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    Jeffgamedev's Gruedorfian Devlog

    Scheduled Pinned Locked Moved Gruedorf
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    • jeffgamedevJ Offline
      jeffgamedev
      last edited by

      Hey Gamedev friends! Most of my work the last week has been consumed by code test for job prospects. One of the tests ended up in a really cool result. Here is a screenshot:

      82d9d9c9-9a11-400c-9d20-a9d6b043b6b1-image.png

      This actually got me inspired to do some 3D development in Unity on my personal time - this is the kind of work I am looking for fulltime. Maybe I’ll find some time to do a personal 3D project.

      Since I was on a Unity kick, I decided to open up my much-neglected yet very-hyped RPG, Circadian, and worked on a few small things in that.

      I added lights to the “BIG BUG” tech company sign:
      bigbug.jpg

      I fixed lighting settings on the monitors in this scene that were emitting a small green light:
      office.jpg

      I also managed to create a new character portrait for the Boxfort project:

      portrait2_2x2.png

      That’s all the progress for this week! Seeya later Gruedorfs!

      1 Reply Last reply Reply Quote 2
      • jeffgamedevJ Offline
        jeffgamedev
        last edited by

        Hey my gamedev friends! I’d be lying if I didn’t admit this was the busiest week of my life. I’ve had 8 interviews the past 3 days alone, and more to come. I decided that I would produce a small mobile space shooter game, just to get a small project done, since all of my projects scope are way out of control. Enter, “Star Weasel”, the wise-cracking Star-fox wannabe, destroying rogue vegetables throughout the galaxy.
        3e330cf2-3090-481e-b3c7-1eaf1b614b21-image.png

        I was able to spend a few hours making a rough prototype in Godot, and figure I should have this done by the end of the month, given that interview stuff slows down.

        It was kind of cool though, in one of my interviews, I was on call with 3 creative peeps who said, “well, what have you worked on lately?” and I shared them my boxfort prototype; we all got online and ran around togethether while I explained how the prototype was made. It was awesome!

        Hoping to find more free time soon. I’m just a sailor on a tugboat in a very chaotic job-search storm, right now! There are some solid leads, though. I’m hopeful for the near future.

        Later!

        1 Reply Last reply Reply Quote 4
        • jeffgamedevJ Offline
          jeffgamedev
          last edited by

          Heyo friends! Still doing the dash for a job madness, but I did manage to find more than a few moments to work on my space shooter game. It’s coming along!
          bee73157-efd9-461e-9bdc-d76522957226-image.png

          New features:

          • Dialogue text and animations with cute noises (Banjo-Kazooie style audio) whenever you destroy a carrot or take damage.
          • Created new Ship graphic.
          • Ship engine particle effect.
          • Ship laser trailing particle effect.
          • Ship laser shoot particle effect.
          • Stars trailing in the background (particle effect).
          • Improve input on desktop.

          Short Gameplay Video

          The game is also deployed to web with the latest changes as of writing this if you’d like to play it:

          http://www.jeffgamedev.com/starweasel/

          Until next time friends!

          1 Reply Last reply Reply Quote 3
          • jeffgamedevJ Offline
            jeffgamedev
            last edited by

            Well, hello! It’s been just under a week, which is just in time for a Gruedorf. It seems my job search is coming to a close, so I can stop complaining about that! Received a few offers, and going to accept one this week!

            In gamedev news, still tinkering away with my free hours on Star Weasel!

            Check out this epic gif:
            alt text

            New features since last 'dorf:

            • Carrots now rotate faster and also move in a sin wave pattern.
            • Player HP % is now displayed in the top right corner and decreases when taking damage. Nothing happens at 0%.
            • Implemented infinite scrolling background script and graphics. I should be able to have repeating levels as well.
            • Implemented clouds to go overtop of the level mentioned above. Just using a quick particle effect.

            Awesome! Keep on deving, friends!

            1 Reply Last reply Reply Quote 3
            • jeffgamedevJ Offline
              jeffgamedev
              last edited by

              Whelp! I officially have a job! I’m starting a Senior Unity Developer position on April 1st! What a relief! Also, managed to make some updates to Star Weasel!

