Work has been busy this week so not much to report.
I did some work on a web framework to support downloading assets, script updates, and analytics for games post launch.
Unity tilemap editing isn’t going to work out… it isn’t just isn’t mature enough yet. I’m kind of shocked to find that the state of tilemap editors isn’t really that great. I assumed “2D Tilemap Editor” would have a clear and amazing winner by now. For now we’re integrating Tiled into the workflow.
Cheers