Well damn, I don't really know where to start. I spent most of my verging days during high school, and a little bit after that. Fell into some not so great times, a World of Warcraft addiction, and working hard to get myself out aforementioned not so great times, I ended up working for a big box chain, which is where I am now, sitting in a middle management position.
During this time, I kinda fell out of doing anything creative, which I regret, but the inspiration just wasn't there I guess.
Then one day I picked up my guitar and just started playing again. Then I started writing again. I made some YouTube videos of covers, and even wrote/released an EP which is on iTunes, Google Play, etc. etc.
Working at my store, I met a super creative, awesome person, who's youth was very much like mine and we clicked immediately. She used to mess around with RPG Maker back in the day, and is a pretty gifted artist.
We talked about game ideas and event attempted a couple, but they were far too ambitious, and both magically failed, although she swears we'll finish at least one of them some day
Then, randomly one day I logged into Twitter, which is a social network I honestly never really got into, until recently. I saw a post by Grue about Kildorf's "Simple Quest", and I loved it. I loved the concept, I loved the game itself, and I thought to myself, "Man. I could do that!"
So I came up with a theme, a fun little story and decided to tackle it a little differently than past projects where I would focus on making all the systems work (menu's, battle, etc.) first. This time, I'm focusing on the art, story, dialogue, etc. first. Then, after all that's finished, I'll add in the battle system later, and tune all the other parts where needed.
So that's where I'm at. I work full time, some days some pretty long hours and have an amazing girlfriend I spend a lot of my free time with, so my development time is a bit limited. I don't get to work on it as much as I used to when I was in high school, but it's coming along nicely. In my head, I have maybe one more dungeon to do, and the wrap up the story before I start trying to think about how I want to do combat.
Of course, I did try different engines since Verge obviously isn't a modern day engine. I messed around with Game Maker Studio, Unity, and even a custom engine from an e-book called "How To Make an RPG" by Dan Schuller. There's a good chance I'll give GMS another go at some point, but I was always drawn back to Verge. It's the only engine I ever really "got", as I was never really that great of a programmer, and it was something I could start with where I was seeing results immediately.
I will say, however, that it's amazing how quickly this stuff can come back to you even after not doing it for over 10 years.
Wow, that was long. Sorry for the novel!
But I do post updates about the game I'm currently working on, on my twitter! (Link in Sig) if you are at all interested. It's coming along at a decent pace, and since I'm doing EVERYTHING (no ripped art, or anything!) I'm pretty proud of what I've been able to accomplish so far.
Good see you again, Overkill! I hope everyone else is doing well!