VERGE-RPG
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    Unpacker tool for Verge 2 .vrg-files

    Scheduled Pinned Locked Moved General Discussion
    3 Posts 2 Posters 3.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      abbor
      last edited by

      Hi!
      Just wondering if this unpacker tool is still somewhere out there?
      https://archive.verge-rpg.com/general/diverdown-music/index.html
      The included packer program in Verge 3 (which appears to be the go-to version) doesn’t work with the files in Diver Down…

      1 Reply Last reply Reply Quote 0
      • zeromusZ Offline
        zeromus
        last edited by zeromus

        edit Oh, I see now, you were able to get file 736 “v2unpack_hack.zip” and it doesn’t work on x.vrg which would contain the music…

        It seems these packfiles are encrypted. I was able to find winv2 source and build an unpacker. I put it here:

        https://github.com/TASVideos/vergeology

        And hopefully someone else can commit some small packfile cases and help me improve this. But anyway, I didn’t end up using it, because…

        visit here: http://grenideer.com/diverdown/_htm/download.htm

        download the dos version and the music is already unpacked

        Finally and most importantly:

        • enya.xm is “exile” from 1988’s Watermark.
        • aquarium.s3m is a strange demo or demake version of awesome’s “aquarium” (search for AWS_AQUA.XM)
        1 Reply Last reply Reply Quote 0
        • A Offline
          abbor
          last edited by

          Magnificent work zeromus, thank you so much! 😄

          The github code works after a slight rewrite of the decrypt loop ending condition (e.g. cast the file header buffer directly to char* instead of going via int).

          That discovery you made about the unpacked music in the dos-version should suffice to circumvent the need of using it for the only strictly legal purpose though, so that’s good to know! Personally, however, I wanted to use the unpacker for something a bit more shady (getting the Drek animation the lazy way), but I can’t imagine the devs would have any problems with it given that it’s being used for private purposes only… O.o

          1 Reply Last reply Reply Quote 0
          • First post
            Last post