• bengrue bengrue

    This week's update is a little less spectacular. I've done a bit, but I'm going to try and keep my GRUEDORFING to Sully-only for the time being.

    Anyways:

    • Added auto-generated version numbers to builds and display them on the title screen so testers can assign bugs to SPECIFIC VERSIONS! (hanks Emi!)

    build-id.png

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  • bengrue bengrue

    @bengrue said in Sully: A Very Serious RPG:

    0_1545872189895_SullyRPG-OpeningTitle

    It didn't! How about this screenshot of Mt Jujube's exterior, art by Hyptosis!

    Brunchpointment

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  • bengrue bengrue

    Things I've done in the last week for [SullyRpg.com](link url)

    • several Breaditor UX fixes
    • finished the second-to-last zone of the Dungeon of Love up until it's last encounter...
    • wiped and setup an old laptop to send a build of Sully to my PR person (who only had a mac and we dont have a mac build yet)

    Oh, and Gruedorf's back. 2021 Forum Lyfe!!!1
    alt text

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  • bengrue bengrue

    Things I've done:

    • Sent out a fully equipped laptop to my PR person to start playing Sully and making posts for a PR push.
    • started fucking around with the AWS we stack to learn how to make a scalable system in a commodity stack. This by itself is Gruedorf worthy regardless, but I'm also learning this for Breadbros reasons, so I can replace MailChimp, so I can have alpha/beta/r lease level crashlog reporting, and so I can do general online connectivity stuff with my games without being beholden to a platform. (Other than amazon.)
    • Started reworking the Breaditor UI to have dockable palettes!
    • Almost to the Big Daddy Bubba scene in Sully. Almost.

    ❤💕❤

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  • bengrue bengrue

    So, you ask, what delightful things did YOU work on in the last seven days, "McGRUE". If that IS your real name.

    1. It's mostly my real name
    2. Let me show you!

    gru-1.png
    gru-2many-guards.png
    bubba.png

    Can you feel... the love?

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  • bengrue bengrue

    Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!

    It's true. Every valid entry just resets the counter to seven days from itself!

    ...anyways, here's today's valid entry!

    • I've worked on the Dungeon of Love's Dance Studio setting up a lot of polish before the penultimate encounter.
      ** Probably more polish than is needed but whatever

    • I've also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they're just going to the console.)
      ** Also I named this Logger "CaptainsLog()". Because of the whole marine theme.

    ...see you within the next seven days!

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  • bengrue bengrue

    Today's update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night...)

    1. The post-Big-Daddy-Bubba-Fight scene has it's first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
      A peak:
      fa4a9963-1f2c-4f89-9f49-5dc8508fd4e8-image.png
      (Weird formatting note: Bubba's text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

    2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

      • This allows me to iterate on scenes quicker if I need new portraits!
      • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

    And that's it for Sully Stuff that I can talk about! 😄

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  • bengrue bengrue

    A week late and a weak post, but I got SOME work done:
    Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that'll just, you know, work with generic gamepads?

    Otherwise I've got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can't ever unbind the last keyboard binding for something, and... do the gamepad unbinding, and binding for both (have the if/else's set up for it all, but it's a lot of edge cases I... need to add more if/elses for!)

    Oh and then I need to add loading and saving of all of this.

    Wheeeeeee

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  • bengrue bengrue

    28 Days later...

    1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!

    1. I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we're close!2bacd4d4-f9be-4a83-b1ba-3f6c0d68a1c6-image.png
      dab0882a-5fee-4a93-83bc-aaeed595b02d-image.png
      ceb457c7-fbf0-45c7-9d6c-f17a02f5bf98-image.png

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  • bengrue bengrue

    Today was my last day at the day job!

    In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things(tm).

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  • bengrue bengrue

    Hey so, a few of us VERGErs have been working on a reboot of The Sully Chronicles for a few years (first announced here: http://archive.verge-rpg.com/forums/news/sully-a-very-serious-rpg.html)

    So yeah! That's still going on. Currently we're working on the new Dungeon of Love. So that's neat.

    Let's see if the upload stuff works: here's the opening title theme, by Zathras!

    [0_1545872189895_SullyRPG-OpeningTitle.mp3](Uploading 100%)

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  • bengrue bengrue

    @Robin omg rpgking! Welcome back, and welcome to Gruedorf!

    (you can never escape)

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  • bengrue bengrue

    What have I done?

