| About Verge » |
| (view mode options) | Last edited on 2009.-1.1- at 22: 2:0: by Overkill | [jump to newest edit] |
VERGE FAQ
Got a question about Verge? Check here first. If you have a question that isn't answered, add it to the talkback
Table of Contents
- About Verge
- What is Verge? *
- What does Verge stand for?
- Verge3? What happened to 1 and 2? *
- How can I play games? *
- Is Verge free?
- Do I need to know how to program to make a game?
- Are there premade resources available?
- Where can I get support?
- Can I use 3rd party programs to create tiles and characters? *
- Are there minimum system requirements for Verge3?
- What's the color depth that V3 runs at?
- Does it run on a Mac/Linux/Other Operating system?
- Does V3 have online functionality?
- Can I sell my Verge game?
- Getting Started
- How do I start using VERGE to make games?
- How do I assemble a team?
- What files do I need to start?
- What are the v3 development utilities?
- What does [this] file extension do? And how do I edit it?
- What is MapEd3?
- What is ChrMak5? *
- What Graphics formats are supported by VERGE 3?
- What Sound formats are supported by VERGE 3?
- What is VergeC (VC)?
- What's an obstruction, and what are custom shaped obstructions?
- What is an entity?
- How do I create and load a packfile?
- What's a "HoV"?
- How do I script map events?
- What limits are there on the map engine?
- How can I make a simple "Hello World" program in VERGE?
- How do I layout sprites and fonts in order for them to look right in VERGE?
- What's translucency?
- What do I need to include when distributing my games?
- How do I use the mouse in VERGE?
- What is death magenta?
- How do I install and setup the textpad syntax file?
- How do I use alpha masks on images?
- Programming help
- Does vc support object oriented programming? Why not?
- What is a "compiler" and how do I use it?
- Can you use floats in VERGE?
- What preprocessor options are there? *TODO*
- What are all the "defaults" (like default font size, translucency, resolution, etc.)?
- Can I pass a struct to a function? What's the work-around? *TODO*
- Can I use "some .NET library" in my games?
- What's a parallax?
- Can I use default parameters in verge functions?
- How long can timer/systime run before breaking?
- Troubleshooting
- Why doesn't Maped3 open?
- Why won't [this] game run?
- Why does VERGE 1 or 2 not work in Windows XP?
- Why doesn't layer x show?
- Whats up with all the not working links on this site?
- Why can't I find VERGE in the download area?
- Why does hooktimer crash?
- Why is verge not responding to my keypresses as I expect?
- Legal
- What kind of licensing is involved with the engine?
- Can I use other people's content?
- Can I use the engine as part of another product that I sell?
- Can I include the engine in a group of other engines for distribution?
- Can I use the engine world-wide with no restrictions?
- Are there any changes to the license for international use?
- Can I distribute the engine as a whole or in part?
- Can I modify the engine and then distribute it?
- What limitations exist on using the "VERGE" name?
- What about "VC"?
- Does the dev team ever plan to profit from VERGE?
- How does the dev team feel about other profiting from VERGE (selling games)?
- Can I include VERGE-created games in my professional portfolio?
- How do I make reference to the VERGE team/license holders/legal entities within my games?
- Can I sue the dev team if my computer blows up while I was using VERGE?
- Can I sue the dev team if a game I created blows up someone else's computer?
- Misc
- What's the best way to get an avatar in the forums?
- Are there any plans to make a verge syntax definition library for MS Word/Notepad?
- Who is this Vecna guy, and what are his intentions? *TODO*
- Who is this Sully guy, and what are his chronicles?
- Who is on the dev team?
- How can I help the dev team?
- Will the dev team ever release a full game built with the engine?
- What's the plan for long-term support? *TODO*
- What are the dev's medium and long-term plans for the engine? *TODO*
- What is the current version of VERGE?
- Credits
| About Verge » |
| (view mode options) | Last edited on 2009.-1.1- at 22: 2:0: by Overkill | [jump to newest edit] |
| User talkback for: VERGE FAQ | Add comment |
Posted by Zip at 2004-08-24 14:04:03
Orignal post
I was thinking since V3 was supposedly based on C#, no problems. I'll get on with it. But then, apparently, it wasn't (what happened to that, anyway), and I don't see anything about OOP in the documentation. Shucks.
Any intentions of adding that in the future? I'm sure I could get by without it, but it sure would be nice...
(question needs tidying up)
We have structures and multidimensional arrays to work with, but I doubt OOP will ever be in Verge3.
Sphere and Ika both have OOP scripting languages, and offer viable opportunities for the seasoned programmer.
I too like OOP, and although vc is sometimes limiting, I find that it often limits in a good way, condusive to cranking things out quickly.
(other stuff about procedural ways of doing OO things?)
I was thinking since V3 was supposedly based on C#, no problems. I'll get on with it. But then, apparently, it wasn't (what happened to that, anyway), and I don't see anything about OOP in the documentation. Shucks.
Any intentions of adding that in the future? I'm sure I could get by without it, but it sure would be nice...
(question needs tidying up)
We have structures and multidimensional arrays to work with, but I doubt OOP will ever be in Verge3.
Sphere and Ika both have OOP scripting languages, and offer viable opportunities for the seasoned programmer.
I too like OOP, and although vc is sometimes limiting, I find that it often limits in a good way, condusive to cranking things out quickly.
(other stuff about procedural ways of doing OO things?)



