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Maped 3: Brushes!
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  Maped 3: Brushes!  
posts:
3259

Registered:
1997-01-01

As Ioachim just announced over at his site, maped3 now has brushes!


There's also a call to all y'all. Here, in his own words:

As this time I’m really getting into Maped, this is an official calling to all the Verge community: please ask for features, report bugs and give ideas of future development. So, people, any ideas?

This is an alpha of the brush system, but fun to play with.

Download a build here!

The source to the project is available at http://www.verge-rpg.com/svn/verge3/branches/mapedprime/ (anonymous/anonymous).

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  Maped 3: Brushes!  
Code
User
posts:
125

Registered:
2004-10-22

Three cheers for Ioachim!

In wake of his developmancy, I made a small changes of my own to Maped, but I am unable to Commit to the repository. Do I have the ability to do so? And if not, I would please like to spend some skill points to acquire that ability.
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  Maped 3: Brushes!  
Biggs
User
posts:
9

Registered:
2007-08-29

Comments, huh?

The only thing I could think of is to add custom-scripting abilitiy, to implement auto-boundary-tile brushes, or for map (random terrain) generation, or other things.

Then, whenever a verger comes up with a cool idea for improving mapping productivity, he can post the script for all to use!

This just seems to crowdsource more of the burden & scale better, once you pay the large, up-front investment cost of implementation.

...Or maybe it would be a plugin system?

Kudos!

This message was last edited by the author on 2008-12-04 20:53:40

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