<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
	<title>VERGE 3 Community Uploads</title>
	<link>http://verge-rpg.com/rss/files/</link>
	<description>verge-rpg.com's most recent community uploaded files.</description>
	<language>en-us</language>
	<pubDate>Tue, 22 May 2012 02:32:49 GMT</pubDate>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<generator>Egometry Ventures</generator>
	<managingEditor>mcgrue@verge-rpg.com</managingEditor>
	<webMaster>mcgrue@verge-rpg.com</webMaster>
		
		<item>
	<title>I Can't Even Dance (by Keast)</title>
	<link>http://verge-rpg.com/downloads/i-cant-even-dance</link>   
	<description><![CDATA[Probably something like an adventure game. Great storytelling. Compelling arts. Outrageous overstatements. Try it!<br /><br /><a href="http://verge-rpg.com/downloads/i-cant-even-dance/">Download this file?</a>]]></description>
	<pubDate>Wed, Aug 3rd 2011, 15:42 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/i-cant-even-dance</guid>
	</item>
		<item>
	<title>Lost Dog (Tech Demo) - Mac Version (by Shadow64)</title>
	<link>http://verge-rpg.com/downloads/lost-dog-tech-demo-mac-version</link>   
	<description><![CDATA[Now it's for Mac!!!

The first release from Silhouette Games, Lost Dog is a Visual Novel about a young boy named Billy who loses his dog Moomis.

This release contains all (or at least most) of the components necessary to creating a full visual novel game.

We hope that you enjoy it.

For more information about Silhouette and any future releases, keep checking in with http://www.silhouettegames.com.

Thanks for playing!<br /><br /><a href="http://verge-rpg.com/downloads/lost-dog-tech-demo-mac-version/">Download this file?</a>]]></description>
	<pubDate>Wed, Mar 30th 2011, 13:05 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/lost-dog-tech-demo-mac-version</guid>
	</item>
		<item>
	<title>Lost Dog (Tech Demo) (by Shadow64)</title>
	<link>http://verge-rpg.com/downloads/lost-dog-tech-demo</link>   
	<description><![CDATA[The first release from Silhouette Games, Lost Dog is a Visual Novel about a young boy named Billy who loses his dog Moomis.

This release contains all (or at least most) of the components necessary to creating a full visual novel game.

We hope that you enjoy it.

For more information about Silhouette and any future releases, keep checking in with http://www.silhouettegames.com.

Thanks for playing!<br /><br /><a href="http://verge-rpg.com/downloads/lost-dog-tech-demo/">Download this file?</a>]]></description>
	<pubDate>Wed, Mar 30th 2011, 00:05 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/lost-dog-tech-demo</guid>
	</item>
		<item>
	<title>Verge 3.2b (March 24, 2011) (by Overkill)</title>
	<link>http://verge-rpg.com/downloads/verge-3-2b-march-24-2011</link>   
	<description><![CDATA[Official engine release of Verge 3 for Windows, on March 24, 2011. Includes Verge 3.2b, the first version of Verge 3 to allow emulated fullscreen for non-native resolutions, a version of maped3 that works on 64-bit machines, the vx library for developing with LuaVerge, and some other useful things.<br /><br /><a href="http://verge-rpg.com/downloads/verge-3-2b-march-24-2011/">Download this file?</a>]]></description>
	<pubDate>Thu, Mar 24th 2011, 20:59 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/verge-3-2b-march-24-2011</guid>
	</item>
		<item>
	<title>Lua Save Bitmap Demo (by mcgrue)</title>
	<link>http://verge-rpg.com/downloads/lua-save-bitmap-demo</link>   
	<description><![CDATA[This short demo provides a function to save a VERGE image reference as a .BMP, and provides a brief example.

This is a lua-fication of http://verge-rpg.com/general/tileset-maker/

[code]
function WriteFileBitmap24(out_image_handle, filename)
    img_x = v3.ImageWidth(out_image_handle)
    img_y = v3.ImageHeight(out_image_handle)

    if (img_x * img_y) == 0 then
        return 0 -- Return on bad image
    end

    if (img_x * 3 % 4) then
        img_xtra = 4 - (img_x * 3 % 4) -- Padding needed
    else
        img_xtra = 0 -- No padding needed
    end

    img_size = ((3 * img_x) + img_xtra) * img_y -- Size of image data in bytes
    out_file = v3.FileOpen(filename .. '.bmp', v3.FILE_WRITE)
    
    if out_file <= 0 then
        return 0 -- Return on bad path or unopenable file
    end

