This week I took time off from my personal projects and basically worked a lot and focused on Path of Exile.
As a part of that, I did build a small simulator that modeled the damage output of the Path of Exile bleed mechanic, but it’s not something I plan to share with the world. Here’s a screenshot:
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Next WeekMore of the same, I predict. I’m taking a brief break from game dev. But I wanted to continue posting here so it is easier for me to transition back into active dev work.