June devlog time!
During the month of June, I submitted The Mangotronics Employment Collection to Steam for review. I was finally able to get whitelisted for a Steamworks publisher account after a bunch of annoying back-and-forth, setting up a business bank account and all that fun stuff. Here’s the bulleted list of my accomplishments this month.
What I Did:
Got a Steam publisher account
Added 3 new games to the collection (signed 2 more contracts)
Did a lot of planning and re-prioritization of tasks
Updated the web site & published 3 minor updates to Itch.io
Integrated the Steamworks API into the existing project
Added achievements and Steamcloud support
Submitted to Steam for review
What I Need to Do:
Monitor the results of Valve’s review process
Make any necessary changes and resubmit
Add another game and throw feature creep out the window
Marketing marketing marketing…
Testing testing testing…
Press the Publish button
The planned release is for July 22nd, and I’m stoked!
I’ll follow up to this post with details on the above accomplishments hopefully before then.