[GRUEDORF] Grue's Sully Updates Thread
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What have I been doing lately?
Making a custom C++ UI system for the current game project!
Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.
It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (
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Today’s update!
In the last two weeks I’ve:
- Fixed some bugs in Breaditor
- Been working on a event-driven C++ UI system
- Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
- Lost 5 lbs (idk does that count?)
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Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:
I mean, October was a little light but LOOK at all those COMMITS!
Anyways, can’t talk about all that. Let’s see, what have I done?
Since the last update I’ve:
- Worked with Ustor to debug some pipeline issues building the Sully Demo
- Recruited Demo Beta Testers
- Set up infrastructure for testing feedback
- Done a bunch of legal stuff for the company
- Recruited an illustrator to work on the marketing assets for Sully
Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!
Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3
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What have I been doing this week?
I’ve been turning my beefy windows machine into an automated build machine!
And boy is it frustrating!
https://github.com/ilammy/msvc-dev-cmd/issues/63
Whee.
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Build automation tasks continue!
Did you know that github no longer provides free branch protection for private repos? It’s true!
Just $44/year for everyone who’s a collaborator if you want this useful feature!
…so if you got an email saying you were disconnected from one of my projects this week: I still love you.
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@bengrue Update: I think I fixed the website in the hackiest way possible.
I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.
Internet.
Of.
Shit. -
https://www.youtube.com/shorts/D31SGqZV-9o
Breaditor UI Progress!
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Today’s gruedorf: I spent like 10 damned hours figuring out what was wrong with the nodebb install ;_;
(an upgrade made it so it was no longer upgrading to HTTP2 to stream in the js/css. The web was a mistake.)
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And I added some buttons to the bottom of the main page!
Of note: the “V” is a link to the (very barebones) VERGE Repo.
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It’s been an annoying few weeks for me, but here’s some stuff I’ve done:
- Spent way too much time learning about the horrible state of sending email in these hellish after-times
- Set up a new mailing list and ported all the mails over from the old service
- Updated https://breadbros.com/ with links to wishlist Sully and to join the mailing list
- Updated the site with more videos and put the videos higher up and added calls to action for wishlisting
- Collected all of the pre-orders into a list finally (This… was a 10-year outsatnding task)
- Collecting new screenshots and videos to start actually making some noise
So. That’s… me.
Edit: oh, I also almost fixed the account verification/recovery stuff but that’s all tied into “wow it sucks these days.” So that’s… still in progress
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- Almost done with the transaction email work for vrpg
- Captured video fo Sully’s Attract Mode and Second Trailer
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Started posting videos on video sites…
https://www.tiktok.com/@breadbros_games/video/7310402346960440619
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Wrote the first draft of the first-ever Breadbros newsletter post!
(Should be coming out early next week after Ustor gives notes/feedback)
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…wtf how did a new thread get made I am bad at internet
New post here:
https://verge-rpg.com/topic/259/the-gruedorfing-must-continue -
Did y’all know running a business is work?
This past week I’ve:
- finalized the Breadbros Logo
- done a lot of project management/triaging from internal testers
- done some hiring of new art contractors
- done a LOT of removing business-related services from my personal cards to the company card
- designed/ordered some stickers for conventions
- set up my laptop for development again
- set up a new ubuntu build machine (ongoing)
- posted some social media
(please follow us on https://www.tiktok.com/@breadbros_games )
and… I’m sure I’m missing so many other things!
And wow I need to start listening to my monday calendar even to post here
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@bengrue Today’s gruedorf…
…getting vrpg back up, once again
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Of minor import:
Got vrpg back up again. What a precious little baby this site is (if I upgrade mongodb it gets sad. sigh)Of way cooler import: we’re getting more animations into the game! Woo. Check it out:
https://www.tiktok.com/@breadbros_games/video/7395356916173638955
https://www.tiktok.com/@breadbros_games/video/7406824522042641706Of major import:
I’m on two panels at PAX this coming weekend:
https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864566&panel-name=Great-Developers-Steal-The-Influence-of-Multimedia-on-Video-Games-13-andhttps://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864824&panel-name=Eating-Wall-Turkeys-A-Retrospective-on-Food-in-Games-…and as such I’m working VERY hard to get the Linux Demo for Sully up before then so I can do a public demo release
Let’s see if it happens
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An actual Sully Update: been plugging away on getting public windows, linux, and OSX demos out for Sully!
https://x.com/breadbros/status/1828902157984379004
Also… I was on two panels at PAX over the weekend!
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(•_•) <) )╯ we are finishing up / \ (•_•) \( (> a public / \ (•_•) <) )╯ Sully Demo / \
Aiming at end of month, let’s see how this goes
(might just be an open beta demo to collect crash reports from people, but that’s still good)
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Sully’s beta is now fully playable on the steamdeck as a native linux app
Working right now on getting the Demo builds building and setting up a deployer to Steam as a private beta