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    [GRUEDORF] Grue's Sully Updates Thread

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    • bengrue
      bengrue @bengrue last edited by

      Today was my last day at the day job!

      In the past week I got the Plugin System loading resources from the APPDATA folder, and then started the dockable branch of breaditor to enable a UI overhaul to allow Great Things™.

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

      1 Reply Last reply Reply Quote 4
      • bengrue
        bengrue last edited by

        I don’t have anything pretty to show, sadly. I’ve been working on three things:

        • Implemented a Breaditor Plugin System (Rudimentary)
        • Updating Breaditor’s UI so it’s actually usable for people who arent me
          • (This is actually for a good reason)
        • Getting over Mononucleosis
          • Wow I didnt know I could be EVEN MORE TIRED!

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

        1 Reply Last reply Reply Quote 3
        • bengrue
          bengrue last edited by

          Again low on visible progress, but in the last 10 days I’ve:

          • put 20ish hours into:
            • debugging build system problems with upgrading BREADitor
            • modularizing an adobe-like dockable panel reacty boi

          Thanks to Daniel X Moore and Dan Fessler for collaborating pair-program style with me over the interwebnets!

          Sorry I’ve been absent; my wife has also been v. sick with Mono. Mono is no joke, but at least it’s not COVID.

          (Get vaxx’d, kids!)

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

          1 Reply Last reply Reply Quote 3
          • bengrue
            bengrue last edited by bengrue

            Wow, I fell to 7th place in updates and missed (checks watch) like 7-8 updates.

            I was a bit waylaid by taking care of my wife through Mononucleosis for two months AND handling a move!

            Oh and I’m planning my wedding ceremony. Look, there’s a lot of stuff happening! ;_;

            Sully-wise, not much has happened.

            Gamedev-wise, I’ve been working on something I can’t talk about right now :(

            I have made a json dictionary de-dupe scrubber for my datafiles though, so that’s nice.

            Sorry for the devtease. I’ll let the cats out of the bag as soon as they stop meowing so much.

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

            bengrue 1 Reply Last reply Reply Quote 4
            • bengrue
              bengrue @bengrue last edited by

              @bengrue another month past and I’ve been losing a lot. But I promise I’ve been working in secret…

              953a5470-17d1-4ca6-8656-3ffe9f114359-image.png

              …That is but a FRACTION of my secret power!

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

              1 Reply Last reply Reply Quote 3
              • bengrue
                bengrue last edited by

                Wow, 64 days. I’ve lost… 9 cycles.

                Well, some of those I didnt do work (but I was sick. Did you know there was a Pandemic on?) and some of those I did… but I can’t talk about the work (did you know there’s laws? >:( )

                But here I am, (now) (to) Rock you like a hurricane!

                So, what’s today’s Gruedorf update?

                Well… what if the BREADitor had an actually good base UI framework and acted like a core Adobe app?

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                1 Reply Last reply Reply Quote 2
                • bengrue
                  bengrue last edited by

                  Just to keep posts going, I’ve made sure to allow myself time for projects I’ve wanted to do, especially if they automate things I CONSTANTLY do.

                  In this case, I constantly convert screenshots to be on a 16x9 canvas so they look nicer on twitter.

                  an hour of scripting later, and I had an autohotkey setup do do that. Yay.

                  https://mobile.twitter.com/bengrue/status/1488070037701160965

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                  1 Reply Last reply Reply Quote 1
                  • bengrue
                    bengrue last edited by

                    …Wow, the Breaditor is starting to feel like a real app!

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                    bengrue 1 Reply Last reply Reply Quote 3
                    • bengrue
                      bengrue @bengrue last edited by

                      Well, what have I done this week that I can talk about?

                      1. Upgraded verge-rpg and breadbros.com in various ways, including the boards

                      2. I updated so many server certificates!

                      3. I’ve started removing breaditor’s jquery-ui stuff in favor of reactified componentry

                      4. I’ve been struggling with a full goddamned upgrade of the electron internals!

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                      bengrue 1 Reply Last reply Reply Quote 2
                      • bengrue
                        bengrue @bengrue last edited by

                        I made this!

