[GRUEDORF] Grue's Sully Updates Thread
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No pretty screenshots yet!
What have I done in the last few days?
Started work on the keyboard/controller remapping features!
It’s boring! It’s needed! I’m doing it!
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Okay so, I’m like a week late. Thankfully, I’m not losing yet again.
I’m STILL working on the key/button rebinding systems! I’m getting about 5-10 hours a week in on Sully right now and this looks like it was a 40-50 hour boi.
Currently I’ve augmented the systems for full subscription/unsubscription. Gayo didnt go the whole mile 10 years ago when he made XNAVERGE, but I can hardly blame him
It only works with actual xbox controllers atm and I need to figure THAT one out (probably need to use a different input library ultimately? Anyone have good c# recommendations for both win/mac?)
What’s left on this feature, though?
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The UI isn’t yet completed. I’m past “choose a virtual key (i.e., up/down/confirm/cancel etc” and “choose unbind an existing key or bind a new key” and I’m past capturing diff’d keypresses. But now I have to go down about 6 if/else paths because this is a very edge conditiony problemspace. Like: “how about never unbind the last key for an action, lest you remove your ability to play the game or even fix the problem.” Stuff like that.
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I need to add savefile stuff for this all! Dehydration and rehydration, baby!
Anyways, I bet this is what my next post is about too. Alas.
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A week late and a weak post, but I got SOME work done:
Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that’ll just, you know, work with generic gamepads?Otherwise I’ve got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can’t ever unbind the last keyboard binding for something, and… do the gamepad unbinding, and binding for both (have the if/else’s set up for it all, but it’s a lot of edge cases I… need to add more if/elses for!)
Oh and then I need to add loading and saving of all of this.
Wheeeeeee
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28 Days later…
1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!
- I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we’re close!
- I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we’re close!
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I’m done with the first pass on the input config!
It loads! It saves! It lets you rebind keyboards! It lets you rebind gamepads! It slices! It dices!
Now I’m moving on to another critical piece of infrastucture… THE INTERNATIONALIZATION SYSTEM.
Wish me luck!
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Today was my last day at the day job!
In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things.
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I don’t have anything pretty to show, sadly. I’ve been working on three things:
- Implemented a Breaditor Plugin System (Rudimentary)
- Updating Breaditor’s UI so it’s actually usable for people who arent me
- (This is actually for a good reason)
- Getting over Mononucleosis
- Wow I didnt know I could be EVEN MORE TIRED!
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Again low on visible progress, but in the last 10 days I’ve:
- put 20ish hours into:
- debugging build system problems with upgrading BREADitor
- modularizing an adobe-like dockable panel reacty boi
Thanks to Daniel X Moore and Dan Fessler for collaborating pair-program style with me over the interwebnets!
Sorry I’ve been absent; my wife has also been v. sick with Mono. Mono is no joke, but at least it’s not COVID.
(Get vaxx’d, kids!)
- put 20ish hours into:
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Wow, I fell to 7th place in updates and missed (checks watch) like 7-8 updates.
I was a bit waylaid by taking care of my wife through Mononucleosis for two months AND handling a move!
Oh and I’m planning my wedding ceremony. Look, there’s a lot of stuff happening! ;_;
Sully-wise, not much has happened.
Gamedev-wise, I’ve been working on something I can’t talk about right now
I have made a json dictionary de-dupe scrubber for my datafiles though, so that’s nice.
Sorry for the devtease. I’ll let the cats out of the bag as soon as they stop meowing so much.
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@bengrue another month past and I’ve been losing a lot. But I promise I’ve been working in secret…
…That is but a FRACTION of my secret power!
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Wow, 64 days. I’ve lost… 9 cycles.
Well, some of those I didnt do work (but I was sick. Did you know there was a Pandemic on?) and some of those I did… but I can’t talk about the work (did you know there’s laws? )
But here I am, (now) (to) Rock you like a hurricane!
So, what’s today’s Gruedorf update?
Well… what if the BREADitor had an actually good base UI framework and acted like a core Adobe app?
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Just to keep posts going, I’ve made sure to allow myself time for projects I’ve wanted to do, especially if they automate things I CONSTANTLY do.
In this case, I constantly convert screenshots to be on a 16x9 canvas so they look nicer on twitter.
an hour of scripting later, and I had an autohotkey setup do do that. Yay.
https://mobile.twitter.com/bengrue/status/1488070037701160965
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…Wow, the Breaditor is starting to feel like a real app!
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Well, what have I done this week that I can talk about?
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Upgraded verge-rpg and breadbros.com in various ways, including the boards
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I updated so many server certificates!
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I’ve started removing breaditor’s jquery-ui stuff in favor of reactified componentry
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I’ve been struggling with a full goddamned upgrade of the electron internals!
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I made this!
https://github.com/mcgrue/scripts/blob/main/bash/killport.sh
killport() { if [ $# -eq 0 ] then echo "Missing port argument" return fi; output=$(lsof -t -i :$1) echo "found the following processes on port $1 : $output" for i in $output do echo "attempting to kill $i" kill $i done echo "done murdering ports" }
…because I was killing things a lot. Surely in about 2 years the time investment will pay off.
Why?
Because I spawned THIS MANY windows trying to make this:
…Why is bash so hard?
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Sigh. Yes, I know, vrpg.com. I know.
So, what have I been doing that I can talk about?
Let’s go to the github!
Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.
I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!
https://mobile.twitter.com/todays_starter
(Also I did 38 private commits)
In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!
That was fun.
(Also I did 106 mysteeeeeerious commits…)
In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!
And I did 107 MORE private commits. DUN DUN DUN.
(No you may not see them.)
And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)
So there!
I’m no longer losing for a week.
How about you?
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What have I been doing this week?
Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.
Who knew this one line of esbuild config could be so critical?
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MYSTERIOUS
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Today on “What’s Grue Done This Week He Can Talk About?”
So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.
Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!
Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!
Also Bri is very fond of saying “Parts of speech are all made up.”
Anyways: Why are we doing this?
…We’ll tell you later!
(This is what the form looks like:)
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Today’s update: I uploaded the verge repo to s3 and made a little accessor page!
…I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url!