Week 8
This week I spent time re-envisioning the space game. I have been really unhappy with the state of the game and not finding the “fun” that I want out of it. Over the last week I did make substantial progress and I have a new path I’m taking.
- I have decided that the game will give you multiple fleets, each with an associated capital ship. The capital ship will be the “hub” of activity for that feature, and every capital ship will have some kind of “top level” idle mechanic associated with it. In the current version, there is one capital ship: the mining capital ship. This ship acts as the resource hub for mining, allowing you to move it to wherever you want, and having your miners mine nearby planets. This allows you to reduce roundtrip times between the mining node and the resource hub.
- I have pulled every menu that was associated with planets (e.g. spacedock, warehouse, sorter) and merged them into top-level features so you can access them without having to locate them in the world. This feels a lot better to the player.
Here is the UI for the new, combined “Mining Fleet”:
The new capital ships can serve as an orbital body for smaller ships:
Here the fleet is mining:
Lastly, I am working on adding a game progression feature to the mining fleet, which is engineering & crafting. The idea here is that every capital ship should provide some core “growth” mechanic for the game as a whole. For mining, this means converting resources into projects and components, which can be used to upgrade your capital ships. More on this later.
Managing my Motivation & Coming Weeks
My motivation for this project has waned significantly. I think I am reaching the point I reach with a lot of these projects, where I have yet to “find the groove” in making a game I enjoy making and playing. This is an expected and not at all surprising outcome.
As a result, I’m going to spend the next couple of weeks working on it less and trying to redevelop my interest in it. I make games as a hobby, not a profession, and it competes for my spare time. I am also a Path of Exile player, and there is a big content patch later this week so I expect my “game playing” time will reduce my “game making” time. Again, this is good. I do this for fun, and so it competes with other fun things.
Idle Overworld?
I have been thinking about returning to an older project of mine, which was another idle game involving an RPG overworld. I don’t think I will, but the fondness with which I look upon the work I did there is a reminder that part of my loss of motivation on these projects is that I simply get tired of looking at them. So, maybe the time focusing on other hobbies over the next couple of weeks will renew my motivation.
Here’s some screenshots of my older project:
Definitely had “good bones”. Might come back to it.
Weekly Video
No video this week. I will resume posting videos when progress continues.