    v3.FileWriteWord(out_file, 19778)           -- bfType - Header of 'BM'
    v3.FileWriteQuad(out_file, 54 + img_size)   -- bfSize - File size
    v3.FileWriteQuad(out_file, 0)               -- bfReserved1, bfReserved2  - Two reserved words
    v3.FileWriteQuad(out_file, 54)              -- bfOffBits - Offset to image data
    v3.FileWriteQuad(out_file, 40)              -- biSize - Size of (windows) bitmap info structure
    v3.FileWriteQuad(out_file, img_x)           -- biWidth - Image width
    v3.FileWriteQuad(out_file, img_y)           -- biHeight - Image height
    v3.FileWriteWord(out_file, 1)               -- biPlanes - Err... one
    v3.FileWriteWord(out_file, 24)              -- biBitCount - Bits per pixel
    v3.FileWriteQuad(out_file, 0)               -- biCompression - No compression
    v3.FileWriteQuad(out_file, img_size)        -- biSizeImage - Size of bitmap data
    v3.FileWriteQuad(out_file, 0)               -- biXPelsPerMeter
    v3.FileWriteQuad(out_file, 0)               -- biYPelsPerMeter

    -- X/YPelsPerMeter specifies the horizontal/vertical resolution,
    -- in pixels per meter, of the target device for the bitmap.
    -- An application can use this value to select a bitmap from a resource
    -- group that best matches the characteristics of the current device.
    v3.FileWriteQuad(out_file, 0) -- biClrUsed - Not palletted data
    v3.FileWriteQuad(out_file, 0) -- biClrImportant - All colours important

    for yi = (img_y - 1), 0, -1 do --Move from bottom of image data up
        for xi = 0, (img_x-1), 1 do -- Write row of pixels
            out_pixel = v3.GetPixel(xi, yi, out_image_handle)
            v3.FileWriteByte(out_file, v3.GetB(out_pixel))
            v3.FileWriteByte(out_file, v3.GetG(out_pixel))
            v3.FileWriteByte(out_file, v3.GetR(out_pixel))
        end

--        for xi = img_xtra,  1, -1 do -- Pad to quad width
--            v3.FileWriteByte(out_file, 0);
--        end
    end

    v3.FileClose(out_file);
    return img_size;
end
[/code]<br /><br /><a href="http://verge-rpg.com/downloads/lua-save-bitmap-demo/">Download this file?</a>]]></description>
	<pubDate>Wed, Dec 29th 2010, 04:00 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/lua-save-bitmap-demo</guid>
	</item>
		<item>
	<title>Mademoiselle (by CrazyAznGamer)</title>
	<link>http://verge-rpg.com/downloads/mademoiselle</link>   
	<description><![CDATA[An innovative indie-style platformer showcasing verge's not-strictly-for-RPGS capabilities.

Winner of the 2008 "How About M" compo!<br /><br /><a href="http://verge-rpg.com/downloads/mademoiselle/">Download this file?</a>]]></description>
	<pubDate>Thu, Nov 18th 2010, 00:32 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/mademoiselle</guid>
	</item>
		<item>
	<title>Slippity Slabs (by ustor)</title>
	<link>http://verge-rpg.com/downloads/slippity-slabs</link>   
	<description><![CDATA[<br /><br /><a href="http://verge-rpg.com/downloads/slippity-slabs/">Download this file?</a>]]></description>
	<pubDate>Thu, Oct 14th 2010, 20:48 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/slippity-slabs</guid>
	</item>
		<item>
	<title>Notepad++ Syntax File for VergeC 3 (by Goldenrod111)</title>
	<link>http://verge-rpg.com/downloads/notepad-syntax-file-for-vergec-3</link>   
	<description><![CDATA[<br /><br /><a href="http://verge-rpg.com/downloads/notepad-syntax-file-for-vergec-3/">Download this file?</a>]]></description>
	<pubDate>Sat, Sep 18th 2010, 13:33 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/notepad-syntax-file-for-vergec-3</guid>
	</item>
		<item>
	<title>Maped 3 (August 2010 Release) (by Overkill)</title>
	<link>http://verge-rpg.com/downloads/maped-3-august-2010-release</link>   
	<description><![CDATA[<br /><br /><a href="http://verge-rpg.com/downloads/maped-3-august-2010-release/">Download this file?</a>]]></description>
	<pubDate>Thu, Aug 26th 2010, 02:14 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/maped-3-august-2010-release</guid>
	</item>
		<item>
	<title>psdmap-0.6 (by aen)</title>
	<link>http://verge-rpg.com/downloads/psdmap-0-6</link>   
	<description><![CDATA[<br /><br /><a href="http://verge-rpg.com/downloads/psdmap-0-6/">Download this file?</a>]]></description>
	<pubDate>Tue, Aug 17th 2010, 00:42 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/psdmap-0-6</guid>
	</item>
		
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