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OMG, teh contest!
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posts:
3258
Registered:
1997-01-01
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Sorry for the delay, folks. I forgot I wasn't in the time zone I used to be in.
Here's the rules: The contest will be ending two hours later than previously announced (IE, it now ends 1:59 AM EST August 6 August 7).The majority of the game needs to take place in one (1) town area, where a "town" is defined as a place with NPC entities, has domiciles and has player interaction of a non-combat nature.If the gamemaker desires, there may be 1 (one) dungeon area, with the stipulation that the afforementioned "town" needs to be stuck in the middle of the dungeon, be it a cave, a tower, a maze, or whatnot.The afforementioned optional dungeon is, well, optional. Having one or not will not affect grading.Having a battle system or not will not effect grading.Having original or ripped art will not effect grading.Grading will be solely based upon how fun the interaction is with said town (sidequests, little garnishes like switches, levers, and whatnot that produce effect and bring the player into the game, and general humor/ambience/experience).Consider this the "make a fun demo" contest. Also, consider this a warmup for the next contest, which will be the "Sully is done, wheee!" commemorative contest... which will have very similar rules. Any questions can be directed to me (mcgrue) and I reserve the right to clarify and/or modify the rules up to the end of the contest. Goodspeed, soldiers of indeterminate spiritual and/or intellectual backgrounds! EDIT: The contest ends 1:59 EST on Monday, August 7. The dates got bumped two hours, but Grue mistakenly forgot to up the date. 11:59 PM on Sunday + 2 hours != 1:59 on Sunday. There, we've got clarification. -- Overkill
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Ben McGraw's Egometry.com - Where you can find weekly doses of SotS, and all-you-can-eat me. Also,Kildorf is a smelly joke of a man, barely worth being my arch-nemesis.
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OMG, teh contest!
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posts:
643
Registered:
2000-11-10
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Okay, so Jesse and I have been having some monumental problems with the SVN versions of v3. Rather than choosing between a version older than my grandfather and a version that DOESN'T LOAD MAPS, we hacked away at a slightly older version (revision 83, I believe) and got a windows compile.
Since I don't want anyone else to spend 2 hours alternately laughing like lunatics and crying, I've put up the exe (with fmod.dll) right here:
v3exe.zip (459kb)
Don't be alarmed about the tiny size of the executable. It's got a weird packer thing in it now that compresses it. It won't affect anything at runtime though.
Anyway, this build has things like max(), min(), abs(), string +=, and so on. I don't have a decent list of exactly what changes there are, unfortunately. So yeah. Use at your own caution or whatever.
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My site: Gearleaf - Redesigned and back in Gruedorf
McGrue is my eternal nemesis, even if he does tend to wuss out and not, y'know, make games.
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