Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

                                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                      • bengrueB Offline
                                        bengrue
                                        last edited by

                                        What have I been doing this week?

                                        I’ve been turning my beefy windows machine into an automated build machine!

                                        And boy is it frustrating!

                                        https://github.com/ilammy/msvc-dev-cmd/issues/63

                                        Whee.

                                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                        • bengrueB Offline
                                          bengrue
                                          last edited by

                                          Build automation tasks continue!

                                          Did you know that github no longer provides free branch protection for private repos? It’s true!

                                          Just $44/year for everyone who’s a collaborator if you want this useful feature!

                                          …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

                                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                          bengrueB 1 Reply Last reply Reply Quote 0
                                          • bengrueB Offline
                                            bengrue @bengrue
                                            last edited by

                                            @bengrue Update: I think I fixed the website in the hackiest way possible.

                                            I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

                                            Internet.
                                            Of.
                                            Shit.

                                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                            bengrueB 1 Reply Last reply Reply Quote 1
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