[GRUEDORF] Grue's Sully Updates Thread

Wow, I fell to 7th place in updates and missed (checks watch) like 7-8 updates.

I was a bit waylaid by taking care of my wife through Mononucleosis for two months AND handling a move!

Oh and I’m planning my wedding ceremony. Look, there’s a lot of stuff happening! ;_;

Sully-wise, not much has happened.

Gamedev-wise, I’ve been working on something I can’t talk about right now 😞

I have made a json dictionary de-dupe scrubber for my datafiles though, so that’s nice.

Sorry for the devtease. I’ll let the cats out of the bag as soon as they stop meowing so much.

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

@bengrue another month past and I’ve been losing a lot. But I promise I’ve been working in secret…

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…That is but a FRACTION of my secret power!

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Wow, 64 days. I’ve lost… 9 cycles.

Well, some of those I didnt do work (but I was sick. Did you know there was a Pandemic on?) and some of those I did… but I can’t talk about the work (did you know there’s laws? 😠 )

But here I am, (now) (to) Rock you like a hurricane!

So, what’s today’s Gruedorf update?

Well… what if the BREADitor had an actually good base UI framework and acted like a core Adobe app?

https://www.youtube.com/watch?v=kqP5vbHoz7I

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Just to keep posts going, I’ve made sure to allow myself time for projects I’ve wanted to do, especially if they automate things I CONSTANTLY do.

In this case, I constantly convert screenshots to be on a 16x9 canvas so they look nicer on twitter.

an hour of scripting later, and I had an autohotkey setup do do that. Yay.

https://mobile.twitter.com/bengrue/status/1488070037701160965

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

https://www.youtube.com/watch?v=UN6gqkajXf4

…Wow, the Breaditor is starting to feel like a real app!

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Well, what have I done this week that I can talk about?

  1. Upgraded verge-rpg and breadbros.com in various ways, including the boards

  2. I updated so many server certificates!

  3. I’ve started removing breaditor’s jquery-ui stuff in favor of reactified componentry

  4. I’ve been struggling with a full goddamned upgrade of the electron internals!

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

I made this!

https://github.com/mcgrue/scripts/blob/main/bash/killport.sh

killport() {
    if [ $# -eq 0 ]
    then
        echo "Missing port argument"
        return
    fi;

    output=$(lsof -t -i :$1)

    echo "found the following processes on port $1 : $output"

    for i in $output
    do
        echo "attempting to kill $i"
        kill $i
    done

    echo "done murdering ports"
}

…because I was killing things a lot. Surely in about 2 years the time investment will pay off.

Why?

Because I spawned THIS MANY windows trying to make this:

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…Why is bash so hard?

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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Sigh. Yes, I know, vrpg.com. I know.

So, what have I been doing that I can talk about?

Let’s go to the github!

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Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.

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I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!

https://mobile.twitter.com/todays_starter

(Also I did 38 private commits)

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In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!

That was fun.

(Also I did 106 mysteeeeeerious commits…)

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In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!

And I did 107 MORE private commits. DUN DUN DUN.

(No you may not see them.)

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And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)

So there!

I’m no longer losing for a week.

How about you?

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

What have I been doing this week?

Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.

Who knew this one line of esbuild config could be so critical?

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Currently making Sully: A Very Serious RPG: http://sullyrpg.com

9b5aced1-0d45-4894-a1f2-184a18341fd3-image.png @bengrue

MYSTERIOUS

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Today on “What’s Grue Done This Week He Can Talk About?”

So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.

Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

Also Bri is very fond of saying “Parts of speech are all made up.”

Anyways: Why are we doing this?

…We’ll tell you later!

(This is what the form looks like:)

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Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Today’s update: I uploaded the verge repo to s3 and made a little accessor page!

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…I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url! ❤

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Aaaaaaand… we’re back!

What did I do this week?

  1. I had verge-rpg.com hacked by Chinese spammers! (how do I know? because /root was owned by www-data and several websites were serving like a gig of Chinese spam.)
  2. I… have been resurrecting the box since. And now verge-rpg.com is back! But I’m nowhere near done.

At least I have nightly backups this time -_-

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

@bengrue (A week later, and I’m still repairing things with the new server -_-)

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Aaaaand I’ve restored everything.

I think.

Jesus.

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Also I fixed a css issue with the site theme that’s been bugging me!

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Currently making Sully: A Very Serious RPG: http://sullyrpg.com

OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

This week in Things I Can Talk About:

…I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

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Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

AND MOST OF THAT IS SECRET STILL 😠

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

Also, although I can be a good graphic designer, there’s a difference between can and will.

I chose to stay “no”.

Currently making Sully: A Very Serious RPG: http://sullyrpg.com

What have I been doing lately?

Making a custom C++ UI system for the current game project!

Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

Currently making Sully: A Very Serious RPG: http://sullyrpg.com