Signature
Get Epic of Serinor: Dawnshadow at https://eoserinor.blogspot.com/p/buy-dawnshadow.html.
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Eldritch05
The Actions of Items: Still building menus. Along with a reflection on why the items menus ended up taking longer to implement than I expected.
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Eldritch05
Work of the Week - 20 Feb: Art. So much art. But art means the menus work, so I guess it's okay.
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Eldritch05
Planning the Work: On the importance of having a functional backlog. Also CHR artwork!
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Work of the Week - 13 Feb: Lots of menus and systems work this week. Have to rebuild from the ground up.
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Eldritch05
West coast going and changing the Gruedorf rules on me after bedtime. I see how it is.
Lost Time: on what I've been doing, both the past two years and the past week.
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Eldritch05
I have some other entries for the list.
v2 - eldritch05 - You Only Live Thrice
v2 - eldritch05 - The Guy Who Mugged MeBoth of these were HoV contest entries I created with my step-brother. If I recall correctly, You Only Live Thrice's system was exceedingly simplistic. The Guy Who Mugged Me's system was somewhat more complex and correspondingly more buggy.
Also:
v3 - eldritch05 - Epic of Serinor
v3 - eldritch05 - Epic of Serinor: Legacy of LlygamThe Epic of Serinor game from the early 2000's used a fully turn-based system as opposed to Dawnshadow's more active system. (I've since added an "Age of Heroes" subtitle onto the old game/story in my notes to distinguish it from all the other Serinor stories I have.) Legacy of Llygam was another HoV entry (I think? It was some time-limited contest, because it was released unfinished.) and uses a Might and Magic first-person sort of system.
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Eldritch05
Not gonna lie. Being a cool kid has never been a driving motivation of mine. That said, perhaps I'll stop by.
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Dawnshadow Tutorial Update: on an update to Dawnshadow to smooth the early game experience for new players.
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Dawnshadow Release Reflections: Looking back and looking ahead for Serinor.
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Eldritch05
I think it comes down to what are the most irritating things to have to work around. Because anything I wanted to do, I could. It's just ugly sometimes.
I think the biggest one for me would be having access to real floats. I ran into integer rollover issues trying to get good precision in Dawnshadow's damage calculation and had to break it up. And regeneration effects regenerate health unevenly. Again, I could have designed it better (and may yet) but it was one of the more aggravating bits to get working properly with only ints.
Member functions or the ability to pass structs as arguments would have been occasionally useful, but they're not critical since everything is public. I made good use of two of the more recent additions to vc, specifically dicts and varargs. Those were very useful.
And make sure to warn people if order of operations ever gets fixed. I know that I coded some things with the assumption Verge would read it left to right.