https://www.youtube.com/watch?v=UN6gqkajXf4
…Wow, the Breaditor is starting to feel like a real app!
https://www.youtube.com/watch?v=UN6gqkajXf4
…Wow, the Breaditor is starting to feel like a real app!
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Well, what have I done this week that I can talk about?
Upgraded verge-rpg and breadbros.com in various ways, including the boards
I updated so many server certificates!
I’ve started removing breaditor’s jquery-ui stuff in favor of reactified componentry
I’ve been struggling with a full goddamned upgrade of the electron internals!
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
I made this!
https://github.com/mcgrue/scripts/blob/main/bash/killport.sh
killport() {
if [ $# -eq 0 ]
then
echo "Missing port argument"
return
fi;
output=$(lsof -t -i :$1)
echo "found the following processes on port $1 : $output"
for i in $output
do
echo "attempting to kill $i"
kill $i
done
echo "done murdering ports"
}
…because I was killing things a lot. Surely in about 2 years the time investment will pay off.
Why?
Because I spawned THIS MANY windows trying to make this:
…Why is bash so hard?
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Sigh. Yes, I know, vrpg.com. I know.
So, what have I been doing that I can talk about?
Let’s go to the github!
Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.
I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!
https://mobile.twitter.com/todays_starter
(Also I did 38 private commits)
In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!
That was fun.
(Also I did 106 mysteeeeeerious commits…)
In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!
And I did 107 MORE private commits. DUN DUN DUN.
(No you may not see them.)
And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)
So there!
I’m no longer losing for a week.
How about you?
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
What have I been doing this week?
Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.
Who knew this one line of esbuild config could be so critical?
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
MYSTERIOUS
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Today on “What’s Grue Done This Week He Can Talk About?”
So, one of my side projects is autobard.org, which is a fun word-based art project I work on with Brianne “Tank” Hughes on monday evenings.
Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!
Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!
Also Bri is very fond of saying “Parts of speech are all made up.”
Anyways: Why are we doing this?
…We’ll tell you later!
(This is what the form looks like:)
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Today’s update: I uploaded the verge repo to s3 and made a little accessor page!
…I don’t want random robots to access it so I’ll make it require a forum login cookie later. For the time being, ask me if you want the url!
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Aaaaaaand… we’re back!
What did I do this week?
At least I have nightly backups this time -_-
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
@bengrue (A week later, and I’m still repairing things with the new server -_-)
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Aaaaand I’ve restored everything.
I think.
Jesus.
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Also I fixed a css issue with the site theme that’s been bugging me!
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
OKay, and now https://repo.verge-rpg.com is publically available to anyone logged into this forum!
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
This week in Things I Can Talk About:
…I made a webapp for tracking whose turn it is for cleaning the litterbox in my house?
Look, I’m still playing catchup on tasks from all the setbacks from the server work and housework. I’m just about getting done with professional work and games work may continue apace shortly.
AND MOST OF THAT IS SECRET STILL
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Also, although I can be a good graphic designer, there’s a difference between can and will.
I chose to stay “no”.
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
What have I been doing lately?
Making a custom C++ UI system for the current game project!
Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.
It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Today’s update!
In the last two weeks I’ve:
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:
I mean, October was a little light but LOOK at all those COMMITS!
Anyways, can’t talk about all that. Let’s see, what have I done?
Since the last update I’ve:
Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!
Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
What have I been doing this week?
I’ve been turning my beefy windows machine into an automated build machine!
And boy is it frustrating!
https://github.com/ilammy/msvc-dev-cmd/issues/63
Whee.
Currently making Sully: A Very Serious RPG: http://sullyrpg.com
Build automation tasks continue!
Did you know that github no longer provides free branch protection for private repos? It’s true!
Just $44/year for everyone who’s a collaborator if you want this useful feature!
…so if you got an email saying you were disconnected from one of my projects this week: I still love you.
Currently making Sully: A Very Serious RPG: http://sullyrpg.com