Week 9: Not Much This week I took time off from my personal projects and basically worked a lot and focused on Path of Exile. As a part of that, I did build a small simulator that modeled the damage output of the Path of Exile bleed mechanic, but it’s not something I plan to share with the world. Here’s a screenshot: [image: 1618803550244-858077a5-1de7-4222-9fa4-a4f66d5344b8-image.png] Next Week More of the same, I predict. I’m taking a brief break from game dev. But I wanted to continue posting here so it is easier for me to transition back into active dev work.