• Eldritch05

    After 20 years using Verge, I've finally finished something! Epic of Serinor: Dawnshadow uses a very slightly modified version of the Verge 3.2 engine and will be available on Steam and itch.io on December 21.

    Sai and raptor looking out over the canyon

    Dawnshadow is a modern RPG styled after the great 8-bit classics of old. It is the result of an individual quest to play an old-school RPG without having to play an actual old-school RPG and presents an original story and world in a classic style inspired by modern MMO and mobile gaming.

    You can find more information and store links for Dawnshadow at my devlog, and/or you can follow it on Facebook.

    I'm super excited. And almost too nervous to think straight. Hope to see you all on the solstice.

    posted in Announcements read more
  • Eldritch05

    I've been a lot of things over the years. Funny what a recession can do at the start of your career. At present, I'm the corporate training manager for a logistics company. Which is nice, since it's a job that pays a professional wage and still ends at the end of the day so I can do other things. Like make games, or act in community theater.

    I'm also a husband and father of a four-year-old (who I swear hasn't stopped running in this airport play area for the hour I've been sitting here.) Both are very supportive of my creative endeavors. My daughter likes to draw or color at her desk while I'm "building" at my computer. My wife mostly tells me it'd be easier just to write a book, but is thrilled I'm finally publishing something after seeing all the projects I never finished.

    posted in General Discussion read more
  • Eldritch05

    Dawnshadow is all vc. I've been coding in one version of vc or another for 20 years now, so it's almost second nature. I remember looking at lua when it was first incorporated into Verge. Then I looked at the existing vc codebase of all of my projects at the time and put it back down.

    I picked Verge for a development tool because I knew I could start building immediately without having to learn a new system. One completed project later, I remain comfortable with that decision. Getting something built, finished, and (self-)published is huge, and I don't know if it would have happened if I'd had to teach myself an entirely new language, IDE, or both.

    posted in Announcements read more
  • Eldritch05

    Dawnshadow Release Reflections: Looking back and looking ahead for Serinor.

    posted in Blogs read more