Categories

  • Announcements regarding our community

    5 Topics
    23 Posts
    I
    Checking that the links resolve is a good call before this gets buried. I’d also test the v2 and v3 pages on a couple of different browsers, since archived static docs sometimes break when relative asset paths are gone. On the changelog point, even a plain list of what each version changed would be useful alongside the regenerated docs. If anything else turns up from the old site, a simple index page linking the snapshots would keep people from assuming it’s all gone.
  • A place to talk about whatever you want

    22 Topics
    93 Posts
    I
    I’m in Madison, Wisconsin, and we’re expecting our second child in July. With our first, hand-washing bottles at the end of every day got old fast, and our counter space is limited. I’ve been reading a bit about the bottle washers that seem to be getting more popular, and I’m trying to decide whether one would actually earn its footprint in a small kitchen. My main concern is whether they clean as well as a normal dishwasher cycle for milk residue, and whether the drying step really works or leaves things damp. I’m also unsure if parts like the pump tend to wear out quickly. I’ve only seen general product information online, no firsthand accounts from anyone I know. If you’ve used one in a similar setup, did it save you time, or did it just add something else to maintain? I’d appreciate hearing your experiences before I commit.
  • Blog posts from individual members

    18 Topics
    314 Posts
    E
    The part about brainstorming the game idea together sounds like the real reward there — that kind of back-and-forth is where a project actually takes shape. On Skyburrower, finishing the death screen before adding more levels seems wise; a clean retry-to-world-map loop is easier to test in small chunks than a half-built upgrade screen. Curious whether the coin economy is tuned yet, or if upgrades are still placeholder numbers while you get the core loop feeling right.