• Rysen Rysen

    This week's update is kind of lame. I've mostly been screwing around with building a portfolio site for myself to show off to prospective employers.

    It's funny that this has been one of the more challenging projects I've worked on in awhile. I had an initial one completed in about a day, but the more I looked at it, the more I hated it.

    UI/UX design is not something I consider in my skillset and I very much look forward to the day that I don't really have to worry about the design part! (Hopefully....)

    All I knew, really, was that I wanted to have transition effects and such. My first iteration was built with React, but since I knew jQuery, and knew how to use its transition effects, I restarted a new design with that.

    Turns out I like working with React a lot more. So, I trashed my jQuery iteration and spent a lot of my week messing around with different UI Frameworks (Material UI, React Bootstrap) etc.

    I now have the basis for what I wanted to achieve. It's now a matter of populating the components with all my info/projects and screenshots.

    My hope is to have this finished today....

    In other news I'll be attending a virtual job fair tomorrow. Never been to an actual job fair, let alone a virtual one, so I have no idea of what to expect. But hopefully it gives me a chance to meet and network with some people.

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  • Rysen Rysen

    About 3 weeks ago I finished a Web Dev Bootcamp and am now fully into the job hunt/keeping myself busy. (If anyone has any leads for an eager junior dev that has been told they have good potential, send them my way!)

    So for my first post I'm going to be talking about what I've been doing to keep coding and learning things. This may or may not be game development at times but it'll all be development related in some way. I don't know if this counts as Gruedorf, but it is nice to have a place to reflect on what I've been working on.

    My Fiancee, like a lot of people last year, was bitten by the Animal Crossing New Horizons bug and got into making her own designs. She was pretty frustrated with using the in-game editor and wanted an option to do them from her computer.

    So I went to work:

    alt text

    This is an in-browser editor that attempts to mimic the in-game editor for New Horizons. The design is NOT responsive at all, and is best viewed at 1920x1080.

    But you can play with it here (Left click to place, right click to erase)

    Almost all of the tools work. The Bucketfill is super tolerant though, so I need to redo how I handle it. As well there's a fun bug that if you move the design too close to any of the edges, really funky things happen. This is all about how I save what pixel is in what block, so that definitely needs a lot of work.

    Undo is also kinda funky. I wrote the function when all I had completed was the Pencil tool, so, for some things (Stamps and Move) it doesn't work well at all.

    It will export as a 32x32 png (Animal Crossing style size...from what I've read), but I haven't figured out how to export with alpha channel for transparency. I also haven't tested any of this with the actual I couldn't say if it's compatible at all yet.

    Mirror mode is pretty fun though. It was fairly simple to do, but probably my favourite feature.

    All in all, I'm pretty proud of this. My only real success with projects has come from working in Verge when I was back in high school, so it's been nice to apply my new knowledge to something else.

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  • Rysen Rysen

    Some more I thought of:

    Legacy of the Big Shiny Objects (V2) - Lord Fruitigar
    Dan's Final Fantasy Arena Demo (V1) - FireWarrior (Dan)

    My HoV entry, Phoenix Flame (V3) had a really basic one too

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  • Rysen Rysen


    Well damn, I don't really know where to start. I spent most of my verging days during high school, and a little bit after that. Fell into some not so great times, a World of Warcraft addiction, and working hard to get myself out aforementioned not so great times, I ended up working for a big box chain, which is where I am now, sitting in a middle management position.

    During this time, I kinda fell out of doing anything creative, which I regret, but the inspiration just wasn't there I guess.

    Then one day I picked up my guitar and just started playing again. Then I started writing again. I made some YouTube videos of covers, and even wrote/released an EP which is on iTunes, Google Play, etc. etc.

    Working at my store, I met a super creative, awesome person, who's youth was very much like mine and we clicked immediately. She used to mess around with RPG Maker back in the day, and is a pretty gifted artist.

    We talked about game ideas and event attempted a couple, but they were far too ambitious, and both magically failed, although she swears we'll finish at least one of them some day 😛

    Then, randomly one day I logged into Twitter, which is a social network I honestly never really got into, until recently. I saw a post by Grue about Kildorf's "Simple Quest", and I loved it. I loved the concept, I loved the game itself, and I thought to myself, "Man. I could do that!"

    So I came up with a theme, a fun little story and decided to tackle it a little differently than past projects where I would focus on making all the systems work (menu's, battle, etc.) first. This time, I'm focusing on the art, story, dialogue, etc. first. Then, after all that's finished, I'll add in the battle system later, and tune all the other parts where needed.

    So that's where I'm at. I work full time, some days some pretty long hours and have an amazing girlfriend I spend a lot of my free time with, so my development time is a bit limited. I don't get to work on it as much as I used to when I was in high school, but it's coming along nicely. In my head, I have maybe one more dungeon to do, and the wrap up the story before I start trying to think about how I want to do combat.

    Of course, I did try different engines since Verge obviously isn't a modern day engine. I messed around with Game Maker Studio, Unity, and even a custom engine from an e-book called "How To Make an RPG" by Dan Schuller. There's a good chance I'll give GMS another go at some point, but I was always drawn back to Verge. It's the only engine I ever really "got", as I was never really that great of a programmer, and it was something I could start with where I was seeing results immediately.

    I will say, however, that it's amazing how quickly this stuff can come back to you even after not doing it for over 10 years.

    Wow, that was long. Sorry for the novel!
    But I do post updates about the game I'm currently working on, on my twitter! (Link in Sig) if you are at all interested. It's coming along at a decent pace, and since I'm doing EVERYTHING (no ripped art, or anything!) I'm pretty proud of what I've been able to accomplish so far.

    Good see you again, Overkill! I hope everyone else is doing well!


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