JVerge
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rafael_esper

I'm a experienced Java programmer, even though I started my game experience with Verge long time ago. In one of my last projects, I've implemented the load/save .map and .vsp in Java.

So, I was wondering, is there a room for a JVerge implementation (Java + Verge)? I see the following benefits:

- Multi-plataform;
- I could run and debug Verge code in some advanced IDE like Eclipse or Netbeans;
- Could be implemented as an API, and could atract the attention of the (huge) Java community;
- I know there are already 2d game engines for Java, like Pulp, Easyway (based on LWJGL), Slick, and others. But I'm already used to Verge, its files, etc.

What do you think?

Posted on 2011-11-11 04:10:09

mcgrue

You should talk to aen.

Posted on 2011-11-11 07:25:21

aen

[23:27:12] <@aen> all verge love is good love
[23:27:20] <@aen> verge welcomes you and your coffee bean overlords

Posted on 2011-11-11 07:39:12

rafael_esper

- Playing .MOD, .S3M and .XM is working in Java.

- .MP3 also working (JLayer library).

- And also .VGM files! (see Art and Music Discussion forum).

- I'm able to plot .MAP files in the screen. No animations yet.

I'm not sure on what will be the next step, but one of the last steps will be the VC parser and Lua parser. I'd rather make a converter than implement all parsing stuff. The converter would do things like... making all code lowerstring, except for texts inside strings, and so on.

Posted on 2011-12-05 21:31:14

mcgrue

Awesome!

Is this on github?

Posted on 2011-12-05 23:02:31

rafael_esper

This is a good idea. I'll manage to put my source code there as soon as possible. Just work on some tweaks before.

Posted on 2011-12-06 15:39:45

rafael_esper

Ok, some news:

- Not in Gith yet! (I'm going to make it soon)
- Playing .MOD, .S3M, .XM, .MP3, .WAV, .VGM, .VGZ and some others formats;
- Reading and saving .map, .vsp, .chr (version 2, 4 and 5)
- Map rendering, controls, player, entities, animations, showpage... the main engine is all here.
- Loading Config file.

Needs to be done:
- Function calls (this is a fundamental step)
- VC lib Drawing functions (this is going to be easy)
- Fonts
- VC Parser and/or Lua Parser (probably won't be done)
- Make it more OO
- Full screen is very slow, I need to adapt it to the graphic JGame implementation I'm using. 320x240 works fine, through.
- Add logging capabilities

Any suggestion is much appreciated.

Regards,
Rafael, the Esper

Posted on 2012-01-22 15:44:31 (last edited on 2012-01-22 15:52:15)

mcgrue

giiiiiithub? :D

Posted on 2012-01-23 20:11:55


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