Hey guys, my name is Robin and I used to go by “rpgking” here. When I used Verge/Verge2/Verge3 back in the day, I basically made a bunch of demos and didn’t complete many things. I think the only game I actually completed was a Balloon Fight clone called Balloon Ninjas in Verge 3. I took a long hiatus from game development after the Verge 3 days, but after playing around with Monogame, I got back into it.
I figured I’d post in the Gruedorf section here to motivate myself to actually make more progress on the game I’m working on. I don’t post this info anywhere else since I’m not really active on social media like many people are nowadays.
Before I get into what I’m currently working on in Monogame, here is a bit of my Monogame history in terms of demos I’ve created:
Sandbox procedurally generated overworld. I was thinking of doing something similar to Terraria but with an overhead view (Yea that’s Locke in the pic). I eventually lost motivation and put this on hold (indefinitely?).
Platforming adventure where I envisioned a game similar to Zelda 2 with a more modern feel. Again, I lost motivation to finish it…for the time being.
The current game I find myself working on is an evolution of #2 above. It uses Monogame with the Nez framework. I can only describe it as Metroid + Roguelite + Minish Cap conceptually. Hopefully it will make more sense what this means as I make more progress.
Currently I’ve got the following implemented:
- Basic procedurally generated rooms
- Platforming engine with:
- Wall climbing
- Ledge hanging/climbing
- Dash/Air Dash
- Free aim
- Climbing, Dashing, Jumping while climbing consumes “Energy”.
- HUD with:
- Energy & Shield display
I’ve got a list of features I’m working on, and I’ll list them as I complete them. Hopefully this will be the game that breaks my cycle of starting things and never completing them!
My goal is to post incremental weekly progress here.