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  • Eldritch05 Eldritch05

    The Actions of Items: Still building menus. Along with a reflection on why the items menus ended up taking longer to implement than I expected.

    Detail of Harbinger's crafting menu

    posted in Blogs read more
  • Eldritch05 Eldritch05

    Work of the Week - 20 Feb: Art. So much art. But art means the menus work, so I guess it's okay.

    Presentation of the Status and Skills & Arts menus

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  • Eldritch05 Eldritch05

    Planning the Work: On the importance of having a functional backlog. Also CHR artwork!
    Chibi Sai

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  • Eldritch05 Eldritch05

    Work of the Week - 13 Feb: Lots of menus and systems work this week. Have to rebuild from the ground up.

    Menu Progress

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  • Eldritch05 Eldritch05

    West coast going and changing the Gruedorf rules on me after bedtime. I see how it is.

    Lost Time: on what I've been doing, both the past two years and the past week.

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  • Eldritch05 Eldritch05

    I have some other entries for the list.

    v2 - eldritch05 - You Only Live Thrice
    v2 - eldritch05 - The Guy Who Mugged Me

    Both of these were HoV contest entries I created with my step-brother. If I recall correctly, You Only Live Thrice's system was exceedingly simplistic. The Guy Who Mugged Me's system was somewhat more complex and correspondingly more buggy.

    Also:

    v3 - eldritch05 - Epic of Serinor
    v3 - eldritch05 - Epic of Serinor: Legacy of Llygam

    The Epic of Serinor game from the early 2000's used a fully turn-based system as opposed to Dawnshadow's more active system. (I've since added an "Age of Heroes" subtitle onto the old game/story in my notes to distinguish it from all the other Serinor stories I have.) Legacy of Llygam was another HoV entry (I think? It was some time-limited contest, because it was released unfinished.) and uses a Might and Magic first-person sort of system.

    posted in General Discussion read more
  • Eldritch05 Eldritch05

    Not gonna lie. Being a cool kid has never been a driving motivation of mine. That said, perhaps I'll stop by.

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  • Eldritch05 Eldritch05

    Dawnshadow Tutorial Update: on an update to Dawnshadow to smooth the early game experience for new players.

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  • Eldritch05 Eldritch05

    Dawnshadow Release Reflections: Looking back and looking ahead for Serinor.

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  • Eldritch05 Eldritch05

    I think it comes down to what are the most irritating things to have to work around. Because anything I wanted to do, I could. It's just ugly sometimes.

    I think the biggest one for me would be having access to real floats. I ran into integer rollover issues trying to get good precision in Dawnshadow's damage calculation and had to break it up. And regeneration effects regenerate health unevenly. Again, I could have designed it better (and may yet) but it was one of the more aggravating bits to get working properly with only ints.

    Member functions or the ability to pass structs as arguments would have been occasionally useful, but they're not critical since everything is public. I made good use of two of the more recent additions to vc, specifically dicts and varargs. Those were very useful.

    And make sure to warn people if order of operations ever gets fixed. I know that I coded some things with the assumption Verge would read it left to right.

    posted in Announcements read more