Not a lot to show for this week's work, but I mainly did tile art and planning, with a bit of gameplay/animation tweaking to get a smoother feel.
I drew more tiles for the intro area of the game, and I also decided to drop the roguelite idea that was originally planned(that aspect was only in the early stages anyway). I did this because it really doesn't make sense within the main context of the game, and I think a deliberately designed world/screen layout will be more interesting for this game. If I actually finish and launch this thing, I may bring back the roguelite aspect as an extra game mode post-launch. But it's on the cutting room floor for now.
The main goal of the game is to save a bunch of tiny people who have been captured. There will be one to save on every screen, and the obstacles/enemies that are in the way may get progressively harder. The path through the world will be non-linear, and the player will easily be able to go back to previously visited screens in an instant. The sub-goal of the game is a creation/destruction aspect that I'll describe in a bit.
The focus of the game will not be to obtain abilities that allow for progression (I wouldn't consider this a "Metroidvania"). Instead, most abilities will be available from the start. The goal will be to combine all the various abilities to reach the tiny person on each screen. There will also be a measure of creation% or destruction% on each screen...which contributes to an overall creation/destruction rating.
So what do I mean by creation and destruction? This is basically 2 different modes for the beam that the player shoots, which has impacts on the environment and lifeforms on each screen.
In creation mode, shooting enemies enough times will make them friendly. Any dead lifeform (whether it is a plant, enemy, or animal) can be revived if shot (even if previously killed/destroyed with the destruction beam). The creation beam has a very short cooldown, so rapid fire will not be possible. It will be a harder more to play in overall.
In destruction mode, shooting life forms enough times will kill them. If an enemy is friendly, it will become hostile when shot. The destruction beam has no cooldown and can be fired rapidly...making the game much easier. But there could be consequences to this.
That's about it for now!