    Bugfixes, mainly caused by the new features!

    My favorite was when I replaced three different logging systems (including Console.WriteLine) with a single logging system (Crustacean.CaptainsLog) and because I carried a through-line of using String.Format, it blew up when it saw some strings with curlies in them, expecting to interpolate strings!

    As we start going down more of a testing road I imagine there'll be a lot of bug cleanup.

    Later today I'm gonna get back into the mapscripting swing of things however!

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  • bengrue bengrue

    Hey! It's been a week! Neat!

    Largely I've been working on the Breaditor, making it so you dont need to have existing assets to start a new project

    look at my Breaditor time log wow that's a lot of work

    a11cec01-bc68-4472-af04-3f1238702d21-image.png

    I also got CI/CD working for Breaditor and ported it to a modern Electron version and also Typescript. It's not, by any means, fully converted to typescript, but there are pieces that are and the way forward is open!

    62ca0ea1-9b8d-4a08-8647-7df7c02bff8b-image.png 28d27ca8-70ff-43b1-b8a6-a16ddce14bd7-image.png

    So yeah, that's all neat. Once I'm done with this "new map" workflow, I'm going to add one more feature (image-file watching so if you edit your tileset's base image in an editor (like photoshop) it auto-refreshes it into Breaditor. That should provide a fully serviceable workflow for new users to start with!

    After I add that, my focus with Breaditor will be bugfixing if people report bugs, but mainly getting to version 2.1, with a much sexier dockable tabbed panel interface.

    (Oh yeah and I should work more on Sully.)

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  • bengrue bengrue

    The website work from last time was in preparation for a public demo!

    Ustor and I are rushing on prepping one. He's done a buncha work (❤️) and I've bugtested... but also I've started working on various polish bits like... Opening Title Cards!

    I had a previous WIP, but I really didn't like the direction it was going, so I've been working on some design ideation today!

    Wanna see some sketches? Of course you do!

    alt text
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    alt text
    alt text
    alt text
    alt text
    alt text

    Did you know that "doodling" is work if you call it "design"?

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  • bengrue bengrue

    Okay so, I'm like a week late. Thankfully, I'm not losing yet again.

    I'm STILL working on the key/button rebinding systems! I'm getting about 5-10 hours a week in on Sully right now and this looks like it was a 40-50 hour boi.

    Currently I've augmented the systems for full subscription/unsubscription. Gayo didnt go the whole mile 10 years ago when he made XNAVERGE, but I can hardly blame him ❤

    It only works with actual xbox controllers atm and I need to figure THAT one out (probably need to use a different input library ultimately? Anyone have good c# recommendations for both win/mac?)

    What's left on this feature, though?

    1. The UI isn't yet completed. I'm past "choose a virtual key (i.e., up/down/confirm/cancel etc" and "choose unbind an existing key or bind a new key" and I'm past capturing diff'd keypresses. But now I have to go down about 6 if/else paths because this is a very edge conditiony problemspace. Like: "how about never unbind the last key for an action, lest you remove your ability to play the game or even fix the problem." Stuff like that.

    2. I need to add savefile stuff for this all! Dehydration and rehydration, baby!

    Anyways, I bet this is what my next post is about too. Alas.

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  • bengrue bengrue

    I'm done with the first pass on the input config!

    It loads! It saves! It lets you rebind keyboards! It lets you rebind gamepads! It slices! It dices!

    Now I'm moving on to another critical piece of infrastucture... THE INTERNATIONALIZATION SYSTEM.

    Wish me luck!

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  • bengrue bengrue

    I don't have anything pretty to show, sadly. I've been working on three things:

    • Implemented a Breaditor Plugin System (Rudimentary)
    • Updating Breaditor's UI so it's actually usable for people who arent me
      • (This is actually for a good reason)
    • Getting over Mononucleosis
      • Wow I didnt know I could be EVEN MORE TIRED!

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  • bengrue bengrue

    Again low on visible progress, but in the last 10 days I've:

    • put 20ish hours into:
      • debugging build system problems with upgrading BREADitor
      • modularizing an adobe-like dockable panel reacty boi

    Thanks to Daniel X Moore and Dan Fessler for collaborating pair-program style with me over the interwebnets!

    Sorry I've been absent; my wife has also been v. sick with Mono. Mono is no joke, but at least it's not COVID.

    (Get vaxx'd, kids!)

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