Today's update (slightly late, I got plenty done in the past seven days, I just had Keto Superfog Brain last night...)
The post-Big-Daddy-Bubba-Fight scene has it's first pass! This is one of my favorite scenes in the game, Tons of editing and scripting need to be done to make it more dynamic than 300 raw lines of exposition, but progress is progress!
(Weird formatting note: Bubba's text needs two spaces at the front of line 1 of any box and one space at the front of line 3 of any box to avoid the overwhelming power of his hat and shawl.)
I replaced hardcoded Portrait definitions with data-driven ones that were actively reloaded while in debug mode upon map reload!
- This allows me to iterate on scenes quicker if I need new portraits!
- This also allows me to make a in-editor tool easier for knowing when my textboxes overflow, and to assist with translation!
And that's it for Sully Stuff that I can talk about!