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    bengrue

    @bengrue

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    Website egometry.com
    Location Los Angeles, CA

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    Best posts made by bengrue

    • [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done in the last week for [SullyRpg.com](link url)

      • several Breaditor UX fixes
      • finished the second-to-last zone of the Dungeon of Love up until it’s last encounter…
      • wiped and setup an old laptop to send a build of Sully to my PR person (who only had a mac and we dont have a mac build yet)

      Oh, and Gruedorf’s back. 2021 Forum Lyfe!!!1
      alt text

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      This week’s update is a little less spectacular. I’ve done a bit, but I’m going to try and keep my GRUEDORFING to Sully-only for the time being.

      Anyways:

      • Added auto-generated version numbers to builds and display them on the title screen so testers can assign bugs to SPECIFIC VERSIONS! (hanks Emi!)

      build-id.png

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: Sully: A Very Serious RPG

      @bengrue said in Sully: A Very Serious RPG:

      0_1545872189895_SullyRPG-OpeningTitle

      It didn’t! How about this screenshot of Mt Jujube’s exterior, art by Hyptosis!

      Brunchpointment

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Things I’ve done:

      • Sent out a fully equipped laptop to my PR person to start playing Sully and making posts for a PR push.
      • started fucking around with the AWS we stack to learn how to make a scalable system in a commodity stack. This by itself is Gruedorf worthy regardless, but I’m also learning this for Breadbros reasons, so I can replace MailChimp, so I can have alpha/beta/r lease level crashlog reporting, and so I can do general online connectivity stuff with my games without being beholden to a platform. (Other than amazon.)
      • Started reworking the Breaditor UI to have dockable palettes!
      • Almost to the Big Daddy Bubba scene in Sully. Almost.

      ❤️💕❤️

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      So, you ask, what delightful things did YOU work on in the last seven days, “McGRUE”. If that IS your real name.

      1. It’s mostly my real name
      2. Let me show you!

      gru-1.png
      gru-2many-guards.png
      bubba.png

      Can you feel… the love?

      posted in Gruedorf
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      bengrue
    • Updated site!

      Hey, I upgraded the site, improved the theme, and now there’s 2-factor auth!

      (Go to your profile and scroll to the bottom of your options menu if you want to enable it.)

      (Also after confirming you’ll be logged out, so refresh?)

      21a5fe5a-6a61-467e-9a48-028058ce8667-image.png

      posted in Announcements
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      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Did you know you can update for gruedorf MORE REGULARLY than once every 7 days?!

      It’s true. Every valid entry just resets the counter to seven days from itself!

      …anyways, here’s today’s valid entry!

      • I’ve worked on the Dungeon of Love’s Dance Studio setting up a lot of polish before the penultimate encounter.
        ** Probably more polish than is needed but whatever

      • I’ve also reworked the entire logging system so instead of just printing debug statements caveman-style to the console I can send them AAaaanywhere. (But for now they’re just going to the console.)
        ** Also I named this Logger “CaptainsLog()”. Because of the whole marine theme.

      …see you within the next seven days!

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Today’s update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night…)

      1. The post-Big-Daddy-Bubba-Fight scene has it’s first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
        A peak:
        fa4a9963-1f2c-4f89-9f49-5dc8508fd4e8-image.png
        (Weird formatting note: Bubba’s text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)

      2. I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!

        • This allows me to iterate on scenes quicker if I need new portraits!
        • This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!

      And that’s it for Sully Stuff that I can talk about! 😄

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      A week late and a weak post, but I got SOME work done:
      Still plodding through the input menu stuff; just got a new xbox controller so I can test the XNA builtins and Overkill pointed me at some more generic controller code that’ll just, you know, work with generic gamepads?

      Otherwise I’ve got it so bound keys now legitimately unbind! Yay! Now I need to make sure you can’t ever unbind the last keyboard binding for something, and… do the gamepad unbinding, and binding for both (have the if/else’s set up for it all, but it’s a lot of edge cases I… need to add more if/elses for!)

      Oh and then I need to add loading and saving of all of this.

      Wheeeeeee

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      28 Days later…

      1: Been preoccupied by my day job; I decided to quit it to start focusing on Breadbros full time!

