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    Posts made by bengrue

    • RE: [GRUEDORF] Grue's Sully Updates Thread

      https://www.youtube.com/shorts/D31SGqZV-9o

      Breaditor UI Progress!

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      @bengrue Update: I think I fixed the website in the hackiest way possible.

      I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

      Internet.
      Of.
      Shit.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Build automation tasks continue!

      Did you know that github no longer provides free branch protection for private repos? It’s true!

      Just $44/year for everyone who’s a collaborator if you want this useful feature!

      …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I been doing this week?

      I’ve been turning my beefy windows machine into an automated build machine!

      And boy is it frustrating!

      https://github.com/ilammy/msvc-dev-cmd/issues/63

      Whee.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

      b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

      I mean, October was a little light but LOOK at all those COMMITS!

      Anyways, can’t talk about all that. Let’s see, what have I done?

      Since the last update I’ve:

      • Worked with Ustor to debug some pipeline issues building the Sully Demo
      • Recruited Demo Beta Testers
      • Set up infrastructure for testing feedback
      • Done a bunch of legal stuff for the company
      • Recruited an illustrator to work on the marketing assets for Sully

      Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

      Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update!

      In the last two weeks I’ve:

      • Fixed some bugs in Breaditor
      • Been working on a event-driven C++ UI system
      • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
      • Lost 5 lbs (idk does that count?)
      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I been doing lately?

      Making a custom C++ UI system for the current game project!

      Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

      It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Also, although I can be a good graphic designer, there’s a difference between can and will.

      I chose to stay “no”.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      This week in Things I Can Talk About:

      …I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

      5d1431bb-52b9-442c-a362-1da09657992f-image.png

      Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

      AND MOST OF THAT IS SECRET STILL 😠

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!

      posted in Blogs
      bengrue
      bengrue
    • The VERGE Repo!

      A very rudimentary version of the VERGE Repository is now available at:

      https://repo.verge-rpg.com/

      (Note: you’ll need to be logged in to this forum to gain access.)

      posted in General Discussion
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Also I fixed a css issue with the site theme that’s been bugging me!

      ad10e991-891a-47cb-8814-8a4a7cbdcc8b-image.png 7e065b21-4abe-4fe6-8d18-3c58fe4a5bc2-image.png

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Aaaaand I’ve restored everything.

      I think.

      Jesus.

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      @bengrue (A week later, and I’m still repairing things with the new server -_-)

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Aaaaaaand… we’re back!

      What did I do this week?

      1. I had verge-rpg.com hacked by Chinese spammers! (how do I know? because /root was owned by www-data and several websites were serving like a gig of Chinese spam.)
      2. I… have been resurrecting the box since. And now verge-rpg.com is back! But I’m nowhere near done.

      At least I have nightly backups this time -_-

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update: I uploaded the verge repo to s3 and made a little accessor page!

      0b600af7-7615-4c50-a472-1c4c71338ed3-image.png

      …I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url! ❤

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today on “What’s Grue Done This Week He Can Talk About?”

      So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.

      Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

      Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

      Also Bri is very fond of saying “Parts of speech are all made up.”

      Anyways: Why are we doing this?

      …We’ll tell you later!

      (This is what the form looks like:)

      0ae92107-4074-48a6-b905-3bfc8c6761e5-image.png

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      9b5aced1-0d45-4894-a1f2-184a18341fd3-image.png @bengrue

      MYSTERIOUS

      posted in Blogs
      bengrue
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I been doing this week?

      Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.

      Who knew this one line of esbuild config could be so critical?

      2473ca34-c638-400e-93dd-0db2f25a5b72-image.png

      posted in Blogs
      bengrue
      bengrue