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    [GRUEDORF] Grue's Sully Updates Thread

    Scheduled Pinned Locked Moved Gruedorf
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    • bengrueB Offline
      bengrue @bengrue
      last edited by

      Also, although I can be a good graphic designer, there’s a difference between can and will.

      I chose to stay “no”.

      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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      • bengrueB Offline
        bengrue @bengrue
        last edited by

        What have I been doing lately?

        Making a custom C++ UI system for the current game project!

        Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.

        It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (

        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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        • bengrueB Offline
          bengrue @bengrue
          last edited by

          Today’s update!

          In the last two weeks I’ve:

          • Fixed some bugs in Breaditor
          • Been working on a event-driven C++ UI system
          • Been learning unique_ptr<> for the first time to deal with fixing ownership/lifetime issues for said UI system!
          • Lost 5 lbs (idk does that count?)

          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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          • bengrueB Offline
            bengrue @bengrue
            last edited by

            Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:

            b5cb0e74-87ed-40af-b2ea-9b4f8a4870b8-image.png

            I mean, October was a little light but LOOK at all those COMMITS!

            Anyways, can’t talk about all that. Let’s see, what have I done?

            Since the last update I’ve:

            • Worked with Ustor to debug some pipeline issues building the Sully Demo
            • Recruited Demo Beta Testers
            • Set up infrastructure for testing feedback
            • Done a bunch of legal stuff for the company
            • Recruited an illustrator to work on the marketing assets for Sully

            Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!

            Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3

            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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            • bengrueB Offline
              bengrue
              last edited by

              What have I been doing this week?

              I’ve been turning my beefy windows machine into an automated build machine!

              And boy is it frustrating!

              https://github.com/ilammy/msvc-dev-cmd/issues/63

              Whee.

              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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              • bengrueB Offline
                bengrue
                last edited by

                Build automation tasks continue!

                Did you know that github no longer provides free branch protection for private repos? It’s true!

                Just $44/year for everyone who’s a collaborator if you want this useful feature!

                …so if you got an email saying you were disconnected from one of my projects this week: I still love you. ❤

                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                • bengrueB Offline
                  bengrue @bengrue
                  last edited by

                  @bengrue Update: I think I fixed the website in the hackiest way possible.

                  I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.

                  Internet.
                  Of.
                  Shit.

                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                  bengrueB 1 Reply Last reply Reply Quote 1
                  • bengrueB Offline
                    bengrue @bengrue
                    last edited by

                    https://www.youtube.com/shorts/D31SGqZV-9o

                    Breaditor UI Progress!

                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                    • bengrueB Offline
                      bengrue
                      last edited by

                      Today’s gruedorf: I spent like 10 damned hours figuring out what was wrong with the nodebb install ;_;

                      (an upgrade made it so it was no longer upgrading to HTTP2 to stream in the js/css. The web was a mistake.)

                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                      • bengrueB Offline
                        bengrue @bengrue
                        last edited by

                        And I added some buttons to the bottom of the main page!

                        ea9169b5-cef9-4cbc-afc6-593538054c26-image.png

                        Of note: the “V” is a link to the (very barebones) VERGE Repo.

                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                        • bengrueB Offline
                          bengrue @bengrue
                          last edited by bengrue

                          It’s been an annoying few weeks for me, but here’s some stuff I’ve done:

                          • Spent way too much time learning about the horrible state of sending email in these hellish after-times
                          • Set up a new mailing list and ported all the mails over from the old service
                          • Updated https://breadbros.com/ with links to wishlist Sully and to join the mailing list
                          • Updated the site with more videos and put the videos higher up and added calls to action for wishlisting
                          • Collected all of the pre-orders into a list finally (This… was a 10-year outsatnding task)
                          • Collecting new screenshots and videos to start actually making some noise

                          So. That’s… me.

