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    [GRUEDORF] Grue's Sully Updates Thread

    Scheduled Pinned Locked Moved Gruedorf
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    • bengrueB Offline
      bengrue
      last edited by

      0d38396a-8007-43a7-acee-45fdccf7df53-image.png

      Sigh. Yes, I know, vrpg.com. I know.

      So, what have I been doing that I can talk about?

      Let’s go to the github!

      f470c9e1-8c96-4c28-a3e8-0d4024938bec-image.png

      Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.

      980f879c-1611-412f-98d4-af441c06bf3e-image.png

      I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!

      https://mobile.twitter.com/todays_starter

      (Also I did 38 private commits)

      d4c429e1-ed16-4869-a138-464173df81ca-image.png

      In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!

      That was fun.

      (Also I did 106 mysteeeeeerious commits…)

      c799f89f-7612-4490-9a7a-f1b785cbe4c6-image.png

      In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!

      And I did 107 MORE private commits. DUN DUN DUN.

      (No you may not see them.)

      5e7193bb-b6a3-498a-91ba-4cf95972ce86-image.png

      And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)

      So there!

      I’m no longer losing for a week.

      How about you?

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

      bengrueB 1 Reply Last reply Reply Quote 0
      • bengrueB Offline
        bengrue @bengrue
        last edited by

        What have I been doing this week?

        Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.

        Who knew this one line of esbuild config could be so critical?

        2473ca34-c638-400e-93dd-0db2f25a5b72-image.png

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

        bengrueB 1 Reply Last reply Reply Quote 0
        • bengrueB Offline
          bengrue @bengrue
          last edited by

          9b5aced1-0d45-4894-a1f2-184a18341fd3-image.png @bengrue

          MYSTERIOUS

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

          1 Reply Last reply Reply Quote 0
          • bengrueB Offline
            bengrue
            last edited by bengrue

            Today on “What’s Grue Done This Week He Can Talk About?”

            So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.

            Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

            Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

            Also Bri is very fond of saying “Parts of speech are all made up.”

            Anyways: Why are we doing this?

            …We’ll tell you later!

            (This is what the form looks like:)

            0ae92107-4074-48a6-b905-3bfc8c6761e5-image.png

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

            1 Reply Last reply Reply Quote 1
            • bengrueB Offline
              bengrue
              last edited by

              Today’s update: I uploaded the verge repo to s3 and made a little accessor page!

              0b600af7-7615-4c50-a472-1c4c71338ed3-image.png

              …I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url! ❤

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

              1 Reply Last reply Reply Quote 1
              • bengrueB Offline
                bengrue
                last edited by

                Aaaaaaand… we’re back!

                What did I do this week?

                1. I had verge-rpg.com hacked by Chinese spammers! (how do I know? because /root was owned by www-data and several websites were serving like a gig of Chinese spam.)
                2. I… have been resurrecting the box since. And now verge-rpg.com is back! But I’m nowhere near done.

                At least I have nightly backups this time -_-

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                bengrueB 1 Reply Last reply Reply Quote 2
                • bengrueB Offline
                  bengrue @bengrue
                  last edited by

                  @bengrue (A week later, and I’m still repairing things with the new server -_-)

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                  bengrueB 1 Reply Last reply Reply Quote 1
                  • bengrueB Offline
                    bengrue @bengrue
                    last edited by

                    Aaaaand I’ve restored everything.

                    I think.

                    Jesus.

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                    bengrueB 1 Reply Last reply Reply Quote 0
                    • bengrueB Offline
                      bengrue @bengrue
                      last edited by

                      Also I fixed a css issue with the site theme that’s been bugging me!

                      ad10e991-891a-47cb-8814-8a4a7cbdcc8b-image.png 7e065b21-4abe-4fe6-8d18-3c58fe4a5bc2-image.png

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                      bengrueB 1 Reply Last reply Reply Quote 0
                      • bengrueB Offline
                        bengrue @bengrue
                        last edited by

                        OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                        bengrueB 1 Reply Last reply Reply Quote 0
                        • bengrueB Offline
                          bengrue @bengrue
                          last edited by

                          This week in Things I Can Talk About:

                          …I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

                          5d1431bb-52b9-442c-a362-1da09657992f-image.png

                          Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

                          AND MOST OF THAT IS SECRET STILL 😠

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                          bengrueB 1 Reply Last reply Reply Quote 1
                          • bengrueB Offline
                            bengrue @bengrue
                            last edited by

                            Also, although I can be a good graphic designer, there’s a difference between can and will.

                            I chose to stay “no”.

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                            bengrueB 1 Reply Last reply Reply Quote 0
                            • bengrueB Offline
                              bengrue @bengrue
                              last edited by

                              What have I been doing lately?

                              Making a custom C++ UI system for the current game project!

                              Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

                              It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                              • bengrueB Offline
                                bengrue @bengrue
                                last edited by

                                Today’s update!

                                In the last two weeks I’ve:

                                • Fixed some bugs in Breaditor
                                • Been working on a event-driven C++ UI system
                                • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
                                • Lost 5 lbs (idk does that count?)

                                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                • bengrueB Offline
                                  bengrue @bengrue
                                  last edited by

                                  Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

                                  b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

                                  I mean, October was a little light but LOOK at all those COMMITS!

                                  Anyways, can’t talk about all that. Let’s see, what have I done?

                                  Since the last update I’ve:

                                  • Worked with Ustor to debug some pipeline issues building the Sully Demo
                                  • Recruited Demo Beta Testers
                                  • Set up infrastructure for testing feedback
                                  • Done a bunch of legal stuff for the company
                                  • Recruited an illustrator to work on the marketing assets for Sully

                                  Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

                                  Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

                                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                  • bengrueB Offline
                                    bengrue
                                    last edited by

                                    What have I been doing this week?

                                    I’ve been turning my beefy windows machine into an automated build machine!

                                    And boy is it frustrating!

                                    https://github.com/ilammy/msvc-dev-cmd/issues/63

                                    Whee.

                                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                    • bengrueB Offline
                                      bengrue
                                      last edited by

                                      Build automation tasks continue!

                                      Did you know that github no longer provides free branch protection for private repos? It’s true!

                                      Just $44/year for everyone who’s a collaborator if you want this useful feature!

                                      …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

                                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                      • bengrueB Offline
                                        bengrue @bengrue
                                        last edited by

                                        @bengrue Update: I think I fixed the website in the hackiest way possible.

                                        I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

                                        Internet.
                                        Of.
                                        Shit.

                                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                        bengrueB 1 Reply Last reply Reply Quote 1
                                        • bengrueB Offline
                                          bengrue @bengrue
                                          last edited by

                                          https://www.youtube.com/shorts/D31SGqZV-9o

                                          Breaditor UI Progress!

                                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                          • bengrueB Offline
                                            bengrue
                                            last edited by

                                            Today’s gruedorf: I spent like 10 damned hours figuring out what was wrong with the nodebb install ;_;

                                            (an upgrade made it so it was no longer upgrading to HTTP2 to stream in the js/css. The web was a mistake.)

                                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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