              Star Weasel Changelog:

              • New Enemy.
              • Enemy Shooting.
              • New Player Ship Frames: Lean Left, Lean Right.
              • Improve colors of Weasel Portrait Sprite.
              • Improve colors of Player Ship Sprite.
              • Set Z index of explosions so they are always visible.
              • Player takes damage and percentage of health is displayed.
              • Create new character portrait, “Turtle”.

              alt text

              “Brewster Entertainment” is going to be the publishing entity for this game, so I decided to embark on getting an HTTPS domain setup. I managed to achieve this all pretty easily through AWS. I am now working on a site in VueJS, but in the meantime, https://brewster.studio is live with the latest build of Star Weasel until replaced by a site. 🙂

              1 Reply Last reply Reply Quote 4
              • jeffgamedevJ Offline
                jeffgamedev
                last edited by

                GRUEDORF’D! After not posting for months, I’m here to undo my lose streak and regain control over my hobbies. Let’s just get to the good stuff then:

                I did manage to work on my Earthbound-like RPG Circadian. Circadian-8-2-2021-10-32-54-PM 2.png
                I honestly should be spending most of my hobby time on this one.

                During a Darkest Dungeon binge, I started playing around with the idea of a similar game and threw a thing together in Godot. 6f9e623e-fe7e-4038-8cbb-19b8cfa32574-image.png

                I actually took a step back on this and decided to take a more command line app approach to really nail down the mechanics. I have a little prototype simulating a battle:

                I also started doing some baby steps into machine learning through the new ML dotnet libraries, as I spend a lot of my time in C# ecosystems now for work.

                Heck Yeah! Gruedorf! Thanks guys!

                jeffgamedevJ 1 Reply Last reply Reply Quote 2
                • jeffgamedevJ Offline
                  jeffgamedev @jeffgamedev
                  last edited by

                  Forgot to paste the output for the battle simulation:

                  I actually took a step back on this and decided to take a more command line app approach to really nail down the mechanics. I have a little prototype simulating a battle:

                  
                  Initiating Game
                  Team 1 Alive Members: 4
                  Team 2 Alive Members: 4
                  Begin Round: 0
                  Chr5195 Attack Chr660!
                  Chr660 Takes 9 Damage! ( HP: 28 )
                  Chr660 Attack Chr8010!
                  Chr8010 Takes 4 Damage! ( HP: 27 )
                  Chr649 Attack Chr3124!
                  Chr3124 Takes 4 Damage! ( HP: 23 )
                  Chr685 Attack Chr2782!
                  Chr2782 Takes 4 Damage! ( HP: 24 )
                  Chr2782 Attack Chr8010!
                  Chr8010 Takes 6 Damage! ( HP: 23 )
                  Chr8010 Attack Chr3124!
                  Chr3124 Takes 8 Damage! ( HP: 19 )
                  Chr3124 Attack Chr5195!
                  Chr5195 Takes 9 Damage! ( HP: 26 )
                  Chr5187 Attack Chr5195!
                  Chr5195 Takes 11 Damage! ( HP: 17 )
                  Team 1 Alive Members: 4
                  Team 2 Alive Members: 4
                  Begin Round: 1
                  Chr5195 Attack Chr5187!
                  Chr5187 Takes 9 Damage! ( HP: 25 )
                  Chr660 Attack Chr685!
                  Chr685 Takes 4 Damage! ( HP: 28 )
                  Chr649 Attack Chr2782!
                  Chr2782 Takes 4 Damage! ( HP: 20 )
                  Chr685 Attack Chr2782!
                  Chr2782 Takes 4 Damage! ( HP: 16 )
                  Chr2782 Attack Chr649!
                  Chr649 Takes 6 Damage! ( HP: 28 )
                  Chr8010 Attack Chr3124!
                  Chr3124 Takes 8 Damage! ( HP: 11 )
                  Chr3124 Attack Chr685!
                  Chr685 Takes 9 Damage! ( HP: 24 )
                  Chr5187 Attack Chr5195!
                  Chr5195 Takes 11 Damage! ( HP: 6 )
                  Team 1 Alive Members: 3
                  Team 2 Alive Members: 4
                  Begin Round: 2
                  Chr660 Attack Chr8010!
                  Chr8010 Takes 4 Damage! ( HP: 17 )
                  Chr649 Attack Chr2782!
                  Chr2782 Takes 4 Damage! ( HP: 12 )
                  Chr685 Attack Chr2782!
                  Chr2782 Takes 4 Damage! ( HP: 8 )
                  Chr2782 Attack Chr685!
                  Chr685 Takes 6 Damage! ( HP: 15 )
                  Chr8010 Attack Chr660!
                  Chr660 Takes 8 Damage! ( HP: 19 )
                  Chr3124 Attack Chr649!
                  Chr649 Takes 9 Damage! ( HP: 22 )
                  Chr5187 Attack Chr8010!
                  Chr8010 Takes 11 Damage! ( HP: 13 )
                  Team 1 Alive Members: 3
                  Team 2 Alive Members: 4
                  Begin Round: 3
                  Chr660 Attack Chr8010!
                  Chr8010 Takes 4 Damage! ( HP: 2 )
                  Chr649 Attack Chr3124!
                  Chr3124 Takes 4 Damage! ( HP: 3 )
                  Chr685 Attack Chr2782!
                  Chr2782 Takes 4 Damage! ( HP: 4 )
                  Chr5187 Attack Chr685!
                  Chr685 Takes 11 Damage! ( HP: 9 )
                  Team 1 Alive Members: 1
                  Team 2 Alive Members: 2
                  Begin Round: 4
                  Chr660 Attack Chr649!
                  Chr649 Takes 4 Damage! ( HP: 13 )
                  Chr649 Attack Chr5187!
                  Chr5187 Takes 4 Damage! ( HP: 16 )
                  Chr5187 Attack Chr649!
                  Chr649 Takes 11 Damage! ( HP: 9 )
                  Combat Ended.
                  Team 1 Alive Members: 0
                  Team 2 Alive Members: 2
                  
