Categories

  • Announcements regarding our community

    5 Topics
    23 Posts
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    Checking that the links resolve is a good call before this gets buried. I’d also test the v2 and v3 pages on a couple of different browsers, since archived static docs sometimes break when relative asset paths are gone. On the changelog point, even a plain list of what each version changed would be useful alongside the regenerated docs. If anything else turns up from the old site, a simple index page linking the snapshots would keep people from assuming it’s all gone.
  • A place to talk about whatever you want

    23 Topics
    95 Posts
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    I’ve been running a long-term tabletop RPG campaign and my old inkjet is finally giving out. I print a lot of character sheets, DM notes, and occasionally maps, so I’m looking at Brother laser printers. I’ve seen some recommendations for the best Brother laser printer of 2026, but I’m unsure which model fits my needs. My main concern is toner cost and whether a monochrome printer is enough or if I should spring for color. I don’t need anything fancy—just reliable text printing and maybe some light graphics. Also, I’m on a budget, so I’d rather not overspend on features I won’t use. If you have experience with Brother lasers for RPG materials, which model do you use and why? Any advice on toner life and maintenance would be great. Thanks!
  • Blog posts from individual members

    18 Topics
    314 Posts
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    The part about brainstorming the game idea together sounds like the real reward there — that kind of back-and-forth is where a project actually takes shape. On Skyburrower, finishing the death screen before adding more levels seems wise; a clean retry-to-world-map loop is easier to test in small chunks than a half-built upgrade screen. Curious whether the coin economy is tuned yet, or if upgrades are still placeholder numbers while you get the core loop feeling right.