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    Posts

    Recent Best Controversial
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      I queued up 3 weeks of social media posts in Fedica in prep for an imminent Demo announcement! It was 2 hours for 13 posts which is less than 10 minutes per to queue up (which is pretty good) but it discounts all the image/video collection time too

      The less glamorous part of gamedev -_-

      I mean: look at all them!

      https://x.com/breadbros
      https://bsky.app/profile/breadbros.com
      https://mastodon.gamedev.place/@breadbros
      https://www.instagram.com/breadbros_games
      https://www.threads.net/@breadbros_games
      https://www.tiktok.com/@breadbros_games
      https://www.youtube.com/@BreadbrosGames

      Oh also did some build system work and tried (unsuccessfully) to diagnose the OSX auto-crash problem

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread
      • Been tackling a lot of errors on the Linux build of Sully / fixing up the build scripts so they work on Windows and Linux for both Release and Demo builds of Sully!
      • Two nights ago my Windows Buildbot decided that it no longer liked custom git commands outside of the checkout Github Action so I’ve been diagnosing that! (My Linux Buildbot is perfectly happy still)
      • This is all in preparation for an OSX build (which dozen of people will use. Dozen!)

      (The Linux build will be much more popular due to the Steamdeck)

      Also Ustor has been doing a lot! And our animator Val has been killing it lately! Check out this WIP!

      6c4853e8-f427-46a0-a77b-266b935fe321-froglodyte swallow WIP2.gif

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Sully’s beta is now fully playable on the steamdeck as a native linux app 💪

      Working right now on getting the Demo builds building and setting up a deployer to Steam as a private beta

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread
      (•_•)
      <) )╯  we are finishing up
      / \
      (•_•)
      \( (> a public
      / \
      (•_•)
      <) )╯ Sully Demo
      / \
      

      Aiming at end of month, let’s see how this goes

      (might just be an open beta demo to collect crash reports from people, but that’s still good)

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      An actual Sully Update: been plugging away on getting public windows, linux, and OSX demos out for Sully!

      https://x.com/breadbros/status/1828902157984379004

      Also… I was on two panels at PAX over the weekend!

      https://www.twitch.tv/pax/v/2240811227?sr=a&t=7364s

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Of minor import:
      Got vrpg back up again. What a precious little baby this site is (if I upgrade mongodb it gets sad. sigh)

      Of way cooler import: we’re getting more animations into the game! Woo. Check it out:
      https://www.tiktok.com/@breadbros_games/video/7395356916173638955
      https://www.tiktok.com/@breadbros_games/video/7406824522042641706

      Of major import:
      I’m on two panels at PAX this coming weekend:
      https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864566&panel-name=Great-Developers-Steal-The-Influence-of-Multimedia-on-Video-Games-13-andhttps://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864824&panel-name=Eating-Wall-Turkeys-A-Retrospective-on-Food-in-Games-

      …and as such I’m working VERY hard to get the Linux Demo for Sully up before then so I can do a public demo release

      Let’s see if it happens

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: I Like Ham

      @thinice stop being so hammy about the ham, fam

      posted in General Discussion
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      @bengrue Today’s gruedorf…

      …getting vrpg back up, once again

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Did y’all know running a business is work?

      This past week I’ve:

      • finalized the Breadbros Logo
      • done a lot of project management/triaging from internal testers
      • done some hiring of new art contractors
      • done a LOT of removing business-related services from my personal cards to the company card
      • designed/ordered some stickers for conventions
      • set up my laptop for development again
      • set up a new ubuntu build machine (ongoing)
      • posted some social media
        (please follow us on https://www.tiktok.com/@breadbros_games )

      and… I’m sure I’m missing so many other things!

      And wow I need to start listening to my monday calendar even to post here

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      …wtf how did a new thread get made I am bad at internet

      New post here:
      https://verge-rpg.com/topic/259/the-gruedorfing-must-continue

      posted in Gruedorf
      bengrueB
      bengrue
    • The Gruedorfing must continue

      Hm, what have I been doing that’s public?

      I made a neat electron app for my desktop tray so I add passive and active functionality real quick to my desktop system

      4b3dcd09-6d05-4a09-b217-b4b1151d9cb3-image.png

      Like, it’s got a webserver that listens to my local network and can play sounds into my real-life earholes. This was very useful because I wanted to hear when my VMs hit breakpoints or builds failed and stuff like that (because I’m VERY dependent on audio triggers)

      I even added a 1980’s style voice synth so it could say in a very Stephen Hawking Way “LINUX BUILD FAILED”

      https://github.com/mcgrue/tray-platform <- if you’re curious

      • It also has a bespoke hot reloader that
        • auto-reloads your ‘renderer view’ if its out of date
        • sends an alert() to restart if your ‘main app’ is out of date
      • It also also have an .env monitor taht auto-spawns your electron windows (if the proper variables are set) to the dimensions specified. This was mainly because I wanted my development workflow to always auto-open the chromium developers console, and put it in a separate location from the app

      I really like optimizing my workflow

      So. That’s neat… But it was only a day of all this:

      4ae17220-05ea-4e45-b6d7-63530fc6cc38-image.png

      It’s kinda impressive I can be so consistent because I was badly ill for three of those weeks, but I do love what I’m working on


      The Dorf of Gruedorf has been far more consistent with his updates, and you should go follow him over at https://mastodon.gamedev.place/@shamuspeveril/111994370166230122

      You can also join the Breadbros Discord and come to the #gruedorf channel if you’re so inclined!

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Wrote the first draft of the first-ever Breadbros newsletter post!

      (Should be coming out early next week after Ustor gives notes/feedback)

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Started posting videos on video sites…

      https://www.tiktok.com/@breadbros_games/video/7310402346960440619

      https://www.instagram.com/p/C0o2ZBhNWtg/

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread
      • Almost done with the transaction email work for vrpg
      • Captured video fo Sully’s Attract Mode and Second Trailer
      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      It’s been an annoying few weeks for me, but here’s some stuff I’ve done:

      • Spent way too much time learning about the horrible state of sending email in these hellish after-times
      • Set up a new mailing list and ported all the mails over from the old service
      • Updated https://breadbros.com/ with links to wishlist Sully and to join the mailing list
      • Updated the site with more videos and put the videos higher up and added calls to action for wishlisting
      • Collected all of the pre-orders into a list finally (This… was a 10-year outsatnding task)
      • Collecting new screenshots and videos to start actually making some noise

      So. That’s… me.

      Edit: oh, I also almost fixed the account verification/recovery stuff but that’s all tied into “wow it sucks these days.” So that’s… still in progress

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: Emailer has been fixed!

      Fixed and verified.

      Apologies again for the broken account verification emails (if you got one)

      posted in Announcements
      bengrueB
      bengrue
    • RE: Emailer has been fixed!

      Actually - crap - jumped the gun there.

      If you received a account verification email: sorry, thoise links won’t work. Been dealing with all sorts of sysadmin stuff all day and I made an error.

      Fix pending…

      posted in Announcements
      bengrueB
      bengrue
    • Emailer has been fixed!

      Hey-ho… you can now validate your email and/or recover your account!

      Kinda important things for a website. Sorry for the downtime y’all.

      posted in Announcements
      bengrueB
      bengrue