Okay so, I'm like a week late. Thankfully, I'm not losing yet again.
I'm STILL working on the key/button rebinding systems! I'm getting about 5-10 hours a week in on Sully right now and this looks like it was a 40-50 hour boi.
Currently I've augmented the systems for full subscription/unsubscription. Gayo didnt go the whole mile 10 years ago when he made XNAVERGE, but I can hardly blame him
It only works with actual xbox controllers atm and I need to figure THAT one out (probably need to use a different input library ultimately? Anyone have good c# recommendations for both win/mac?)
What's left on this feature, though?
The UI isn't yet completed. I'm past "choose a virtual key (i.e., up/down/confirm/cancel etc" and "choose unbind an existing key or bind a new key" and I'm past capturing diff'd keypresses. But now I have to go down about 6 if/else paths because this is a very edge conditiony problemspace. Like: "how about never unbind the last key for an action, lest you remove your ability to play the game or even fix the problem." Stuff like that.
I need to add savefile stuff for this all! Dehydration and rehydration, baby!
Anyways, I bet this is what my next post is about too. Alas.