Running old Verge games
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Just started a Github page to archive some the source code. Big thanks to aen, andy, zeromus, and rainwarrior who all helped out with providing some zips.
Not everything source is on the archive yet, still taking time to sort through stuff. But so far, winverge, v1 + vcc, v2chr, and winv2unpack tools are up. Going to try to get v2.5, 2.6, winv2, and others on there.
Also, zeromus made a
modern
branch to winverge at https://github.com/verge-rpg/winverge that makes it work on Visual Studio 2019 and run in Windows 10 with GDI (master
contains the original DirectDraw 320x200x256-color code), I wonder if we could make a zip release on the GH?Still need to figure out a solution for hosting and organizing the games, but archiving the engine source code so the old code isn’t lost goes a long way.
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I think most of the source is now backed up, thanks to the archives that people sent me! Check the page here (as linked before): https://github.com/verge-rpg
Now we have source for Verge 1’s June 1998 release, WinVerge, v2chr (distributed as zip-only, per request), Verge 2.01a, Verge 2.5, Winv2, Verge 2.5j / v2k+j, and a few revisions of 2.6. Also the Verge 3 source code was moved to the verge-rpg Github organization – I kept a fork at my github account to preserve any existing outgoing links, however.
However, we’re still missing source code to official Verge 2.5’s VCC, and the source we currently have of WinV2 appears to be from unstable build, not a release version. It seems like Verge 2.6 revision 9 might be able to do a lot of the same things that 2.5 could do + some extensions added later.
If you have any copies of these missing source files, let me know and I can put them on the github repo. Also, if you made any tools for Verge-related stuff and want us to host it, let me know and please let me know any licensing/terms for distribution! For now the GH is for preserving the engine source code, we still need to figure out a different solution for demos and games.
If someone has a good idea for hosting our own organized file directory, maybe we can figure something out! For now we have the vrpg archives, but they’re incomplete, and it would be nice to recover and preserve what we can in a collective effort.
Also, Andy (implicit_cast / thespeedbump) has been working on a WASM web player port of V1, and it’s open to bug reports and contributions: https://github.com/andyfriesen/v1wasm – it can sort of run parts of Sully so far, so that’s exciting news!
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Do you want the source code to the old verge online server? I don’t know what happened to the client code
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Definitely yes!
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I tried to transfer the repo over to “verge-rpg” and I got a permissions error. No idea what’s up with that. I’ll look at it later.
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Is it public? Worst case we could fork.
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Can I just email you or Overkill the zip? Who’s hosting it? you or Overkill?
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Overkill
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OK well, can someone get me their email address? Do you still have my old email address? Nobody likes posting their email address on the web
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Hey! Just saw this post, I sent you a message! (I don’t really know how this particular forum software works hahah, but I hit the ‘Chat’ button on your profile, which looked like the thing to do private messages on here.) Feel free to email me at the address I sent! We can definitely put the Verge Online code up.
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Sorry I just saw this. I emailed the source to Ben yesterday. He should have it.
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Also, I can’t figure this software out either. I don’t see any chat/private messages from you. Sorry - not intentionally ignoring it/you. I’m just not seeing it.
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Loretian! You should join the discord, would be the easiest way to chat, and share files, hah! Invite link is https://discord.gg/5EVb3w7