                        https://github.com/mcgrue/scripts/blob/main/bash/killport.sh

                        killport() {
                            if [ $# -eq 0 ]
                            then
                                echo "Missing port argument"
                                return
                            fi;
                        
                            output=$(lsof -t -i :$1)
                        
                            echo "found the following processes on port $1 : $output"
                        
                            for i in $output
                            do
                                echo "attempting to kill $i"
                                kill $i
                            done
                        
                            echo "done murdering ports"
                        }
                        

                        …because I was killing things a lot. Surely in about 2 years the time investment will pay off.

                        Why?

                        Because I spawned THIS MANY windows trying to make this:

                        8111c4d9-6c32-42e9-aefa-cc2d46bbcdad-image.png

                        …Why is bash so hard?

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                        1 Reply Last reply Reply Quote 2
                        • bengrue
                          bengrue last edited by

                          0d38396a-8007-43a7-acee-45fdccf7df53-image.png

                          Sigh. Yes, I know, vrpg.com. I know.

                          So, what have I been doing that I can talk about?

                          Let’s go to the github!

                          f470c9e1-8c96-4c28-a3e8-0d4024938bec-image.png

                          Yeah, definitely been working on stuff. There was a bit of a three week period of nothing end of March/beginning of April all around my wedding. Funny that.

                          980f879c-1611-412f-98d4-af441c06bf3e-image.png

                          I added some bash scripts to my scripts repo, and created a twitter bot that suggests a randomly generated pokemon to draw daily!

                          https://mobile.twitter.com/todays_starter

                          (Also I did 38 private commits)

                          d4c429e1-ed16-4869-a138-464173df81ca-image.png

                          In april I made a syntax highlighting file for exoscript, the scripting language of the upcoming game I Was A Teenage Exocolonist!

                          That was fun.

                          (Also I did 106 mysteeeeeerious commits…)

                          c799f89f-7612-4490-9a7a-f1b785cbe4c6-image.png

                          In May I worked on a “clean template” for electron projects (and Breaditor will be ported into it for a badly needed electron upgrade), I vetted some new web frameworks (next.js and remix.js), I learned how to make chrome extensions and submitted a patch upstream to the open source web-clipper project like a good citizen, I learned me some CMAKE and learned to use github actions for build automation!

                          And I did 107 MORE private commits. DUN DUN DUN.

                          (No you may not see them.)

                          5e7193bb-b6a3-498a-91ba-4cf95972ce86-image.png

                          And so far this month I’ve continued work on the electron template, investigated base windows API stuff, augmented chrome extensions for my own use, and submitted a pull request upstream to make the news-feed-eradicator chrome extension better (it was missing mobile.twitter.com from its eradication…)

                          So there!

                          I’m no longer losing for a week.

                          How about you?

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                          bengrue 1 Reply Last reply Reply Quote 0
                          • bengrue
                            bengrue @bengrue last edited by

                            What have I been doing this week?

                            Lots of things, but let’s just go with the fact that I unbroke the transpiled version of the electron-from-scratch boi and figuring that out took way more time than I’m comfortable admitting sober.

                            Who knew this one line of esbuild config could be so critical?

                            2473ca34-c638-400e-93dd-0db2f25a5b72-image.png

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                            bengrue 1 Reply Last reply Reply Quote 0
                            • bengrue
                              bengrue @bengrue last edited by

                              9b5aced1-0d45-4894-a1f2-184a18341fd3-image.png @bengrue

                              MYSTERIOUS

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                              1 Reply Last reply Reply Quote 0
                              • bengrue
                                bengrue last edited by bengrue

                                Today on “What’s Grue Done This Week He Can Talk About?”

                                So, one of my side projects is autobard.org, which is a fun word-based art project I work on with xn--Brianne Tank Hughes-ie6kza on monday evenings.

                                Tonight we created a “dictionary unbullshifier” script to clean up a word list we found and decipher those cryptic ‘p.p. & a.’ type things you see in the parts of speech indicator. I think this would become “past participle” and “adverb” in the “actually is:” boxes, but I’m not the Master Linguist so we’ll find out next time when Bri and I work through the list!

                                Of note though is that there’s definitely a lot of human error in this dictionary! Did you know there’s no ISO standard for english and errors enter datasets all the time?!

                                Also Bri is very fond of saying “Parts of speech are all made up.”

                                Anyways: Why are we doing this?

                                …We’ll tell you later!

                                (This is what the form looks like:)

                                0ae92107-4074-48a6-b905-3bfc8c6761e5-image.png

                                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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