<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Unpacker tool for Verge 2 .vrg-files]]></title><description><![CDATA[<p dir="auto">Hi!<br />
Just wondering if this unpacker tool is still somewhere out there?<br />
<a href="https://archive.verge-rpg.com/general/diverdown-music/index.html" target="_blank" rel="noopener noreferrer nofollow ugc">https://archive.verge-rpg.com/general/diverdown-music/index.html</a><br />
The included packer program in Verge 3 (which appears to be the go-to version) doesn’t work with the files in Diver Down…</p>
]]></description><link>https://verge-rpg.com/topic/17/unpacker-tool-for-verge-2-vrg-files</link><generator>RSS for Node</generator><lastBuildDate>Thu, 11 Jun 2026 10:47:32 GMT</lastBuildDate><atom:link href="https://verge-rpg.com/topic/17.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 06 Sep 2019 19:22:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Unpacker tool for Verge 2 .vrg-files on Tue, 10 Sep 2019 13:08:42 GMT]]></title><description><![CDATA[<p dir="auto">Magnificent work zeromus, thank you so much! <img src="https://verge-rpg.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=a9c33e22d05" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":D" alt="😄" /></p>
<p dir="auto">The github code works after a slight rewrite of the decrypt loop ending condition (e.g. cast the file header buffer directly to char* instead of going via int).</p>
<p dir="auto">That discovery you made about the unpacked music in the dos-version should suffice to circumvent the need of using it for the only strictly legal purpose though, so that’s good to know! Personally, however, I wanted to use the unpacker for something a bit more shady (getting the Drek animation the lazy way), but I can’t imagine the devs would have any problems with it given that it’s being used for private purposes only… O.o</p>
]]></description><link>https://verge-rpg.com/post/81</link><guid isPermaLink="true">https://verge-rpg.com/post/81</guid><dc:creator><![CDATA[abbor]]></dc:creator><pubDate>Tue, 10 Sep 2019 13:08:42 GMT</pubDate></item><item><title><![CDATA[Reply to Unpacker tool for Verge 2 .vrg-files on Tue, 10 Sep 2019 02:45:10 GMT]]></title><description><![CDATA[<p dir="auto"><em>edit</em> Oh, I see now, you were able to get file 736 “v2unpack_hack.zip” and it doesn’t work on x.vrg which would contain the music…</p>
<p dir="auto">It seems these packfiles are encrypted. I was able to find winv2 source and build an unpacker. I put it here:</p>
<p dir="auto"><a href="https://github.com/TASVideos/vergeology" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/TASVideos/vergeology</a></p>
<p dir="auto">And hopefully someone else can commit some small packfile cases and help me improve this. But anyway, I didn’t end up using it, because…</p>
<p dir="auto">visit here: <a href="http://grenideer.com/diverdown/_htm/download.htm" target="_blank" rel="noopener noreferrer nofollow ugc">http://grenideer.com/diverdown/_htm/download.htm</a></p>
<p dir="auto">download the dos version and the music is already unpacked</p>
<p dir="auto">Finally and most importantly:</p>
<ul>
<li>enya.xm is “exile” from 1988’s Watermark.</li>
<li>aquarium.s3m is a strange demo or demake version of awesome’s “aquarium” (search for AWS_AQUA.XM)</li>
</ul>
]]></description><link>https://verge-rpg.com/post/80</link><guid isPermaLink="true">https://verge-rpg.com/post/80</guid><dc:creator><![CDATA[zeromus]]></dc:creator><pubDate>Tue, 10 Sep 2019 02:45:10 GMT</pubDate></item></channel></rss>