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    Recent Best Controversial
    • [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done in the last week for [SullyRpg.com](link url)

      • several Breaditor UX fixes
      • finished the second-to-last zone of the Dungeon of Love up until it’s last encounter…
      • wiped and setup an old laptop to send a build of Sully to my PR person (who only had a mac and we dont have a mac build yet)

      Oh, and Gruedorf’s back. 2021 Forum Lyfe!!!1
      alt text

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      This week’s update is a little less spectacular. I’ve done a bit, but I’m going to try and keep my GRUEDORFING to Sully-only for the time being.

      Anyways:

      • Added auto-generated version numbers to builds and display them on the title screen so testers can assign bugs to SPECIFIC VERSIONS! (hanks Emi!)

      build-id.png

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: Sully: A Very Serious RPG

      @bengrue said in Sully: A Very Serious RPG:

      0_1545872189895_SullyRPG-OpeningTitle

      It didn’t! How about this screenshot of Mt Jujube’s exterior, art by Hyptosis!

      Brunchpointment

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done:

      • Sent out a fully equipped laptop to my PR person to start playing Sully and making posts for a PR push.
      • started fucking around with the AWS we stack to learn how to make a scalable system in a commodity stack. This by itself is Gruedorf worthy regardless, but I’m also learning this for Breadbros reasons, so I can replace MailChimp, so I can have alpha/beta/r lease level crashlog reporting, and so I can do general online connectivity stuff with my games without being beholden to a platform. (Other than amazon.)
      • Started reworking the Breaditor UI to have dockable palettes!
      • Almost to the Big Daddy Bubba scene in Sully. Almost.

      ❤️💕❤️

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      So, you ask, what delightful things did YOU work on in the last seven days, “McGRUE”. If that IS your real name.

      1. It’s mostly my real name
      2. Let me show you!

      gru-1.png
      gru-2many-guards.png
      bubba.png

      Can you feel… the love?

      posted in Gruedorf
      bengrueB
      bengrue
    • Updated site!

      Hey, I upgraded the site, improved the theme, and now there’s 2-factor auth!

      (Go to your profile and scroll to the bottom of your options menu if you want to enable it.)

      (Also after confirming you’ll be logged out, so refresh?)

      21a5fe5a-6a61-467e-9a48-028058ce8667-image.png

      posted in Announcements
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!

      It’s true. Every valid entry just resets the counter to seven days from itself!

      …anyways, here’s today’s valid entry!

      • I’ve worked on the Dungeon of Love’s Dance Studio setting up a lot of polish before the penultimate encounter.
        ** Probably more polish than is needed but whatever

      • I’ve also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they’re just going to the console.)
        ** Also I named this Logger “CaptainsLog()”. Because of the whole marine theme.

      …see you within the next seven days!

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night…)

      1. The post-Big-Daddy-Bubba-Fight scene has it’s first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
        A peak:
        fa4a9963-1f2c-4f89-9f49-5dc8508fd4e8-image.png
        (Weird formatting note: Bubba’s text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

      2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

        • This allows me to iterate on scenes quicker if I need new portraits!
        • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

      And that’s it for Sully Stuff that I can talk about! 😄

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      A week late and a weak post, but I got SOME work done:
      Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that’ll just, you know, work with generic gamepads?

      Otherwise I’ve got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can’t ever unbind the last keyboard binding for something, and… do the gamepad unbinding, and binding for both (have the if/else’s set up for it all, but it’s a lot of edge cases I… need to add more if/elses for!)

      Oh and then I need to add loading and saving of all of this.

      Wheeeeeee

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      28 Days later…

      1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!

      1. I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we’re close!2bacd4d4-f9be-4a83-b1ba-3f6c0d68a1c6-image.png
        dab0882a-5fee-4a93-83bc-aaeed595b02d-image.png
        ceb457c7-fbf0-45c7-9d6c-f17a02f5bf98-image.png
      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      I’m done with the first pass on the input config!

      It loads! It saves! It lets you rebind keyboards! It lets you rebind gamepads! It slices! It dices!

      Now I’m moving on to another critical piece of infrastucture… THE INTERNATIONALIZATION SYSTEM.

      Wish me luck!

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today was my last day at the day job!

      In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things™.

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Wow, I fell to 7th place in updates and missed (checks watch) like 7-8 updates.

      I was a bit waylaid by taking care of my wife through Mononucleosis for two months AND handling a move!

      Oh and I’m planning my wedding ceremony. Look, there’s a lot of stuff happening! ;_;

      Sully-wise, not much has happened.

      Gamedev-wise, I’ve been working on something I can’t talk about right now 😞

      I have made a json dictionary de-dupe scrubber for my datafiles though, so that’s nice.

      Sorry for the devtease. I’ll let the cats out of the bag as soon as they stop meowing so much.

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      @bengrue another month past and I’ve been losing a lot. But I promise I’ve been working in secret…

      953a5470-17d1-4ca6-8656-3ffe9f114359-image.png

      …That is but a FRACTION of my secret power!

      posted in Gruedorf
      bengrueB
      bengrue
    • Toen and I just watched Sully together...

      https://www.youtube.com/watch?v=5sETL7vwBxA

      It was magical.

      posted in General Discussion
      bengrueB
      bengrue
    • Sully: A Very Serious RPG

      Hey so, a few of us VERGErs have been working on a reboot of The Sully Chronicles for a few years (first announced here: http://archive.verge-rpg.com/forums/news/sully-a-very-serious-rpg.html)

      So yeah! That’s still going on. Currently we’re working on the new Dungeon of Love. So that’s neat.

      Let’s see if the upload stuff works: here’s the opening title theme, by Zathras!

      [0_1545872189895_SullyRPG-OpeningTitle.mp3](Uploading 100%)

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      What have I done?

      Bugfixes, mainly caused by the new features!

      My favorite was when I replaced three different logging systems (including Console.WriteLine) with a single logging system (Crustacean.CaptainsLog) and because I carried a through-line of using String.Format, it blew up when it saw some strings with curlies in them, expecting to interpolate strings!

      As we start going down more of a testing road I imagine there’ll be a lot of bug cleanup.

      Later today I’m gonna get back into the mapscripting swing of things however!

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Hey! It’s been a week! Neat!

      Largely I’ve been working on the Breaditor, making it so you dont need to have existing assets to start a new project

      look at my Breaditor time log wow that’s a lot of work

      a11cec01-bc68-4472-af04-3f1238702d21-image.png

      I also got CI/CD working for Breaditor and ported it to a modern Electron version and also Typescript. It’s not, by any means, fully converted to typescript, but there are pieces that are and the way forward is open!

      62ca0ea1-9b8d-4a08-8647-7df7c02bff8b-image.png 28d27ca8-70ff-43b1-b8a6-a16ddce14bd7-image.png

      So yeah, that’s all neat. Once I’m done with this “new map” workflow, I’m going to add one more feature (image-file watching so if you edit your tileset’s base image in an editor (like photoshop) it auto-refreshes it into Breaditor. That should provide a fully serviceable workflow for new users to start with!

      After I add that, my focus with Breaditor will be bugfixing if people report bugs, but mainly getting to version 2.1, with a much sexier dockable tabbed panel interface.

      (Oh yeah and I should work more on Sully.)

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      965d6cbc-3c84-4ed4-ad6b-9ab7b1bb646c-image.png

      https://github.com/mcgrue/verge4

      posted in Gruedorf
      bengrueB
      bengrue