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    [GRUEDORF] Grue's Sully Updates Thread

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    • bengrueB
      bengrue @bengrue
      last edited by

      This week in Things I Can Talk About:

      …I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?

      5d1431bb-52b9-442c-a362-1da09657992f-image.png

      Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.

      AND MOST OF THAT IS SECRET STILL 😠

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

      bengrueB 1 Reply Last reply Reply Quote 1
      • bengrueB
        bengrue @bengrue
        last edited by

        Also, although I can be a good graphic designer, there’s a difference between can and will.

        I chose to stay “no”.

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

        bengrueB 1 Reply Last reply Reply Quote 0
        • bengrueB
          bengrue @bengrue
          last edited by

          What have I been doing lately?

          Making a custom C++ UI system for the current game project!

          Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

          It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

          bengrueB 1 Reply Last reply Reply Quote 1
          • bengrueB
            bengrue @bengrue
            last edited by

            Today’s update!

            In the last two weeks I’ve:

            • Fixed some bugs in Breaditor
            • Been working on a event-driven C++ UI system
            • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
            • Lost 5 lbs (idk does that count?)

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

            bengrueB 1 Reply Last reply Reply Quote 0
            • bengrueB
              bengrue @bengrue
              last edited by

              Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

              b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

              I mean, October was a little light but LOOK at all those COMMITS!

              Anyways, can’t talk about all that. Let’s see, what have I done?

              Since the last update I’ve:

              • Worked with Ustor to debug some pipeline issues building the Sully Demo
              • Recruited Demo Beta Testers
              • Set up infrastructure for testing feedback
              • Done a bunch of legal stuff for the company
              • Recruited an illustrator to work on the marketing assets for Sully

              Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

              Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

              1 Reply Last reply Reply Quote 0
              • bengrueB
                bengrue
                last edited by

                What have I been doing this week?

                I’ve been turning my beefy windows machine into an automated build machine!

                And boy is it frustrating!

                https://github.com/ilammy/msvc-dev-cmd/issues/63

                Whee.

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                1 Reply Last reply Reply Quote 0
                • bengrueB
                  bengrue
                  last edited by

                  Build automation tasks continue!

                  Did you know that github no longer provides free branch protection for private repos? It’s true!

                  Just $44/year for everyone who’s a collaborator if you want this useful feature!

                  …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                  bengrueB 1 Reply Last reply Reply Quote 0
                  • bengrueB
                    bengrue @bengrue
                    last edited by

                    @bengrue Update: I think I fixed the website in the hackiest way possible.

                    I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

                    Internet.
                    Of.
                    Shit.

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                    bengrueB 1 Reply Last reply Reply Quote 1
                    • bengrueB
                      bengrue @bengrue
                      last edited by

                      https://www.youtube.com/shorts/D31SGqZV-9o

                      Breaditor UI Progress!

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                      1 Reply Last reply Reply Quote 1
                      • bengrueB
                        bengrue
                        last edited by

                        Today’s gruedorf: I spent like 10 damned hours figuring out what was wrong with the nodebb install ;_;

                        (an upgrade made it so it was no longer upgrading to HTTP2 to stream in the js/css. The web was a mistake.)

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                        bengrueB 1 Reply Last reply Reply Quote 0
                        • bengrueB
                          bengrue @bengrue
                          last edited by

                          And I added some buttons to the bottom of the main page!

                          ea9169b5-cef9-4cbc-afc6-593538054c26-image.png

                          Of note: the “V” is a link to the (very barebones) VERGE Repo.

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                          bengrueB 1 Reply Last reply Reply Quote 1
                          • bengrueB
                            bengrue @bengrue
                            last edited by bengrue

                            It’s been an annoying few weeks for me, but here’s some stuff I’ve done:

                            • Spent way too much time learning about the horrible state of sending email in these hellish after-times
                            • Set up a new mailing list and ported all the mails over from the old service
                            • Updated https://breadbros.com/ with links to wishlist Sully and to join the mailing list
                            • Updated the site with more videos and put the videos higher up and added calls to action for wishlisting
                            • Collected all of the pre-orders into a list finally (This… was a 10-year outsatnding task)
                            • Collecting new screenshots and videos to start actually making some noise

                            So. That’s… me.

                            Edit: oh, I also almost fixed the account verification/recovery stuff but that’s all tied into “wow it sucks these days.” So that’s… still in progress

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                            bengrueB 1 Reply Last reply Reply Quote 0
                            • bengrueB
                              bengrue @bengrue
                              last edited by

                              • Almost done with the transaction email work for vrpg
                              • Captured video fo Sully’s Attract Mode and Second Trailer

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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