Presently, we need the following maps to be worked upon:
Rodne.
The Love Shack.
The Dungeon of Love.
Castle Heck.
The Cyclops' Hall
(this list is not exahsutive)
There are a plethora of public domain tiles available if you aren't good with the art creation but would like to try your hand at a map.
Please announce your intentions to a map if you are going to make custom art. I cannot promise that if you make a map, it will be used. We're going for a meritocracy thing rather than a first-come first-serve deal. However, if you do make a map and it isn't used for some odd reason, you could be a hero to the community and release a demo featuring it!
I want to see more demos so badly. :(
Anyways, yeah. Any questions?
This message was last edited by the author on 2005-09-18 05:27:57
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
I'd be willing to do the Love Shack! :D What with the crazy disco floor and funkiness. This time around, it should have a big disco ball. Maybe you could even put in a battle of funk against the groovy Big Bubba. :D Depending on if this map turns out well, I might also do the Dungeon of Love.
Bananattack! A fruit flavored explosion of indie game dev goodness.
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
For the dungeons, make sure they're interesting. Play value is more important than looks, though ideally they should have both. If you're not sure how to script some stuff that's fine, just give us a general idea of what you want things to do.
Oh my god. A great idea just popped into my head. Darin needs to engage in columns on the funky dance floor of the love shack. Note that I haven't started map work, because culminating project work (worth 15% of my final course marks) have popped up. So it will be postponed, a bit.
Bananattack! A fruit flavored explosion of indie game dev goodness.
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
So...should maps be fully scripted? Like warping from place to place? That would require some of Sully's functions, right? Or is this going to be handled by someone else?
Making a map all hooked up with Warps is appreciated, but not specifically necessary, I warrant. That said, it's not hard to pop said map into a working copy of Sully. And Sully's functions were also made to be used by other games, to boot.
If you choose not to 'hook up the plumbing' of doors, that's fine, but some sort of txt guide as to what goes where would be most appreciated.
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
Yeah, unless you want something totally whack-ass crazy it should be very easy for us to do the scripting as long as we know what's supposed to happen. It'd be nice if you set the obstructions, but even that's not strictly necessary -- most of the heavy lifting is in laying the tiles.
BTW, for whoever's doing towns -- the way things are set up in the maps we have so far is that doors are closed by default, and when you walk up to them and press the confirm button (activating their zone), they open. Then once they're open, that same zone will warp you.
This message was last edited by the author on 2005-06-15 19:22:42
So...should maps be fully scripted? Like warping from place to place? That would require some of Sully's functions, right? Or is this going to be handled by someone else?
Does this mean you are working on one? Which one? Huh huh huh?
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
I could be working on one. But if I were to say what it was, that means I'd be expected to actually finish it. :(
If you were to finish a map, it'd be appreciated... greatly!
But if you don't say which one, then there could be duplication of effort!
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
I express interest in making a map.
Meaning I'll attempt one for the heck of it...
Hmmm...
Which one....
*closes eyes and spins* and I choose...
THE CYCLOPS HALL.
And like RPGKing, I plan to make it on a 'if I fail, I blame it on the local weather' sort of thing.
So don't expect anything from me, although I do find map-making interesting.
Besides so, any specifications for THE CYCLOPS HALL?
"'Villains!' I shrieked, 'dissemble no more! I admit the deed! -- tear up the planks! -- here, here! -- it is the beating of his hideous heart!'"
~Poe
I am thinking that the Dungeon of Love needs a bunch of obscure phallic and other sexual references. I'd do it myself and make my big entrance into the VERGE community of which I've been lurking for the past several years, but I am deeply unconfident in my map design abilities. Now to something that actually might not be wasting your time: I'm fairly decent with the pixel; would you accept just tileset (or possibly sprite) donations? I'd really like to see this finished...
Ok, I've made some progress, but not enough to show off. Is Castle Heck still on top of a cliff overlooking the ocean? Also, should the design be similar to that of the old demo?