…wtf how did a new thread get made I am bad at internet
New post here:
https://verge-rpg.com/topic/259/the-gruedorfing-must-continue
…wtf how did a new thread get made I am bad at internet
New post here:
https://verge-rpg.com/topic/259/the-gruedorfing-must-continue
Hm, what have I been doing that’s public?
I made a neat electron app for my desktop tray so I add passive and active functionality real quick to my desktop system
Like, it’s got a webserver that listens to my local network and can play sounds into my real-life earholes. This was very useful because I wanted to hear when my VMs hit breakpoints or builds failed and stuff like that (because I’m VERY dependent on audio triggers)
I even added a 1980’s style voice synth so it could say in a very Stephen Hawking Way “LINUX BUILD FAILED”
https://github.com/mcgrue/tray-platform <- if you’re curious
.env
monitor taht auto-spawns your electron windows (if the proper variables are set) to the dimensions specified. This was mainly because I wanted my development workflow to always auto-open the chromium developers console, and put it in a separate location from the appI really like optimizing my workflow
So. That’s neat… But it was only a day of all this:
It’s kinda impressive I can be so consistent because I was badly ill for three of those weeks, but I do love what I’m working on
The Dorf of Gruedorf has been far more consistent with his updates, and you should go follow him over at https://mastodon.gamedev.place/@shamuspeveril/111994370166230122
You can also join the Breadbros Discord and come to the #gruedorf channel if you’re so inclined!
Wrote the first draft of the first-ever Breadbros newsletter post!
(Should be coming out early next week after Ustor gives notes/feedback)
Started posting videos on video sites…
https://www.tiktok.com/@breadbros_games/video/7310402346960440619
It’s been an annoying few weeks for me, but here’s some stuff I’ve done:
So. That’s… me.
Edit: oh, I also almost fixed the account verification/recovery stuff but that’s all tied into “wow it sucks these days.” So that’s… still in progress
Fixed and verified.
Apologies again for the broken account verification emails (if you got one)
Actually - crap - jumped the gun there.
If you received a account verification email: sorry, thoise links won’t work. Been dealing with all sorts of sysadmin stuff all day and I made an error.
Fix pending…
Hey-ho… you can now validate your email and/or recover your account!
Kinda important things for a website. Sorry for the downtime y’all.
And I added some buttons to the bottom of the main page!
Of note: the “V” is a link to the (very barebones) VERGE Repo.
Today’s gruedorf: I spent like 10 damned hours figuring out what was wrong with the nodebb install ;_;
(an upgrade made it so it was no longer upgrading to HTTP2 to stream in the js/css. The web was a mistake.)
@bengrue Update: I think I fixed the website in the hackiest way possible.
I neither know why nodebb stopped serving the its critical js/css files, nor do I particularly care after spending way too long fixing them by stapling them into place.
Internet.
Of.
Shit.
Build automation tasks continue!
Did you know that github no longer provides free branch protection for private repos? It’s true!
Just $44/year for everyone who’s a collaborator if you want this useful feature!
…so if you got an email saying you were disconnected from one of my projects this week: I still love you.
What have I been doing this week?
I’ve been turning my beefy windows machine into an automated build machine!
And boy is it frustrating!
https://github.com/ilammy/msvc-dev-cmd/issues/63
Whee.
Okay, okay, okay. I’ve been losing Gruedorf since the end of August. I promise I’ve been busy though:
I mean, October was a little light but LOOK at all those COMMITS!
Anyways, can’t talk about all that. Let’s see, what have I done?
Since the last update I’ve:
Wow, did you know there’s tons of stuff to game making that ISNT making games? I hate it!
Out of professional courtesy I won’t post WIPs of the marketing art. It’ll be done soon! :3
Today’s update!
In the last two weeks I’ve:
What have I been doing lately?
Making a custom C++ UI system for the current game project!
Basically bringing the concepts of Sully’s C#-based McGrender engine that Ustor and I have developed over the years and making it work in a C++ SDL2 context.
It’s going surprisingly well, but I’m annoyed I’ll have to make a drop down menu >: (
Also, although I can be a good graphic designer, there’s a difference between can and will.
I chose to stay “no”.