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  • bengrue bengrue

    Hey look, I updated and!

    Man, I have committed SO many css crimes. But rest assured that the site is usable on a Galaxy Fold now.

    ...which has less horizontal resolution than VERGE 1.


    posted in Blogs read more
  • bengrue bengrue

    This week:

    • Fixed a bunch of breaditor bugs (the port broke the context menus and a few editing operations because of one library trying to override another library's const. lol?)
    • Finished the first pass of the full Dungeon of Love! Take that!
    • Added Sparklies to the Green Chests when you enable them (???????)
    • Started debugging the Standalone Demo (?????) (?!?!?!?!) (!!!!!)
    • You get no pretty screenshots
    • okay: maybe one


    posted in Blogs read more
  • bengrue bengrue

    Yes, it was only an hour, but some weeks, that's what I have to give.

    Some weeks, that's all anyone can do.

    But you did it, so you continue to not-lose!

    posted in Blogs read more
  • bengrue bengrue

    Hey! It's been a week! Neat!

    Largely I've been working on the Breaditor, making it so you dont need to have existing assets to start a new project

    look at my Breaditor time log wow that's a lot of work


    I also got CI/CD working for Breaditor and ported it to a modern Electron version and also Typescript. It's not, by any means, fully converted to typescript, but there are pieces that are and the way forward is open!

    62ca0ea1-9b8d-4a08-8647-7df7c02bff8b-image.png 28d27ca8-70ff-43b1-b8a6-a16ddce14bd7-image.png

    So yeah, that's all neat. Once I'm done with this "new map" workflow, I'm going to add one more feature (image-file watching so if you edit your tileset's base image in an editor (like photoshop) it auto-refreshes it into Breaditor. That should provide a fully serviceable workflow for new users to start with!

    After I add that, my focus with Breaditor will be bugfixing if people report bugs, but mainly getting to version 2.1, with a much sexier dockable tabbed panel interface.

    (Oh yeah and I should work more on Sully.)

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  • bengrue bengrue

    Today's update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night...)

    1. The post-Big-Daddy-Bubba-Fight scene has it's first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
      A peak:
      (Weird formatting note: Bubba's text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

    2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

      • This allows me to iterate on scenes quicker if I need new portraits!
      • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

    And that's it for Sully Stuff that I can talk about! 😄

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  • bengrue bengrue

    Today's update!!1

    Mostly my progress in the past week has been in updating the Breaditor's (Sully's Mapeditor) code link text to a modern version of Electron and Typescript.

    There... aren't any sexy screenshots today. Supersorry.

    posted in Blogs read more
  • bengrue bengrue

    If you look in the Blogs section of this site, you might see activity!

    People are posting dev blogs there!

    You can join us! By posting one update every seven days (or fewer) about your project!

    That's it. That's GRUEDORF.

    You need neither be GRUE nor DORF to GRUEDORF.

    Come! Join us!

    posted in General Discussion read more
  • bengrue bengrue

    So, you ask, what delightful things did YOU work on in the last seven days, "McGRUE". If that IS your real name.

    1. It's mostly my real name
    2. Let me show you!


    Can you feel... the love?

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  • bengrue bengrue

    What have I done?

    Bugfixes, mainly caused by the new features!

    My favorite was when I replaced three different logging systems (including Console.WriteLine) with a single logging system (Crustacean.CaptainsLog) and because I carried a through-line of using String.Format, it blew up when it saw some strings with curlies in them, expecting to interpolate strings!

    As we start going down more of a testing road I imagine there'll be a lot of bug cleanup.

    Later today I'm gonna get back into the mapscripting swing of things however!

    posted in Blogs read more