                  1 Reply Last reply Reply Quote 2
                  • jeffgamedevJ Offline
                    jeffgamedev
                    last edited by

                    I’ve been making steady progress on the Grand Onion, NES style project made in Godot.

                    The workflow to produce a NES style game is so seamless, that I’ve decided to enforce this restriction on any new game projects I just absolutely cannot stop myself from starting:

                    All new game projects MUST be a faux NES game.

                    I’ve been able to produce 2D graphics and maps rapidly that I’m happy with. In comparison, I slog through my high resolution RPG made in Unity.

                    The game mechanics revolve around a single multi-layered world, where the x/y coordinates all match between layers upward and downward. Right now, there is only the main surface level ,and one level down. It is coming along:

                    overworld
                    00456cc4-57b5-4515-bfc5-519963542670-image.png

                    undeworld layer 1
                    7e1e5037-333c-4863-b619-92082fcb7161-image.png

                    a variety of new items:

                    d7f4a7fa-257f-437e-9498-07b077d28eaa-image.png

                    new areas, new npcs!

                    2a7d55fd-e14c-48a8-a906-c92acff1d980-image.png

                    more npc text, more item trading, the world is steadily growing!

                    1 Reply Last reply Reply Quote 4
                    • jeffgamedevJ Offline
                      jeffgamedev
                      last edited by

                      Hello my wonderful friends! My delinquency here is not to say I haven’t been working on indie game stuff frequently. Like Hatchet posted, I’ve been clocking a lot of time on the Mannux project.

                      I have a lot of irons in the oven right now, but I did manage to get inspired and rebuild my personal site. It’s deployed here: https://jeffgamedev.com/
                      There’s a “Play” page where you can play a bunch of the stuff I’ve posted here, as well as some others.

                      I’m planning on completing Grand Onion this year. I have some ideas about how to monetize it, but I plan on making it completely free and without DRM.

                      Woohoo! Gruedorf!

                      jeffgamedevJ 1 Reply Last reply Reply Quote 3
                      • jeffgamedevJ Offline
                        jeffgamedev @jeffgamedev
                        last edited by

                        Time to stop losing.

                        I’ve been working on a game I titled “.V4MP1R3”. It is a single player, 2D, story driven game. I do not have any combat defined at this time, but I’d like it to be open ended and strategic.

                        vsc1.png

                        vsc2.png

                        The main inspirations are:

                        • Shadowrun (universe)
                        • Cyberpunk (universe)
                        • Shadowrun SNES (lots of gameplay/gamefeel)
                        • Shadowrun Genesis (shares a lot of the same grittiness/gamefeel)
                        • Tibia MMO (Oblique 2D perspective)
                        • Ultima VI (Oblique 2D perspective)
                        • Fallout (excessive looting)

                        This was also made for a gamejam semi-hosted on discord and I submitted around the end of September deadline. So version 0.0.1 on windows was birthed here: https://drive.google.com/file/d/1b7FPniLAQ5r9lTYaxR9lwF-b6z_bCW01/view?usp=sharing

                        I plan on doing another release at the end of the month to keep up momentum. Until I have a newborn to care for which is coming up really soon!! 🤣

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