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As documented in the thread http://verge-rpg.com/forums/verge-developers-forum/jverge , Rafael_Esper has released a set of java tools to provide verge-like api and format loading to game makers!
Of note is that while it supports familiar API calls, all of the game scripting is done directly in java. There is no Lua or VC here, so reimplementation will be a factor if you choose to use this for an existing project. The engine and some example games are available on github: https://github.com/rafael-esper/JVerge https://github.com/rafael-esper/Ak https://github.com/rafael-esper/Sully https://github.com/rafael-esper/PS Some screenshots! Are in the folder at https://github.com/rafael-esper/JVerge/tree/master/screenshots |
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Server maintenance is fun!
We apologize for the convenience. That's the royal we. It's just me. I'm the sorry one. |
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Sorry about the annoyance around here lately. Hopefully my emails to those of you who contacted me with V3 questions were helpful enough in this winter of our
The files are still as of yet unavailable. I think I'll be bringing everything up later today. I may pass out from exhaustion, though. ;) |
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This website, and many of my others, is on a VM that zeromus has colocated.
The company that he's been going through is awful and should be dragged through the streets and shot. In lieu of the week of downtime I just had that was started by an unannounced restart and the problems caused by that, I'm in the process of moving verge-rpg and all of it's little brothers to a... cloudier host. We apologize for the inconvenience. |
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Overkill was kind enough to cut a new version of v3 for PC users. The download is available at:
http://verge-rpg.com/downloads/verge-3-2b-march-24-2011 (A Mac build is pending.) Brief changelog: * verge3 has minor bugfixes and the vx library (docs: http://www.bananattack.com/vx/ ) which aids immensly in Lua use is now packed in. * 64-bit compatible versions of maped3, and the other tools (CHRMAK, PackEd) |
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There was a six-hour outage window last night.
Our colocation facility was moving. We apologize for any inconvenience this may have caused. |
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