                          Edit: oh, I also almost fixed the account verification/recovery stuff but that’s all tied into “wow it sucks these days.” So that’s… still in progress

                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                          • bengrueB Offline
                            bengrue @bengrue
                            last edited by

                            • Almost done with the transaction email work for vrpg
                            • Captured video fo Sully’s Attract Mode and Second Trailer

                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                            • bengrueB Offline
                              bengrue @bengrue
                              last edited by

                              Started posting videos on video sites…

                              https://www.tiktok.com/@breadbros_games/video/7310402346960440619

                              https://www.instagram.com/p/C0o2ZBhNWtg/

                              Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                              • bengrueB Offline
                                bengrue @bengrue
                                last edited by

                                Wrote the first draft of the first-ever Breadbros newsletter post!

                                (Should be coming out early next week after Ustor gives notes/feedback)

                                Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                • bengrueB Offline
                                  bengrue
                                  last edited by

                                  …wtf how did a new thread get made I am bad at internet

                                  New post here:
                                  https://verge-rpg.com/topic/259/the-gruedorfing-must-continue

                                  Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                  • bengrueB Offline
                                    bengrue @bengrue
                                    last edited by bengrue

                                    Did y’all know running a business is work?

                                    This past week I’ve:

                                    • finalized the Breadbros Logo
                                    • done a lot of project management/triaging from internal testers
                                    • done some hiring of new art contractors
                                    • done a LOT of removing business-related services from my personal cards to the company card
                                    • designed/ordered some stickers for conventions
                                    • set up my laptop for development again
                                    • set up a new ubuntu build machine (ongoing)
                                    • posted some social media
                                      (please follow us on https://www.tiktok.com/@breadbros_games )

                                    and… I’m sure I’m missing so many other things!

                                    And wow I need to start listening to my monday calendar even to post here

                                    Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                    • bengrueB Offline
                                      bengrue @bengrue
                                      last edited by

                                      @bengrue Today’s gruedorf…

                                      …getting vrpg back up, once again

                                      Currently making Sully: A Very Serious RPG: http://sullyrpg.com

                                      bengrueB 1 Reply Last reply Reply Quote 1
                                      • bengrueB Offline
                                        bengrue @bengrue
                                        last edited by

                                        Of minor import:
                                        Got vrpg back up again. What a precious little baby this site is (if I upgrade mongodb it gets sad. sigh)

                                        Of way cooler import: we’re getting more animations into the game! Woo. Check it out:
                                        https://www.tiktok.com/@breadbros_games/video/7395356916173638955
                                        https://www.tiktok.com/@breadbros_games/video/7406824522042641706

                                        Of major import:
                                        I’m on two panels at PAX this coming weekend:
                                        https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864566&panel-name=Great-Developers-Steal-The-Influence-of-Multimedia-on-Video-Games-13-andhttps://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864824&panel-name=Eating-Wall-Turkeys-A-Retrospective-on-Food-in-Games-

                                        …and as such I’m working VERY hard to get the Linux Demo for Sully up before then so I can do a public demo release

                                        Let’s see if it happens

                                        Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                        • bengrueB Offline
                                          bengrue @bengrue
                                          last edited by

                                          An actual Sully Update: been plugging away on getting public windows, linux, and OSX demos out for Sully!

                                          https://x.com/breadbros/status/1828902157984379004

                                          Also… I was on two panels at PAX over the weekend!

                                          https://www.twitch.tv/pax/v/2240811227?sr=a&t=7364s

                                          Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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                                          • bengrueB Offline
                                            bengrue @bengrue
                                            last edited by

                                            (•_•)
                                            <) )╯  we are finishing up
                                            / \
                                            (•_•)
                                            \( (> a public
                                            / \
                                            (•_•)
                                            <) )╯ Sully Demo
                                            / \
                                            

                                            Aiming at end of month, let’s see how this goes

                                            (might just be an open beta demo to collect crash reports from people, but that’s still good)

                                            Currently making Sully: A Very Serious RPG: http://sullyrpg.com

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