• Overkill

    Heyyy! What's new with everyone these days?

    I figured it would be nice to start a topic since the forum reboot and stuff and see what's new.


    Something lately has made me interested in looking at Verge again for fun. The other day I was feeling nostalgic, and started messing around with Maped2 in DOSBox and drawing tiles and maps. (It's pretty fun! even if DOSBox crashes frequently!)

    I've also played around with PICO-8 a bunch and something about an environment where it's easy to draw sprites to the screen and make little scripted stuff is fun. I think some of the appeal that PICO-8 has is similar to what Verge had going for it, quick and easy to throw together projects and make small games.

    (Part of me sorta wants to go back and revisit Verge 3 (and bring back VC from the 3.2 release into the master) and port it over to SDL2 for better portability, and add some sleep/vsync stuff to ShowPage so it runs with less CPU consumption for most games. It could be kinda neat as a small change to make the engine more usable/preserve older stuff and make it run more stable on new computers)


    So yeah, other stuff. For a while I worked at Tribute Games in Montreal here. In April 2017, I released a game called Flinthook for PC/PS4/XB1/Switch, which is a roguelike action platformer with pirates in space and run-and-gun action. Since then, I did a few odds and ends and eventually left there. This year has been all over the place (part freelance, part new job) but been poking around with little projects here and there.

    What has everyone else been up to?

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