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verge 3: Free 2D Game Engine

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» Geas Demo, new PC release version of VERGE 3.
We should be noisier: since last this newspost spoke, we've had 72 revisions of VERGE 3 in the SVN repository, 123 revisions of the new website, and 7 months of gruedorfers... well, Gruedorfing.

The most up-to-date work-in-progress build of verge3 can be found in Kildorf's most recent Geas demo. Please direct any questions about what's new and/or incompatibility questions with existing projects to this comments thread, where Kildorf and Overkill will explain things in calm, soothing tones.

For those of you who are floundering for LuaVERGE documentation, Little Daddy Kildorf's got all talk and no action so far with his Lua Verge Tutorial. Perhaps he could be motivated with emails, forum messages, and brief conversations on IRC to rectify this terrible oversight!

I should make news posts more often.
  
  
» 2008 Year-end Competition Results

How About M?



Well, judging has finally completed. The winners are below, but before you go and look at the chart, please remember: All of these games were great. I had a lot of fun judging for this competition and hope to see compos of similar quality in the future.

So thanks to everyone! You're all awesome.




Now, without further ado, your rankings


18 pts: Mademoiselle
15 pts: Dial 'M' for MacGuffin
9 pts: Monster Magnet Meow
7 pts: Marble Massacre
7 pts: Mason's Memoirs: The Middle Months
7 pts: Wind (with a capital M)


As you can see the judges had some thoughts in line with each other but we each had different favourites and ideas about what was better or worse.

The way that we decided the results were that each of the three judges came up with their own criteria and then ranked each game within their own system. Then, I took the rankings and gave out points: 6 points for first place, 5 for second, etc. etc. Adding the points up we got overall rankings.

In any case, I will be posting full reviews from each judge in the posts that follow. Congratulations to CrazyAznGamer, and congratulations to everyone who participated!
  
  
» 240HOV - Judging is happening
Just wanted everyone to know: Judging is underway. We're hoping to post the results this weekend.

That is all.
  
  
» 240HOV - Done
Hey everyone.

It's been nearly eight hours since the compo was theoretically over, so I think that's been a soft enough deadline, yeah?



To remind everyone, the constraints were that VERGE must be used, there had to be three distinct areas, and it had to implement the theme of "How about m". (You can thank Overkill for that inspired/erroric theme.)

Good job to everyone. We had six entries by the end, and they're all great. Seriously. Here they are, in no particular order:


Since I have news posting privs and I didn't participate in the compo, I've taken over moving, shaking, and judging duties. So far as I know, there have been three people who have shown interest in judging: myself, SDHawk, and pthaloearth. This doesn't mean we can't have any more last-minute judges! If you would like to be an official judge, please reply to this thread or get ahold of me at the email address in my profile.

I'm going to try to ensure that we turn around on the judging as quickly as we can. Let's not repeat that last compo, yeah?
  
  
» 240HOV - Deadline is soon.
Okay, so the How About M compo is almost over.

However, I don't think anyone should drop their new years plans to mash in last minute stressful game features. So I'm thinking submission deadlines should be... lenient. The compo will have technically ended at December 31st, 2008, 11:59 Eastern Standard Time (GMT - 5), but I expect most people will just hand it in on January 1st at like 5am in their timezone. Even if that's a lot more time than should be given, that's just fair in case there's uploading problems or you just didn't realize it was due an hour ago or something. Plus it results in potentially more polished games, if there's less of a strict hurry.

Also! We're still looking for judges. Please announce if you'd be willing to judge the entries.

Please post here or drop by #m on irc://irc.lunarnet.org to do some last minute taunts, to ask questions, or to get help if you're having trouble with uploading or something.

Post submitted games as a reply to this.

The clock's ticking... Good luck!
  
  
» Varargs!
Hey guys!

Did you know Overkill added Variable Arguments to v3? Like a year ago or something?

And then didn't document them?

Well, now you do. ;)

Edit:
CallFunction() updated.
Varargs explained!
String-calling explained!

You may all now praise Overkill instead of mocking him. Maybe.
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