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  • bengrue bengrue

    Again low on visible progress, but in the last 10 days I've:

    • put 20ish hours into:
      • debugging build system problems with upgrading BREADitor
      • modularizing an adobe-like dockable panel reacty boi

    Thanks to Daniel X Moore and Dan Fessler for collaborating pair-program style with me over the interwebnets!

    Sorry I've been absent; my wife has also been v. sick with Mono. Mono is no joke, but at least it's not COVID.

    (Get vaxx'd, kids!)

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  • bengrue bengrue

    I don't have anything pretty to show, sadly. I've been working on three things:

    • Implemented a Breaditor Plugin System (Rudimentary)
    • Updating Breaditor's UI so it's actually usable for people who arent me
      • (This is actually for a good reason)
    • Getting over Mononucleosis
      • Wow I didnt know I could be EVEN MORE TIRED!

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  • bengrue bengrue

    Today was my last day at the day job!

    In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things(tm).

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  • bengrue bengrue

    There's so much here that I like, my dear nemesis.

    I'm glad we think about screens similarly. Maybe we should chat about story graphing. I have a technique that I like...

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  • bengrue bengrue

    I'm done with the first pass on the input config!

    It loads! It saves! It lets you rebind keyboards! It lets you rebind gamepads! It slices! It dices!

    Now I'm moving on to another critical piece of infrastucture... THE INTERNATIONALIZATION SYSTEM.

    Wish me luck!

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  • bengrue bengrue

    28 Days later...

    1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!

    1. I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we're close!2bacd4d4-f9be-4a83-b1ba-3f6c0d68a1c6-image.png
      dab0882a-5fee-4a93-83bc-aaeed595b02d-image.png
      ceb457c7-fbf0-45c7-9d6c-f17a02f5bf98-image.png

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  • bengrue bengrue

    A week late and a weak post, but I got SOME work done:
    Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that'll just, you know, work with generic gamepads?

    Otherwise I've got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can't ever unbind the last keyboard binding for something, and... do the gamepad unbinding, and binding for both (have the if/else's set up for it all, but it's a lot of edge cases I... need to add more if/elses for!)

    Oh and then I need to add loading and saving of all of this.

    Wheeeeeee

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  • bengrue bengrue

    Okay so, I'm like a week late. Thankfully, I'm not losing yet again.

    I'm STILL working on the key/button rebinding systems! I'm getting about 5-10 hours a week in on Sully right now and this looks like it was a 40-50 hour boi.

    Currently I've augmented the systems for full subscription/unsubscription. Gayo didnt go the whole mile 10 years ago when he made XNAVERGE, but I can hardly blame him ❤

    It only works with actual xbox controllers atm and I need to figure THAT one out (probably need to use a different input library ultimately? Anyone have good c# recommendations for both win/mac?)

    What's left on this feature, though?

    1. The UI isn't yet completed. I'm past "choose a virtual key (i.e., up/down/confirm/cancel etc" and "choose unbind an existing key or bind a new key" and I'm past capturing diff'd keypresses. But now I have to go down about 6 if/else paths because this is a very edge conditiony problemspace. Like: "how about never unbind the last key for an action, lest you remove your ability to play the game or even fix the problem." Stuff like that.

    2. I need to add savefile stuff for this all! Dehydration and rehydration, baby!

    Anyways, I bet this is what my next post is about too. Alas.

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  • bengrue bengrue

    No pretty screenshots yet!

    What have I done in the last few days?

    Started work on the keyboard/controller remapping features!

    It's boring! It's needed! I'm doing it!

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  • bengrue bengrue

    Today's update is pretty light unfortunately. Moslty I've been doing DaY jOb StUfF but in regards to Sully Endeavors I've... assisted in merging the Demo branch into Mainline and still that ended up being mostly John.

    But I started.

    ...viva la Gruedorf. 😞

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