Thanks everybody! It’s good to hear from so many familiar names. Because honestly, even I’m surprised a new Verge game is coming out. But I’ve always wanted to make a game, and after all these years, Verge was the system I knew well enough to make that happen.
Serinor has changed a lot over the years. Dawnshadow happens in the same world, but it has a much narrower scope than its predecessor. Which I’d like to go back to someday. But this one had to be something I could do on my own.
I’d be happy to share the changes I made to the engine! I’m not sure how to make that happen, necessarily. And I don’t know that the way I did it is the best way to do it. (I’m a writer, not a programmer. ) Dawnshadow essentially has two binaries: a Steam one and a DRM-free one. But it works!
Realistically, Verge needs some updates before I’d use it again for a major project. Which makes me sad. I love Verge, and I don’t want to learn a new system. Verge is very good at what it was built to do, but 10-15 years later, licensing and expectations have changed. If it had a free sound engine and I could publish to platforms other than PC, it might be different.
I’m mostly rambling now, but I’m stuck in the airport, and my flight is delayed three hours.
And apparently that’s the publish button on mobile! Who knew? Anyway, Dawnshadow goes live two weeks from today. Make sure to grab a copy! (I will never like marketing.)