[GRUEDORF] Grue's Sully Updates Thread
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Started posting videos on video sites…
https://www.tiktok.com/@breadbros_games/video/7310402346960440619
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Wrote the first draft of the first-ever Breadbros newsletter post!
(Should be coming out early next week after Ustor gives notes/feedback)
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…wtf how did a new thread get made I am bad at internet
New post here:
https://verge-rpg.com/topic/259/the-gruedorfing-must-continue -
Did y’all know running a business is work?
This past week I’ve:
- finalized the Breadbros Logo
- done a lot of project management/triaging from internal testers
- done some hiring of new art contractors
- done a LOT of removing business-related services from my personal cards to the company card
- designed/ordered some stickers for conventions
- set up my laptop for development again
- set up a new ubuntu build machine (ongoing)
- posted some social media
(please follow us on https://www.tiktok.com/@breadbros_games )
and… I’m sure I’m missing so many other things!
And wow I need to start listening to my monday calendar even to post here
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@bengrue Today’s gruedorf…
…getting vrpg back up, once again
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Of minor import:
Got vrpg back up again. What a precious little baby this site is (if I upgrade mongodb it gets sad. sigh)Of way cooler import: we’re getting more animations into the game! Woo. Check it out:
https://www.tiktok.com/@breadbros_games/video/7395356916173638955
https://www.tiktok.com/@breadbros_games/video/7406824522042641706Of major import:
I’m on two panels at PAX this coming weekend:
https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864566&panel-name=Great-Developers-Steal-The-Influence-of-Multimedia-on-Video-Games-13-andhttps://west.paxsite.com/en-us/schedule/panel-information.html?gtID=864824&panel-name=Eating-Wall-Turkeys-A-Retrospective-on-Food-in-Games-…and as such I’m working VERY hard to get the Linux Demo for Sully up before then so I can do a public demo release
Let’s see if it happens
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An actual Sully Update: been plugging away on getting public windows, linux, and OSX demos out for Sully!
https://x.com/breadbros/status/1828902157984379004
Also… I was on two panels at PAX over the weekend!
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(•_•) <) )╯ we are finishing up / \ (•_•) \( (> a public / \ (•_•) <) )╯ Sully Demo / \
Aiming at end of month, let’s see how this goes
(might just be an open beta demo to collect crash reports from people, but that’s still good)
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Sully’s beta is now fully playable on the steamdeck as a native linux app
Working right now on getting the Demo builds building and setting up a deployer to Steam as a private beta
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- Been tackling a lot of errors on the Linux build of Sully / fixing up the build scripts so they work on Windows and Linux for both Release and Demo builds of Sully!
- Two nights ago my Windows Buildbot decided that it no longer liked custom git commands outside of the checkout Github Action so I’ve been diagnosing that! (My Linux Buildbot is perfectly happy still)
- This is all in preparation for an OSX build (which dozen of people will use. Dozen!)
(The Linux build will be much more popular due to the Steamdeck)
Also Ustor has been doing a lot! And our animator Val has been killing it lately! Check out this WIP!
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I queued up 3 weeks of social media posts in Fedica in prep for an imminent Demo announcement! It was 2 hours for 13 posts which is less than 10 minutes per to queue up (which is pretty good) but it discounts all the image/video collection time too
The less glamorous part of gamedev -_-
I mean: look at all them!
https://x.com/breadbros
https://bsky.app/profile/breadbros.com
https://mastodon.gamedev.place/@breadbros
https://www.instagram.com/breadbros_games
https://www.threads.net/@breadbros_games
https://www.tiktok.com/@breadbros_games
https://www.youtube.com/@BreadbrosGamesOh also did some build system work and tried (unsuccessfully) to diagnose the OSX auto-crash problem