      1. I got the Keyboard config stuff in, up through load/save. Need to finish it off with Joystick config, but we’re close!2bacd4d4-f9be-4a83-b1ba-3f6c0d68a1c6-image.png
        dab0882a-5fee-4a93-83bc-aaeed595b02d-image.png
        ceb457c7-fbf0-45c7-9d6c-f17a02f5bf98-image.png
      posted in Gruedorf
      bengrueB
      bengrue

    Latest posts made by bengrue

    • RE: [GRUEDORF] Grue's Sully Updates Thread

      I queued up 3 weeks of social media posts in Fedica in prep for an imminent Demo announcement! It was 2 hours for 13 posts which is less than 10 minutes per to queue up (which is pretty good) but it discounts all the image/video collection time too

      The less glamorous part of gamedev -_-

      I mean: look at all them!

      https://x.com/breadbros
      https://bsky.app/profile/breadbros.com
      https://mastodon.gamedev.place/@breadbros
      https://www.instagram.com/breadbros_games
      https://www.threads.net/@breadbros_games
      https://www.tiktok.com/@breadbros_games
      https://www.youtube.com/@BreadbrosGames

      Oh also did some build system work and tried (unsuccessfully) to diagnose the OSX auto-crash problem

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread
      • Been tackling a lot of errors on the Linux build of Sully / fixing up the build scripts so they work on Windows and Linux for both Release and Demo builds of Sully!
      • Two nights ago my Windows Buildbot decided that it no longer liked custom git commands outside of the checkout Github Action so I’ve been diagnosing that! (My Linux Buildbot is perfectly happy still)
      • This is all in preparation for an OSX build (which dozen of people will use. Dozen!)

      (The Linux build will be much more popular due to the Steamdeck)

      Also Ustor has been doing a lot! And our animator Val has been killing it lately! Check out this WIP!

      6c4853e8-f427-46a0-a77b-266b935fe321-froglodyte swallow WIP2.gif

      posted in Gruedorf
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      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Sully’s beta is now fully playable on the steamdeck as a native linux app 💪

      Working right now on getting the Demo builds building and setting up a deployer to Steam as a private beta

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread
      (•_•)
      <) )╯  we are finishing up
      / \
      (•_•)
      \( (> a public
      / \
      (•_•)
      <) )╯ Sully Demo
      / \
      

      Aiming at end of month, let’s see how this goes

      (might just be an open beta demo to collect crash reports from people, but that’s still good)

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      An actual Sully Update: been plugging away on getting public windows, linux, and OSX demos out for Sully!

      https://x.com/breadbros/status/1828902157984379004

      Also… I was on two panels at PAX over the weekend!

      https://www.twitch.tv/pax/v/2240811227?sr=a&t=7364s

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Of minor import:
      Got vrpg back up again. What a precious little baby this site is (if I upgrade mongodb it gets sad. sigh)

      Of way cooler import: we’re getting more animations into the game! Woo. Check it out:
      https://www.tiktok.com/@breadbros_games/video/7395356916173638955
      https://www.tiktok.com/@breadbros_games/video/7406824522042641706

      Of major import:
      I’m on two panels at PAX this coming weekend:
      https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864566&panel-name=Great-Developers-Steal-The-Influence-of-Multimedia-on-Video-Games-13-andhttps://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864824&panel-name=Eating-Wall-Turkeys-A-Retrospective-on-Food-in-Games-

      …and as such I’m working VERY hard to get the Linux Demo for Sully up before then so I can do a public demo release

      Let’s see if it happens

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: I Like Ham

      @thinice stop being so hammy about the ham, fam

      posted in General Discussion
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      @bengrue Today’s gruedorf…

      …getting vrpg back up, once again

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      Did y’all know running a business is work?

      This past week I’ve:

      • finalized the Breadbros Logo
      • done a lot of project management/triaging from internal testers
      • done some hiring of new art contractors
      • done a LOT of removing business-related services from my personal cards to the company card
      • designed/ordered some stickers for conventions
      • set up my laptop for development again
      • set up a new ubuntu build machine (ongoing)
      • posted some social media
        (please follow us on https://www.tiktok.com/@breadbros_games )

      and… I’m sure I’m missing so many other things!

      And wow I need to start listening to my monday calendar even to post here

      posted in Gruedorf
      bengrueB
      bengrue
    • RE: [GRUEDORF] Grue's Sully Updates Thread

      …wtf how did a new thread get made I am bad at internet

      New post here:
      https://verge-rpg.com/topic/259/the-gruedorfing-must-continue

      posted in Gruedorf
      bengrueB
      bengrue