And 6 slots surrounding the large one. You define who goes where. For instance, on the overworld map, there's 3 zones I have right now. Each zone calls a random function that calls the battle engine using one of 4-6 randomly-chosen configurations. So one zone may give you one imp, 3 imps, 6 imps, an imp and 2 soldiers, 3 soldiers, or a large slug.