• bengrue bengrue

    This week's update is a little less spectacular. I've done a bit, but I'm going to try and keep my GRUEDORFING to Sully-only for the time being.

    Anyways:

    • Added auto-generated version numbers to builds and display them on the title screen so testers can assign bugs to SPECIFIC VERSIONS! (hanks Emi!)

    build-id.png

    posted in Blogs read more
  • bengrue bengrue

    @bengrue said in Sully: A Very Serious RPG:

    0_1545872189895_SullyRPG-OpeningTitle

    It didn't! How about this screenshot of Mt Jujube's exterior, art by Hyptosis!

    Brunchpointment

    posted in Blogs read more
  • bengrue bengrue

    Things I've done in the last week for [SullyRpg.com](link url)

    • several Breaditor UX fixes
    • finished the second-to-last zone of the Dungeon of Love up until it's last encounter...
    • wiped and setup an old laptop to send a build of Sully to my PR person (who only had a mac and we dont have a mac build yet)

    Oh, and Gruedorf's back. 2021 Forum Lyfe!!!1
    alt text

    posted in Blogs read more
  • bengrue bengrue

    Things I've done:

    • Sent out a fully equipped laptop to my PR person to start playing Sully and making posts for a PR push.
    • started fucking around with the AWS we stack to learn how to make a scalable system in a commodity stack. This by itself is Gruedorf worthy regardless, but I'm also learning this for Breadbros reasons, so I can replace MailChimp, so I can have alpha/beta/r lease level crashlog reporting, and so I can do general online connectivity stuff with my games without being beholden to a platform. (Other than amazon.)
    • Started reworking the Breaditor UI to have dockable palettes!
    • Almost to the Big Daddy Bubba scene in Sully. Almost.

    ❤💕❤

    posted in Blogs read more
  • bengrue bengrue

    So, you ask, what delightful things did YOU work on in the last seven days, "McGRUE". If that IS your real name.

    1. It's mostly my real name
    2. Let me show you!

    gru-1.png
    gru-2many-guards.png
    bubba.png

    Can you feel... the love?

    posted in Blogs read more
  • bengrue bengrue

    Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!

    It's true. Every valid entry just resets the counter to seven days from itself!

    ...anyways, here's today's valid entry!

    • I've worked on the Dungeon of Love's Dance Studio setting up a lot of polish before the penultimate encounter.
      ** Probably more polish than is needed but whatever

    • I've also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they're just going to the console.)
      ** Also I named this Logger "CaptainsLog()". Because of the whole marine theme.

    ...see you within the next seven days!

    posted in Blogs read more
  • bengrue bengrue

    Today's update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night...)

    1. The post-Big-Daddy-Bubba-Fight scene has it's first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
      A peak:
      fa4a9963-1f2c-4f89-9f49-5dc8508fd4e8-image.png
      (Weird formatting note: Bubba's text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

    2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

      • This allows me to iterate on scenes quicker if I need new portraits!
      • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

    And that's it for Sully Stuff that I can talk about! 😄

    posted in Blogs read more
  • bengrue bengrue

    Hey so, a few of us VERGErs have been working on a reboot of The Sully Chronicles for a few years (first announced here: http://archive.verge-rpg.com/forums/news/sully-a-very-serious-rpg.html)

    So yeah! That's still going on. Currently we're working on the new Dungeon of Love. So that's neat.

    Let's see if the upload stuff works: here's the opening title theme, by Zathras!

    [0_1545872189895_SullyRPG-OpeningTitle.mp3](Uploading 100%)

    posted in Blogs read more
  • bengrue bengrue

    @Robin omg rpgking! Welcome back, and welcome to Gruedorf!

    (you can never escape)

    posted in Blogs read more
  • bengrue bengrue

    What have I done?

    Bugfixes, mainly caused by the new features!

    My favorite was when I replaced three different logging systems (including Console.WriteLine) with a single logging system (Crustacean.CaptainsLog) and because I carried a through-line of using String.Format, it blew up when it saw some strings with curlies in them, expecting to interpolate strings!

    As we start going down more of a testing road I imagine there'll be a lot of bug cleanup.

    Later today I'm gonna get back into the mapscripting swing of things however!

    posted in Blogs read more
  • bengrue bengrue

    Hey! It's been a week! Neat!

    Largely I've been working on the Breaditor, making it so you dont need to have existing assets to start a new project

    look at my Breaditor time log wow that's a lot of work

    a11cec01-bc68-4472-af04-3f1238702d21-image.png

    I also got CI/CD working for Breaditor and ported it to a modern Electron version and also Typescript. It's not, by any means, fully converted to typescript, but there are pieces that are and the way forward is open!

    62ca0ea1-9b8d-4a08-8647-7df7c02bff8b-image.png 28d27ca8-70ff-43b1-b8a6-a16ddce14bd7-image.png

    So yeah, that's all neat. Once I'm done with this "new map" workflow, I'm going to add one more feature (image-file watching so if you edit your tileset's base image in an editor (like photoshop) it auto-refreshes it into Breaditor. That should provide a fully serviceable workflow for new users to start with!

    After I add that, my focus with Breaditor will be bugfixing if people report bugs, but mainly getting to version 2.1, with a much sexier dockable tabbed panel interface.

    (Oh yeah and I should work more on Sully.)

    posted in Blogs read more
  • bengrue bengrue

    New rule: Blogs category also is for all gruedorf posts.

    posted in Comments & Feedback read more
  • bengrue bengrue

    @Eldritch05 wow, nice learnings. Thanks for sharing.

    Have you shown up on the Discord yet? HMU there, would love to talk! ❤

    posted in Blogs read more
  • bengrue bengrue

    As you might've realized, the old verge-rpg.com has been missing for a while! Whoops.

    Here's a new forum with non-custom software this time. I might've cut my teeth on being a full-stack developer by coding it from scratch in 2003... (and again in 2008...) but it turns out maintaining custom stuff SUCKS.

    Also I have a static dump of the old site at: http://beta.verge-rpg.com, so there's that!

    posted in Announcements read more
  • bengrue bengrue

    That's a very good question!

    We're still working on it.

    posted in General Discussion read more
  • bengrue bengrue

    Today's update!!1

    Mostly my progress in the past week has been in updating the Breaditor's (Sully's Mapeditor) code link text to a modern version of Electron and Typescript.

    There... aren't any sexy screenshots today. Supersorry.

    posted in Blogs read more
  • bengrue bengrue

    It's amazing to me in this Year of Our Lord Twenty Eighteen we still have new VERGE games coming out.

    posted in Announcements read more
  • bengrue bengrue

    How does this thread have 1500 views and only seven responses?

    That's a lot of bots visiting!

    posted in General Discussion read more