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As of Verge 3.0, it looks like "f" directional code for EntityMove( ) is:
- - - 1 - - -
2 - - - - 3+
- - - 0 - - -
Where f 0 faces down, f 1 faces up, f 2 faces left, f 3 (and up) faces right. Seems the case is the same with PlayerMove( )
Posted on 2010-08-17 18:22:33 (last edited on 2010-08-17 18:25:30)
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